导入leg插件,完成腿部动画
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using UnityEditor;
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using UnityEngine;
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namespace FIMSpace.FEditor
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{
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[CustomPropertyDrawer(typeof(FPD_HeaderAttribute))]
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public class FPD_Header : DecoratorDrawer
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{
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public static GUIStyle HeaderStyle { get { if (_headerStyle == null) { _headerStyle = new GUIStyle(EditorStyles.helpBox); _headerStyle.fontStyle = FontStyle.Bold; _headerStyle.alignment = TextAnchor.MiddleCenter; _headerStyle.fontSize = 11; } return _headerStyle; } }
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private static GUIStyle _headerStyle;
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public override void OnGUI(Rect position)
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{
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FPD_HeaderAttribute att = (FPD_HeaderAttribute)base.attribute;
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Rect pos = position; pos.height = base.GetHeight() + att.Height;
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pos.y += att.UpperPadding;
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GUI.Label(pos, new GUIContent(att.HeaderText), HeaderStyle);
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}
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public override float GetHeight()
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{
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FPD_HeaderAttribute att = (FPD_HeaderAttribute)base.attribute;
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return base.GetHeight() + att.Height + att.BottomPadding + att.UpperPadding;
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}
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}
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}
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