导入leg插件,完成腿部动画
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@@ -29,7 +29,36 @@ namespace NBF
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#region 动画
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#region 参数定义
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private static readonly int InputHorizontalHash = Animator.StringToHash("InputHorizontal");
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private static readonly int InputVerticalHash = Animator.StringToHash("InputVertical");
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private static readonly int InputMagnitudeHash = Animator.StringToHash("InputMagnitude");
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private static readonly int IsSprintingHash = Animator.StringToHash("IsSprinting");
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public float InputHorizontal
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{
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get => Animator.GetFloat(InputHorizontalHash);
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set => Animator.SetFloat(InputHorizontalHash, value);
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}
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public float InputVertical
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{
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get => Animator.GetFloat(InputVerticalHash);
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set => Animator.SetFloat(InputVerticalHash, value);
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}
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public float InputMagnitude
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{
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get => Animator.GetFloat(InputMagnitudeHash);
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set => Animator.SetFloat(InputMagnitudeHash, value);
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}
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public bool IsSprinting
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{
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get => Animator.GetBool(IsSprintingHash);
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set => Animator.SetBool(IsSprintingHash, value);
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}
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private static readonly int StartThrowHash = Animator.StringToHash("startThrow");
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private static readonly int LureThrownHash = Animator.StringToHash("lureThrown");
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private static readonly int PrepareThrowHash = Animator.StringToHash("prepareThrow");
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