This commit is contained in:
2025-12-27 19:30:17 +08:00
parent 028d054705
commit 040a222bd6
58 changed files with 11043 additions and 3352 deletions

View File

@@ -209,6 +209,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -230,6 +232,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
@@ -300,8 +303,6 @@ GameObject:
- component: {fileID: 4387670725818734}
- component: {fileID: 6598075535799078094}
- component: {fileID: 4292168037186442448}
- component: {fileID: -76606989897233593}
- component: {fileID: -1410783357699610911}
m_Layer: 10
m_Name: bob_25001
m_TagString: Untagged
@@ -368,132 +369,3 @@ BoxCollider:
serializedVersion: 3
m_Size: {x: 0.005, y: 0.005, z: 0.005}
m_Center: {x: 0, y: -0.01, z: 0}
--- !u!54 &-76606989897233593
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1871822059201106}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!153 &-1410783357699610911
ConfigurableJoint:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1871822059201106}
serializedVersion: 4
m_ConnectedBody: {fileID: 0}
m_ConnectedArticulationBody: {fileID: 0}
m_Anchor: {x: 0, y: 0, z: 0}
m_Axis: {x: 1, y: 0, z: 0}
m_AutoConfigureConnectedAnchor: 1
m_ConnectedAnchor: {x: 0, y: 0, z: 0}
m_SecondaryAxis: {x: 0, y: 1, z: 0}
m_XMotion: 0
m_YMotion: 0
m_ZMotion: 0
m_AngularXMotion: 2
m_AngularYMotion: 2
m_AngularZMotion: 2
m_LinearLimitSpring:
spring: 0
damper: 0
m_LinearLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularXLimitSpring:
spring: 0
damper: 0
m_LowAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_HighAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularYZLimitSpring:
spring: 0
damper: 0
m_AngularYLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularZLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_TargetPosition: {x: 0, y: 0, z: 0}
m_TargetVelocity: {x: 0, y: 0, z: 0}
m_XDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_YDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_TargetRotation: {x: 0, y: 0, z: 0, w: 1}
m_TargetAngularVelocity: {x: 0, y: 0, z: 0}
m_RotationDriveMode: 0
m_AngularXDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_AngularYZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_SlerpDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ProjectionMode: 0
m_ProjectionDistance: 0.1
m_ProjectionAngle: 180
m_ConfiguredInWorldSpace: 0
m_SwapBodies: 0
m_BreakForce: Infinity
m_BreakTorque: Infinity
m_EnableCollision: 0
m_EnablePreprocessing: 1
m_MassScale: 1
m_ConnectedMassScale: 1

View File

@@ -73,8 +73,6 @@ GameObject:
- component: {fileID: 4046715926785936}
- component: {fileID: 309487079048818833}
- component: {fileID: 1088761524520801560}
- component: {fileID: 6574500991706402289}
- component: {fileID: 9021649946134639956}
m_Layer: 0
m_Name: bob_25002
m_TagString: Untagged
@@ -115,18 +113,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 3e885da772834bb289c2368be2f6eb5b, type: 3}
m_Name:
m_EditorClassIdentifier:
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0}
scale: {x: 0, y: 0, z: 0}
canZoom: 0
zoom: {x: 0, y: 0, z: 0}
canPan: 0
pan:
serializedVersion: 2
x: 0
y: 0
width: 0
height: 0
body: {fileID: 4753645617597848}
stick: {fileID: 4250004620890974}
topConnector: {fileID: 4466249630524740}
@@ -153,135 +139,6 @@ BoxCollider:
serializedVersion: 3
m_Size: {x: 0.005, y: 0.005, z: 0.005}
m_Center: {x: 0, y: -0.01, z: 0}
--- !u!54 &6574500991706402289
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1818732215012226}
serializedVersion: 5
m_Mass: 1
m_LinearDamping: 0
m_AngularDamping: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!153 &9021649946134639956
ConfigurableJoint:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1818732215012226}
serializedVersion: 4
m_ConnectedBody: {fileID: 0}
m_ConnectedArticulationBody: {fileID: 0}
m_Anchor: {x: 0, y: 0, z: 0}
m_Axis: {x: 1, y: 0, z: 0}
m_AutoConfigureConnectedAnchor: 1
m_ConnectedAnchor: {x: 0, y: 0, z: 0}
m_SecondaryAxis: {x: 0, y: 1, z: 0}
m_XMotion: 0
m_YMotion: 0
m_ZMotion: 0
m_AngularXMotion: 2
m_AngularYMotion: 2
m_AngularZMotion: 2
m_LinearLimitSpring:
spring: 0
damper: 0
m_LinearLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularXLimitSpring:
spring: 0
damper: 0
m_LowAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_HighAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularYZLimitSpring:
spring: 0
damper: 0
m_AngularYLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularZLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_TargetPosition: {x: 0, y: 0, z: 0}
m_TargetVelocity: {x: 0, y: 0, z: 0}
m_XDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_YDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_TargetRotation: {x: 0, y: 0, z: 0, w: 1}
m_TargetAngularVelocity: {x: 0, y: 0, z: 0}
m_RotationDriveMode: 0
m_AngularXDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_AngularYZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_SlerpDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ProjectionMode: 0
m_ProjectionDistance: 0.1
m_ProjectionAngle: 180
m_ConfiguredInWorldSpace: 0
m_SwapBodies: 0
m_BreakForce: Infinity
m_BreakTorque: Infinity
m_EnableCollision: 0
m_EnablePreprocessing: 1
m_MassScale: 1
m_ConnectedMassScale: 1
--- !u!1 &1842071414555271
GameObject:
m_ObjectHideFlags: 0

