导入leg插件,完成腿部动画
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using UnityEditor;
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using UnityEngine;
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namespace FIMSpace.FEditor
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{
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[CustomPropertyDrawer(typeof(FPD_SuffixAttribute))]
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public class FPD_Suffix : PropertyDrawer
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{
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FPD_SuffixAttribute Attribute { get { return ((FPD_SuffixAttribute)base.attribute); } }
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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label = EditorGUI.BeginProperty(position, label, property);
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position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
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float sliderVal = property.floatValue;
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GUIContent suff = new GUIContent(Attribute.Suffix);
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Vector2 fieldS = EditorStyles.label.CalcSize(suff);
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float fieldSize = 34 + fieldS.x + Attribute.widerField;
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var percField = new Rect(position.x + position.width - fieldSize + 5, position.y, fieldSize, position.height);
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Rect floatField = position;
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bool editable = Attribute.editableValue;
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if (GUI.enabled == false) editable = false;
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if (editable)
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{
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floatField = new Rect(position.x + position.width - fieldSize + 2, position.y, fieldSize - (fieldS.x + 4), position.height);
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percField.position = new Vector2(position.x + position.width - fieldS.x, percField.position.y);
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percField.width = fieldS.x;
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}
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position.width -= fieldSize + 3;
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sliderVal = GUI.HorizontalSlider(position, property.floatValue, Attribute.Min, Attribute.Max);
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float pre, value;
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int indent;
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indent = EditorGUI.indentLevel;
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EditorGUI.indentLevel = 0;
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switch (Attribute.Mode)
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{
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case FPD_SuffixAttribute.SuffixMode.From0to100:
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if (!editable)
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EditorGUI.LabelField(percField, Mathf.Round(sliderVal / Attribute.Max * 100f).ToString() + Attribute.Suffix);
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else
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{
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pre = Mathf.Round(sliderVal / Attribute.Max * 100f);
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value = EditorGUI.FloatField(floatField, Mathf.Round(sliderVal / Attribute.Max * 100f));
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if (value != pre) sliderVal = value / 100f;
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EditorGUI.LabelField(percField, Attribute.Suffix);
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}
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break;
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case FPD_SuffixAttribute.SuffixMode.PercentageUnclamped:
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if (!editable)
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EditorGUI.LabelField(percField, Mathf.Round(sliderVal * 100f).ToString() + Attribute.Suffix);
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else
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{
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pre = Mathf.Round(sliderVal * 100f);
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value = EditorGUI.FloatField(floatField, Mathf.Round(sliderVal * 100f));
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if (value != pre) sliderVal = value / 100f;
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EditorGUI.LabelField(percField, Attribute.Suffix);
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}
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break;
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case FPD_SuffixAttribute.SuffixMode.FromMinToMax:
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pre = sliderVal;
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value = EditorGUI.FloatField(floatField, sliderVal);
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if (value != pre) sliderVal = value;
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EditorGUI.LabelField(percField, Attribute.Suffix);
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break;
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case FPD_SuffixAttribute.SuffixMode.FromMinToMaxRounded:
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pre = Mathf.Round(sliderVal);
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value = EditorGUI.FloatField(floatField, Mathf.Round(sliderVal));
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if (value != pre) sliderVal = value;
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EditorGUI.LabelField(percField, Attribute.Suffix);
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break;
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}
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property.floatValue = sliderVal;
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EditorGUI.indentLevel = indent;
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EditorGUI.EndProperty();
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}
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}
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}
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