导入leg插件,完成腿部动画

This commit is contained in:
2025-09-24 15:12:17 +08:00
parent 5087ff1cfe
commit 090e86c0ee
1087 changed files with 417484 additions and 30288 deletions

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@@ -29,7 +29,36 @@ namespace NBF
#region
#region
private static readonly int InputHorizontalHash = Animator.StringToHash("InputHorizontal");
private static readonly int InputVerticalHash = Animator.StringToHash("InputVertical");
private static readonly int InputMagnitudeHash = Animator.StringToHash("InputMagnitude");
private static readonly int IsSprintingHash = Animator.StringToHash("IsSprinting");
public float InputHorizontal
{
get => Animator.GetFloat(InputHorizontalHash);
set => Animator.SetFloat(InputHorizontalHash, value);
}
public float InputVertical
{
get => Animator.GetFloat(InputVerticalHash);
set => Animator.SetFloat(InputVerticalHash, value);
}
public float InputMagnitude
{
get => Animator.GetFloat(InputMagnitudeHash);
set => Animator.SetFloat(InputMagnitudeHash, value);
}
public bool IsSprinting
{
get => Animator.GetBool(IsSprintingHash);
set => Animator.SetBool(IsSprintingHash, value);
}
private static readonly int StartThrowHash = Animator.StringToHash("startThrow");
private static readonly int LureThrownHash = Animator.StringToHash("lureThrown");
private static readonly int PrepareThrowHash = Animator.StringToHash("prepareThrow");