View File

@@ -130,8 +130,6 @@ GameObject:
m_Component:
- component: {fileID: 4531435612856210}
- component: {fileID: -5066019844931581535}
- component: {fileID: 2723340799114356004}
- component: {fileID: -4647760811337127260}
m_Layer: 10
m_Name: bob_25003
m_TagString: Untagged
@@ -172,152 +170,11 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 3e885da772834bb289c2368be2f6eb5b, type: 3}
m_Name:
m_EditorClassIdentifier:
position: {x: -0.74, y: -0.66, z: 4}
rotation: {x: -6, y: 22, z: 13}
scale: {x: 20, y: 20, z: 20}
canZoom: 1
zoom: {x: 0, y: 0, z: 0}
canPan: 1
pan:
serializedVersion: 2
x: 0
y: 0
width: 0
height: 0
body: {fileID: 4915509543639191}
stick: {fileID: 4174660967337735}
topConnector: {fileID: 4227182832192582}
bottomConnector: {fileID: 4747251728904220}
waterline: {fileID: 4190219368886966}
--- !u!54 &2723340799114356004
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1710279266571314}
serializedVersion: 5
m_Mass: 1
m_LinearDamping: 0
m_AngularDamping: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!153 &-4647760811337127260
ConfigurableJoint:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1710279266571314}
serializedVersion: 4
m_ConnectedBody: {fileID: 0}
m_ConnectedArticulationBody: {fileID: 0}
m_Anchor: {x: 0, y: 0, z: 0}
m_Axis: {x: 1, y: 0, z: 0}
m_AutoConfigureConnectedAnchor: 1
m_ConnectedAnchor: {x: 0, y: 0, z: 0}
m_SecondaryAxis: {x: 0, y: 1, z: 0}
m_XMotion: 0
m_YMotion: 0
m_ZMotion: 0
m_AngularXMotion: 2
m_AngularYMotion: 2
m_AngularZMotion: 2
m_LinearLimitSpring:
spring: 0
damper: 0
m_LinearLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularXLimitSpring:
spring: 0
damper: 0
m_LowAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_HighAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularYZLimitSpring:
spring: 0
damper: 0
m_AngularYLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularZLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_TargetPosition: {x: 0, y: 0, z: 0}
m_TargetVelocity: {x: 0, y: 0, z: 0}
m_XDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_YDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_TargetRotation: {x: 0, y: 0, z: 0, w: 1}
m_TargetAngularVelocity: {x: 0, y: 0, z: 0}
m_RotationDriveMode: 0
m_AngularXDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_AngularYZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_SlerpDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ProjectionMode: 0
m_ProjectionDistance: 0.1
m_ProjectionAngle: 180
m_ConfiguredInWorldSpace: 0
m_SwapBodies: 0
m_BreakForce: Infinity
m_BreakTorque: Infinity
m_EnableCollision: 0
m_EnablePreprocessing: 1
m_MassScale: 1
m_ConnectedMassScale: 1
--- !u!1 &1759061166988549
GameObject:
m_ObjectHideFlags: 0

