Files
Fishing2/Assets/Scripts/UI/Common/Items/TabListData.cs
2025-05-23 11:48:20 +08:00

30 lines
822 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace NBF
{
public class TabListData
{
public string TabName;
public bool Selected;
public List<object> ListData;
public void AddTestData(int index)
{
ListData = new List<object>();
TabName = $"标题-{index + 1}";
var count1 = Random.Range(5, 10);
var count2 = Random.Range(10, 30);
for (int i = 0; i < count1; i++)
{
ListData.Add(new ListClassifyData($"Title-{i}"));
for (int j = 0; j < count2; j++)
{
var item = new ShopGearData();
item.title = $"Item {i}-" + j;
ListData.Add(item);
}
}
}
}
}