导入leg插件,完成腿部动画
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using UnityEngine;
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namespace FIMSpace.Basics
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{
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/// <summary>
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/// FM: Simple component to controll behaviour of camera in free flying mode
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/// </summary>
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public class FBasic_FreeCameraBehaviour : MonoBehaviour
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{
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[Header("> Hold right mouse button to rotate camera <")]
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[Tooltip("How fast camera should fly")]
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public float SpeedMultiplier = 10f;
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[Tooltip("Value of acceleration smoothness")]
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public float AccelerationSmothnessValue = 10f;
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[Tooltip("Value of rotation smoothness")]
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public float RotationSmothnessValue = 10f;
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/// <summary> Just multiplier for rotation </summary>
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public float MouseSensitivity = 5f;
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/// <summary> Variables controlling turbo speed on shift key </summary>
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private float turboModeMultiply = 5f;
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/// <summary> Variable to hold speeds of directions for camera to fly </summary>
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private Vector3 speeds;
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private float ySpeed;
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/// <summary> Holding rotation value for camera to rotate</summary>
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private Vector3 rotation;
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/// <summary> Turbo multiplier for faster movement </summary>
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private float turbo = 1f;
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/// <summary>
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/// Just initializing few variables
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/// </summary>
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void Start()
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{
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speeds = Vector3.zero;
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ySpeed = 0f;
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rotation = transform.rotation.eulerAngles;
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}
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void Update()
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{
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// Detecting key movement factors
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float f = Input.GetAxis("Vertical");
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float r = Input.GetAxis("Horizontal");
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float forward = f * Time.smoothDeltaTime * SpeedMultiplier;
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float right = r * Time.smoothDeltaTime * SpeedMultiplier;
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// Smooth change turbo speed
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if (Input.GetKey(KeyCode.LeftShift))
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{
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turbo = Mathf.Lerp(turbo, turboModeMultiply, Time.smoothDeltaTime * 5f);
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}
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else
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{
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turbo = Mathf.Lerp(turbo, 1f, Time.smoothDeltaTime * 5f);
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}
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forward *= turbo;
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right *= turbo;
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// Movement to sides with pressed rmb
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if (Input.GetMouseButton(1))
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{
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rotation.x -= (Input.GetAxis("Mouse Y") * 1f * MouseSensitivity);
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rotation.y += (Input.GetAxis("Mouse X") * 1f * MouseSensitivity);
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}
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// Lerping speed variables for smooth effect
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speeds.z = Mathf.Lerp(speeds.z, forward, Time.smoothDeltaTime * AccelerationSmothnessValue);
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speeds.x = Mathf.Lerp(speeds.x, right, Time.smoothDeltaTime * AccelerationSmothnessValue);
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// Applying translation for current transform orientation
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transform.position += transform.forward * speeds.z;
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transform.position += transform.right * speeds.x;
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transform.position += transform.up * speeds.y;
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// Lerping rotation for smooth effect
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transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.Euler(rotation), Time.smoothDeltaTime * RotationSmothnessValue);
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// Going in Up / Down directions in world reference
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if (Input.GetKey(KeyCode.LeftControl))
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{
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ySpeed = Mathf.Lerp(ySpeed, 1f, Time.smoothDeltaTime * AccelerationSmothnessValue);
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}
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else
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if (Input.GetButton("Jump"))
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{
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ySpeed = Mathf.Lerp(ySpeed, -1f, Time.smoothDeltaTime * AccelerationSmothnessValue);
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}
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else
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ySpeed = Mathf.Lerp(ySpeed, 0f, Time.smoothDeltaTime * AccelerationSmothnessValue);
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transform.position += Vector3.down * ySpeed * turbo * Time.smoothDeltaTime * SpeedMultiplier;
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}
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/// <summary>
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/// Cursor locking stuff
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/// </summary>
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public void FixedUpdate()
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{
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if (Input.GetMouseButton(1))
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}
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}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
|
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
|
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- _EmissionMap:
|
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
|
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m_Offset: {x: 0, y: 0}
|
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- _MainTex:
|
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
|
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- _OcclusionMap:
|
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
|
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecGlossMap:
|
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
|
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m_Offset: {x: 0, y: 0}
|
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- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
|
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m_Offset: {x: 0, y: 0}
|
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- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
|
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
|
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- _AddPrecomputedVelocity: 0
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _Blend: 0
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- _BlendModePreserveSpecular: 1
|
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- _BumpScale: 1
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- _ClearCoatMask: 0
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- _ClearCoatSmoothness: 0
|
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- _Cull: 2
|
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
|
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- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
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- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
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m_Colors:
|
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- _BaseColor: {r: 1, g: 0.9182556, b: 0.77205884, a: 1}
|
||||
- _Color: {r: 1, g: 0.9182556, b: 0.77205884, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
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||||
guid: 24b68b08bac37dc4e8ead6662f70467f
|
||||
timeCreated: 1528903411
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user