View File

@@ -11,8 +11,6 @@ GameObject:
- component: {fileID: 4943038628811238}
- component: {fileID: 4160997794325361152}
- component: {fileID: -1878270173486354861}
- component: {fileID: -544488891414392148}
- component: {fileID: 70146354930590710}
m_Layer: 0
m_Name: bob_25004
m_TagString: Untagged
@@ -79,135 +77,6 @@ BoxCollider:
serializedVersion: 3
m_Size: {x: 0.005, y: 0.005, z: 0.005}
m_Center: {x: 0, y: -0.01, z: 0}
--- !u!54 &-544488891414392148
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1192676671965236}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!153 &70146354930590710
ConfigurableJoint:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1192676671965236}
serializedVersion: 4
m_ConnectedBody: {fileID: 0}
m_ConnectedArticulationBody: {fileID: 0}
m_Anchor: {x: 0, y: 0, z: 0}
m_Axis: {x: 1, y: 0, z: 0}
m_AutoConfigureConnectedAnchor: 1
m_ConnectedAnchor: {x: 0, y: 0, z: 0}
m_SecondaryAxis: {x: 0, y: 1, z: 0}
m_XMotion: 0
m_YMotion: 0
m_ZMotion: 0
m_AngularXMotion: 2
m_AngularYMotion: 2
m_AngularZMotion: 2
m_LinearLimitSpring:
spring: 0
damper: 0
m_LinearLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularXLimitSpring:
spring: 0
damper: 0
m_LowAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_HighAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularYZLimitSpring:
spring: 0
damper: 0
m_AngularYLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularZLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_TargetPosition: {x: 0, y: 0, z: 0}
m_TargetVelocity: {x: 0, y: 0, z: 0}
m_XDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_YDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_TargetRotation: {x: 0, y: 0, z: 0, w: 1}
m_TargetAngularVelocity: {x: 0, y: 0, z: 0}
m_RotationDriveMode: 0
m_AngularXDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_AngularYZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_SlerpDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ProjectionMode: 0
m_ProjectionDistance: 0.1
m_ProjectionAngle: 180
m_ConfiguredInWorldSpace: 0
m_SwapBodies: 0
m_BreakForce: Infinity
m_BreakTorque: Infinity
m_EnableCollision: 0
m_EnablePreprocessing: 1
m_MassScale: 1
m_ConnectedMassScale: 1
--- !u!1 &1236424003946422
GameObject:
m_ObjectHideFlags: 0
@@ -472,6 +341,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -493,6 +364,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0

View File

@@ -178,6 +178,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -199,6 +201,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
@@ -214,8 +217,6 @@ GameObject:
- component: {fileID: 4424238029687059}
- component: {fileID: 5606094254497774897}
- component: {fileID: 8035500456981432045}
- component: {fileID: 5293238116437904924}
- component: {fileID: -9164025976584170924}
m_Layer: 10
m_Name: bob_25162
m_TagString: Untagged
@@ -282,135 +283,6 @@ BoxCollider:
serializedVersion: 3
m_Size: {x: 0.005, y: 0.005, z: 0.005}
m_Center: {x: 0, y: -0.01, z: 0}
--- !u!54 &5293238116437904924
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1590500837653985}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!153 &-9164025976584170924
ConfigurableJoint:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1590500837653985}
serializedVersion: 4
m_ConnectedBody: {fileID: 0}
m_ConnectedArticulationBody: {fileID: 0}
m_Anchor: {x: 0, y: 0, z: 0}
m_Axis: {x: 1, y: 0, z: 0}
m_AutoConfigureConnectedAnchor: 1
m_ConnectedAnchor: {x: 0, y: 0, z: 0}
m_SecondaryAxis: {x: 0, y: 1, z: 0}
m_XMotion: 0
m_YMotion: 0
m_ZMotion: 0
m_AngularXMotion: 2
m_AngularYMotion: 2
m_AngularZMotion: 2
m_LinearLimitSpring:
spring: 0
damper: 0
m_LinearLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularXLimitSpring:
spring: 0
damper: 0
m_LowAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_HighAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularYZLimitSpring:
spring: 0
damper: 0
m_AngularYLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularZLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_TargetPosition: {x: 0, y: 0, z: 0}
m_TargetVelocity: {x: 0, y: 0, z: 0}
m_XDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_YDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_TargetRotation: {x: 0, y: 0, z: 0, w: 1}
m_TargetAngularVelocity: {x: 0, y: 0, z: 0}
m_RotationDriveMode: 0
m_AngularXDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_AngularYZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_SlerpDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ProjectionMode: 0
m_ProjectionDistance: 0.1
m_ProjectionAngle: 180
m_ConfiguredInWorldSpace: 0
m_SwapBodies: 0
m_BreakForce: Infinity
m_BreakTorque: Infinity
m_EnableCollision: 0
m_EnablePreprocessing: 1
m_MassScale: 1
m_ConnectedMassScale: 1
--- !u!1 &1855735038917056
GameObject:
m_ObjectHideFlags: 0

View File

@@ -42,8 +42,6 @@ GameObject:
- component: {fileID: 4900933570416645}
- component: {fileID: 715211095017468355}
- component: {fileID: 8781008393622883223}
- component: {fileID: 5453139407572504146}
- component: {fileID: -7194030016379071890}
m_Layer: 0
m_Name: bob_25163
m_TagString: Untagged
@@ -110,135 +108,6 @@ BoxCollider:
serializedVersion: 3
m_Size: {x: 0.005, y: 0.005, z: 0.005}
m_Center: {x: 0, y: -0.01, z: 0}
--- !u!54 &5453139407572504146
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1613535350518661}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!153 &-7194030016379071890
ConfigurableJoint:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1613535350518661}
serializedVersion: 4
m_ConnectedBody: {fileID: 0}
m_ConnectedArticulationBody: {fileID: 0}
m_Anchor: {x: 0, y: 0, z: 0}
m_Axis: {x: 1, y: 0, z: 0}
m_AutoConfigureConnectedAnchor: 1
m_ConnectedAnchor: {x: 0, y: 0, z: 0}
m_SecondaryAxis: {x: 0, y: 1, z: 0}
m_XMotion: 0
m_YMotion: 0
m_ZMotion: 0
m_AngularXMotion: 2
m_AngularYMotion: 2
m_AngularZMotion: 2
m_LinearLimitSpring:
spring: 0
damper: 0
m_LinearLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularXLimitSpring:
spring: 0
damper: 0
m_LowAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_HighAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularYZLimitSpring:
spring: 0
damper: 0
m_AngularYLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularZLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_TargetPosition: {x: 0, y: 0, z: 0}
m_TargetVelocity: {x: 0, y: 0, z: 0}
m_XDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_YDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_TargetRotation: {x: 0, y: 0, z: 0, w: 1}
m_TargetAngularVelocity: {x: 0, y: 0, z: 0}
m_RotationDriveMode: 0
m_AngularXDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_AngularYZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_SlerpDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ProjectionMode: 0
m_ProjectionDistance: 0.1
m_ProjectionAngle: 180
m_ConfiguredInWorldSpace: 0
m_SwapBodies: 0
m_BreakForce: Infinity
m_BreakTorque: Infinity
m_EnableCollision: 0
m_EnablePreprocessing: 1
m_MassScale: 1
m_ConnectedMassScale: 1
--- !u!1 &1650953373054538
GameObject:
m_ObjectHideFlags: 0
@@ -300,6 +169,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -321,6 +192,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0

View File

@@ -11,8 +11,6 @@ GameObject:
- component: {fileID: 4405986260692869}
- component: {fileID: -1741536661359272555}
- component: {fileID: -1812102470243805920}
- component: {fileID: -3706471700641921127}
- component: {fileID: -2742038617770867495}
m_Layer: 0
m_Name: bob_25164
m_TagString: Untagged
@@ -79,135 +77,6 @@ BoxCollider:
serializedVersion: 3
m_Size: {x: 0.005, y: 0.005, z: 0.005}
m_Center: {x: 0, y: -0.01, z: 0}
--- !u!54 &-3706471700641921127
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1085424920352425}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!153 &-2742038617770867495
ConfigurableJoint:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1085424920352425}
serializedVersion: 4
m_ConnectedBody: {fileID: 0}
m_ConnectedArticulationBody: {fileID: 0}
m_Anchor: {x: 0, y: 0, z: 0}
m_Axis: {x: 1, y: 0, z: 0}
m_AutoConfigureConnectedAnchor: 1
m_ConnectedAnchor: {x: 0, y: 0, z: 0}
m_SecondaryAxis: {x: 0, y: 1, z: 0}
m_XMotion: 0
m_YMotion: 0
m_ZMotion: 0
m_AngularXMotion: 2
m_AngularYMotion: 2
m_AngularZMotion: 2
m_LinearLimitSpring:
spring: 0
damper: 0
m_LinearLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularXLimitSpring:
spring: 0
damper: 0
m_LowAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_HighAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularYZLimitSpring:
spring: 0
damper: 0
m_AngularYLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularZLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_TargetPosition: {x: 0, y: 0, z: 0}
m_TargetVelocity: {x: 0, y: 0, z: 0}
m_XDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_YDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_TargetRotation: {x: 0, y: 0, z: 0, w: 1}
m_TargetAngularVelocity: {x: 0, y: 0, z: 0}
m_RotationDriveMode: 0
m_AngularXDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_AngularYZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_SlerpDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ProjectionMode: 0
m_ProjectionDistance: 0.1
m_ProjectionAngle: 180
m_ConfiguredInWorldSpace: 0
m_SwapBodies: 0
m_BreakForce: Infinity
m_BreakTorque: Infinity
m_EnableCollision: 0
m_EnablePreprocessing: 1
m_MassScale: 1
m_ConnectedMassScale: 1
--- !u!1 &1143332019959928
GameObject:
m_ObjectHideFlags: 0
@@ -269,6 +138,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -290,6 +161,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0

View File

@@ -11,8 +11,6 @@ GameObject:
- component: {fileID: 4810083420121275}
- component: {fileID: 3445563901187829147}
- component: {fileID: 5238677984692058221}
- component: {fileID: 4409333389324704967}
- component: {fileID: 2495346166101851042}
m_Layer: 0
m_Name: bob_25165
m_TagString: Untagged
@@ -79,135 +77,6 @@ BoxCollider:
serializedVersion: 3
m_Size: {x: 0.005, y: 0.005, z: 0.005}
m_Center: {x: 0, y: -0.01, z: 0}
--- !u!54 &4409333389324704967
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1030919663643753}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!153 &2495346166101851042
ConfigurableJoint:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1030919663643753}
serializedVersion: 4
m_ConnectedBody: {fileID: 0}
m_ConnectedArticulationBody: {fileID: 0}
m_Anchor: {x: 0, y: 0, z: 0}
m_Axis: {x: 1, y: 0, z: 0}
m_AutoConfigureConnectedAnchor: 1
m_ConnectedAnchor: {x: 0, y: 0, z: 0}
m_SecondaryAxis: {x: 0, y: 1, z: 0}
m_XMotion: 0
m_YMotion: 0
m_ZMotion: 0
m_AngularXMotion: 2
m_AngularYMotion: 2
m_AngularZMotion: 2
m_LinearLimitSpring:
spring: 0
damper: 0
m_LinearLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularXLimitSpring:
spring: 0
damper: 0
m_LowAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_HighAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularYZLimitSpring:
spring: 0
damper: 0
m_AngularYLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularZLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_TargetPosition: {x: 0, y: 0, z: 0}
m_TargetVelocity: {x: 0, y: 0, z: 0}
m_XDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_YDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_TargetRotation: {x: 0, y: 0, z: 0, w: 1}
m_TargetAngularVelocity: {x: 0, y: 0, z: 0}
m_RotationDriveMode: 0
m_AngularXDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_AngularYZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_SlerpDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ProjectionMode: 0
m_ProjectionDistance: 0.1
m_ProjectionAngle: 180
m_ConfiguredInWorldSpace: 0
m_SwapBodies: 0
m_BreakForce: Infinity
m_BreakTorque: Infinity
m_EnableCollision: 0
m_EnablePreprocessing: 1
m_MassScale: 1
m_ConnectedMassScale: 1
--- !u!1 &1372512102552940
GameObject:
m_ObjectHideFlags: 0
@@ -324,6 +193,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -345,6 +216,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0

View File

@@ -11,8 +11,6 @@ GameObject:
- component: {fileID: 4035863030941529}
- component: {fileID: -7994936477302465192}
- component: {fileID: 6576117623860767753}
- component: {fileID: -5516014301671264716}
- component: {fileID: 858812462332553376}
m_Layer: 10
m_Name: bob_25166
m_TagString: Untagged
@@ -79,135 +77,6 @@ BoxCollider:
serializedVersion: 3
m_Size: {x: 0.005, y: 0.005, z: 0.005}
m_Center: {x: 0, y: -0.01, z: 0}
--- !u!54 &-5516014301671264716
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1337187365494235}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!153 &858812462332553376
ConfigurableJoint:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1337187365494235}
serializedVersion: 4
m_ConnectedBody: {fileID: 0}
m_ConnectedArticulationBody: {fileID: 0}
m_Anchor: {x: 0, y: 0, z: 0}
m_Axis: {x: 1, y: 0, z: 0}
m_AutoConfigureConnectedAnchor: 1
m_ConnectedAnchor: {x: 0, y: 0, z: 0}
m_SecondaryAxis: {x: 0, y: 1, z: 0}
m_XMotion: 0
m_YMotion: 0
m_ZMotion: 0
m_AngularXMotion: 2
m_AngularYMotion: 2
m_AngularZMotion: 2
m_LinearLimitSpring:
spring: 0
damper: 0
m_LinearLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularXLimitSpring:
spring: 0
damper: 0
m_LowAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_HighAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularYZLimitSpring:
spring: 0
damper: 0
m_AngularYLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularZLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_TargetPosition: {x: 0, y: 0, z: 0}
m_TargetVelocity: {x: 0, y: 0, z: 0}
m_XDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_YDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_TargetRotation: {x: 0, y: 0, z: 0, w: 1}
m_TargetAngularVelocity: {x: 0, y: 0, z: 0}
m_RotationDriveMode: 0
m_AngularXDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_AngularYZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_SlerpDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ProjectionMode: 0
m_ProjectionDistance: 0.1
m_ProjectionAngle: 180
m_ConfiguredInWorldSpace: 0
m_SwapBodies: 0
m_BreakForce: Infinity
m_BreakTorque: Infinity
m_EnableCollision: 0
m_EnablePreprocessing: 1
m_MassScale: 1
m_ConnectedMassScale: 1
--- !u!1 &1399585564847276
GameObject:
m_ObjectHideFlags: 0
@@ -386,6 +255,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -408,6 +279,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0

View File

@@ -66,8 +66,6 @@ GameObject:
- component: {fileID: 4410051289186540}
- component: {fileID: -6175531853268348755}
- component: {fileID: 4932783040755146200}
- component: {fileID: -4111560966015881948}
- component: {fileID: 7986288514437851937}
m_Layer: 0
m_Name: bob_25167
m_TagString: Untagged
@@ -134,135 +132,6 @@ BoxCollider:
serializedVersion: 3
m_Size: {x: 0.005, y: 0.005, z: 0.005}
m_Center: {x: 0, y: -0.01, z: 0}
--- !u!54 &-4111560966015881948
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1281715715160291}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!153 &7986288514437851937
ConfigurableJoint:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1281715715160291}
serializedVersion: 4
m_ConnectedBody: {fileID: 0}
m_ConnectedArticulationBody: {fileID: 0}
m_Anchor: {x: 0, y: 0, z: 0}
m_Axis: {x: 1, y: 0, z: 0}
m_AutoConfigureConnectedAnchor: 1
m_ConnectedAnchor: {x: 0, y: 0, z: 0}
m_SecondaryAxis: {x: 0, y: 1, z: 0}
m_XMotion: 0
m_YMotion: 0
m_ZMotion: 0
m_AngularXMotion: 2
m_AngularYMotion: 2
m_AngularZMotion: 2
m_LinearLimitSpring:
spring: 0
damper: 0
m_LinearLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularXLimitSpring:
spring: 0
damper: 0
m_LowAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_HighAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularYZLimitSpring:
spring: 0
damper: 0
m_AngularYLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularZLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_TargetPosition: {x: 0, y: 0, z: 0}
m_TargetVelocity: {x: 0, y: 0, z: 0}
m_XDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_YDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_TargetRotation: {x: 0, y: 0, z: 0, w: 1}
m_TargetAngularVelocity: {x: 0, y: 0, z: 0}
m_RotationDriveMode: 0
m_AngularXDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_AngularYZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_SlerpDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ProjectionMode: 0
m_ProjectionDistance: 0.1
m_ProjectionAngle: 180
m_ConfiguredInWorldSpace: 0
m_SwapBodies: 0
m_BreakForce: Infinity
m_BreakTorque: Infinity
m_EnableCollision: 0
m_EnablePreprocessing: 1
m_MassScale: 1
m_ConnectedMassScale: 1
--- !u!1 &1532099946657595
GameObject:
m_ObjectHideFlags: 0
@@ -379,6 +248,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -401,6 +272,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0

View File

@@ -116,6 +116,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -138,6 +140,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
@@ -246,8 +249,6 @@ GameObject:
- component: {fileID: 4381034862880614}
- component: {fileID: 8528811020904904946}
- component: {fileID: -8724800748447652785}
- component: {fileID: 6696471017971695970}
- component: {fileID: 5526737718656832646}
m_Layer: 0
m_Name: float_ny25_1
m_TagString: Untagged
@@ -314,135 +315,6 @@ BoxCollider:
serializedVersion: 3
m_Size: {x: 0.005, y: 0.005, z: 0.005}
m_Center: {x: 0, y: -0.01, z: 0}
--- !u!54 &6696471017971695970
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1619455840388559}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!153 &5526737718656832646
ConfigurableJoint:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1619455840388559}
serializedVersion: 4
m_ConnectedBody: {fileID: 0}
m_ConnectedArticulationBody: {fileID: 0}
m_Anchor: {x: 0, y: 0, z: 0}
m_Axis: {x: 1, y: 0, z: 0}
m_AutoConfigureConnectedAnchor: 1
m_ConnectedAnchor: {x: 0, y: 0, z: 0}
m_SecondaryAxis: {x: 0, y: 1, z: 0}
m_XMotion: 0
m_YMotion: 0
m_ZMotion: 0
m_AngularXMotion: 2
m_AngularYMotion: 2
m_AngularZMotion: 2
m_LinearLimitSpring:
spring: 0
damper: 0
m_LinearLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularXLimitSpring:
spring: 0
damper: 0
m_LowAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_HighAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularYZLimitSpring:
spring: 0
damper: 0
m_AngularYLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularZLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_TargetPosition: {x: 0, y: 0, z: 0}
m_TargetVelocity: {x: 0, y: 0, z: 0}
m_XDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_YDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_TargetRotation: {x: 0, y: 0, z: 0, w: 1}
m_TargetAngularVelocity: {x: 0, y: 0, z: 0}
m_RotationDriveMode: 0
m_AngularXDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_AngularYZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_SlerpDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ProjectionMode: 0
m_ProjectionDistance: 0.1
m_ProjectionAngle: 180
m_ConfiguredInWorldSpace: 0
m_SwapBodies: 0
m_BreakForce: Infinity
m_BreakTorque: Infinity
m_EnableCollision: 0
m_EnablePreprocessing: 1
m_MassScale: 1
m_ConnectedMassScale: 1
--- !u!1 &1632250952757241
GameObject:
m_ObjectHideFlags: 0

View File

@@ -183,8 +183,6 @@ GameObject:
- component: {fileID: 4740802866725534}
- component: {fileID: 8694096380776187066}
- component: {fileID: -1262386386791736892}
- component: {fileID: 3758222696780640740}
- component: {fileID: 3590242248686563057}
m_Layer: 0
m_Name: float_ny25_2
m_TagString: Untagged
@@ -251,135 +249,6 @@ BoxCollider:
serializedVersion: 3
m_Size: {x: 0.005, y: 0.005, z: 0.005}
m_Center: {x: 0, y: -0.01, z: 0}
--- !u!54 &3758222696780640740
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1789012718962199}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!153 &3590242248686563057
ConfigurableJoint:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1789012718962199}
serializedVersion: 4
m_ConnectedBody: {fileID: 0}
m_ConnectedArticulationBody: {fileID: 0}
m_Anchor: {x: 0, y: 0, z: 0}
m_Axis: {x: 1, y: 0, z: 0}
m_AutoConfigureConnectedAnchor: 1
m_ConnectedAnchor: {x: 0, y: 0, z: 0}
m_SecondaryAxis: {x: 0, y: 1, z: 0}
m_XMotion: 0
m_YMotion: 0
m_ZMotion: 0
m_AngularXMotion: 2
m_AngularYMotion: 2
m_AngularZMotion: 2
m_LinearLimitSpring:
spring: 0
damper: 0
m_LinearLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularXLimitSpring:
spring: 0
damper: 0
m_LowAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_HighAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularYZLimitSpring:
spring: 0
damper: 0
m_AngularYLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularZLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_TargetPosition: {x: 0, y: 0, z: 0}
m_TargetVelocity: {x: 0, y: 0, z: 0}
m_XDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_YDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_TargetRotation: {x: 0, y: 0, z: 0, w: 1}
m_TargetAngularVelocity: {x: 0, y: 0, z: 0}
m_RotationDriveMode: 0
m_AngularXDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_AngularYZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_SlerpDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ProjectionMode: 0
m_ProjectionDistance: 0.1
m_ProjectionAngle: 180
m_ConfiguredInWorldSpace: 0
m_SwapBodies: 0
m_BreakForce: Infinity
m_BreakTorque: Infinity
m_EnableCollision: 0
m_EnablePreprocessing: 1
m_MassScale: 1
m_ConnectedMassScale: 1
--- !u!1 &1942922026618078
GameObject:
m_ObjectHideFlags: 0
@@ -441,6 +310,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -463,6 +334,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0

View File

@@ -116,6 +116,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -138,6 +140,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
@@ -239,8 +242,6 @@ GameObject:
- component: {fileID: 4031785686667501}
- component: {fileID: -8510843834723567931}
- component: {fileID: 1004945332038824970}
- component: {fileID: 3353492837349670844}
- component: {fileID: -595994202389794055}
m_Layer: 0
m_Name: float_ny25_3
m_TagString: Untagged
@@ -307,135 +308,6 @@ BoxCollider:
serializedVersion: 3
m_Size: {x: 0.005, y: 0.005, z: 0.005}
m_Center: {x: 0, y: -0.01, z: 0}
--- !u!54 &3353492837349670844
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1632680558622687}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!153 &-595994202389794055
ConfigurableJoint:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1632680558622687}
serializedVersion: 4
m_ConnectedBody: {fileID: 0}
m_ConnectedArticulationBody: {fileID: 0}
m_Anchor: {x: 0, y: 0, z: 0}
m_Axis: {x: 1, y: 0, z: 0}
m_AutoConfigureConnectedAnchor: 1
m_ConnectedAnchor: {x: 0, y: 0, z: 0}
m_SecondaryAxis: {x: 0, y: 1, z: 0}
m_XMotion: 0
m_YMotion: 0
m_ZMotion: 0
m_AngularXMotion: 2
m_AngularYMotion: 2
m_AngularZMotion: 2
m_LinearLimitSpring:
spring: 0
damper: 0
m_LinearLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularXLimitSpring:
spring: 0
damper: 0
m_LowAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_HighAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularYZLimitSpring:
spring: 0
damper: 0
m_AngularYLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularZLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_TargetPosition: {x: 0, y: 0, z: 0}
m_TargetVelocity: {x: 0, y: 0, z: 0}
m_XDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_YDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_TargetRotation: {x: 0, y: 0, z: 0, w: 1}
m_TargetAngularVelocity: {x: 0, y: 0, z: 0}
m_RotationDriveMode: 0
m_AngularXDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_AngularYZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_SlerpDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ProjectionMode: 0
m_ProjectionDistance: 0.1
m_ProjectionAngle: 180
m_ConfiguredInWorldSpace: 0
m_SwapBodies: 0
m_BreakForce: Infinity
m_BreakTorque: Infinity
m_EnableCollision: 0
m_EnablePreprocessing: 1
m_MassScale: 1
m_ConnectedMassScale: 1
--- !u!1 &1715842711803572
GameObject:
m_ObjectHideFlags: 0

View File

@@ -233,6 +233,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -255,6 +257,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
@@ -301,8 +304,6 @@ GameObject:
- component: {fileID: 4494597844614455}
- component: {fileID: -2672113204691003886}
- component: {fileID: 2785609639066032542}
- component: {fileID: 8993345300276293838}
- component: {fileID: -6177240621925122914}
m_Layer: 0
m_Name: float_ny_1
m_TagString: Untagged
@@ -369,132 +370,3 @@ BoxCollider:
serializedVersion: 3
m_Size: {x: 0.005, y: 0.005, z: 0.005}
m_Center: {x: 0, y: -0.01, z: 0}
--- !u!54 &8993345300276293838
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1931654396038539}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!153 &-6177240621925122914
ConfigurableJoint:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1931654396038539}
serializedVersion: 4
m_ConnectedBody: {fileID: 0}
m_ConnectedArticulationBody: {fileID: 0}
m_Anchor: {x: 0, y: 0, z: 0}
m_Axis: {x: 1, y: 0, z: 0}
m_AutoConfigureConnectedAnchor: 1
m_ConnectedAnchor: {x: 0, y: 0, z: 0}
m_SecondaryAxis: {x: 0, y: 1, z: 0}
m_XMotion: 0
m_YMotion: 0
m_ZMotion: 0
m_AngularXMotion: 2
m_AngularYMotion: 2
m_AngularZMotion: 2
m_LinearLimitSpring:
spring: 0
damper: 0
m_LinearLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularXLimitSpring:
spring: 0
damper: 0
m_LowAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_HighAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularYZLimitSpring:
spring: 0
damper: 0
m_AngularYLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_AngularZLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_TargetPosition: {x: 0, y: 0, z: 0}
m_TargetVelocity: {x: 0, y: 0, z: 0}
m_XDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_YDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_TargetRotation: {x: 0, y: 0, z: 0, w: 1}
m_TargetAngularVelocity: {x: 0, y: 0, z: 0}
m_RotationDriveMode: 0
m_AngularXDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_AngularYZDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_SlerpDrive:
serializedVersion: 4
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
useAcceleration: 0
m_ProjectionMode: 0
m_ProjectionDistance: 0.1
m_ProjectionAngle: 180
m_ConfiguredInWorldSpace: 0
m_SwapBodies: 0
m_BreakForce: Infinity
m_BreakTorque: Infinity
m_EnableCollision: 0
m_EnablePreprocessing: 1
m_MassScale: 1
m_ConnectedMassScale: 1