From 040a222bd6588bad40d6b797940fc8c3e82d067c Mon Sep 17 00:00:00 2001 From: BobSong <605277374@qq.com> Date: Sat, 27 Dec 2025 19:30:17 +0800 Subject: [PATCH] sava --- Assets/11.unity | 1012 +++ Assets/11.unity.meta | 7 + Assets/AssetCaches.asset | 120 +- Assets/Obi.meta | 3 +- Assets/ResRaw/Maps/Map1/Map1.unity | 132 +- Assets/ResRaw/Prefabs/FFishingLine_0.prefab | 22 +- Assets/ResRaw/Prefabs/FFishingLine_1.prefab | 12 +- Assets/ResRaw/Prefabs/{Player => }/Line.meta | 0 Assets/ResRaw/Prefabs/Line/LineSolver.prefab | 145 + .../Prefabs/Line/LineSolver.prefab.meta | 7 + Assets/ResRaw/Prefabs/Line/Spool.mat | 137 + Assets/ResRaw/Prefabs/Line/Spool.mat.meta | 8 + .../Line/fishing line float set.prefab | 85 +- .../Line/fishing line float set.prefab.meta | 0 .../Line/fishing line spinning.prefab | 36 +- .../Line/fishing line spinning.prefab.meta | 0 Assets/ResRaw/Prefabs/Line/fishingLine.asset | 5519 +++++++++++++++++ .../Prefabs/Line/fishingLine.asset.meta | 8 + .../ResRaw/Prefabs/Line/rope blueprint.asset | 1487 +++++ .../Prefabs/Line/rope blueprint.asset.meta | 8 + .../expressfishing/bob_25001/bob_25001.prefab | 134 +- .../expressfishing/bob_25002/bob_25002.prefab | 143 - .../expressfishing/bob_25003/bob_25003.prefab | 143 - .../expressfishing/bob_25004/bob_25004.prefab | 134 +- .../bob_25162_25163/bob_25162.prefab | 134 +- .../bob_25162_25163/bob_25163.prefab | 134 +- .../bob_25164_25165/bob_25164.prefab | 134 +- .../bob_25164_25165/bob_25165.prefab | 134 +- .../bob_25166_25167/bob_25166.prefab | 134 +- .../bob_25166_25167/bob_25167.prefab | 134 +- .../float_ny_1/float_ny25_1.prefab | 134 +- .../float_ny_1/float_ny25_2.prefab | 134 +- .../float_ny_1/float_ny25_3.prefab | 134 +- .../float_ny_1/float_ny_1.prefab | 134 +- .../c_hook_20789_20794/c_hook_20789.prefab | 134 +- .../c_hook_20789_20794/c_hook_20790.prefab | 134 +- .../c_hook_20789_20794/c_hook_20791.prefab | 134 +- .../c_hook_20789_20794/c_hook_20792.prefab | 134 +- .../c_hook_20789_20794/c_hook_20793.prefab | 134 +- .../c_hook_20789_20794/c_hook_20794.prefab | 134 +- .../ef_stinger_fury/triple_20138.prefab | 203 +- .../syberia/tele_10037/tele_10037_t13.prefab | 14 +- .../dsinker_30001_30005/dsinker_30001.prefab | 156 +- Assets/Scenes/RopeTest.unity | 1880 ++++++ Assets/Scenes/RopeTest.unity.meta | 7 + Assets/Scenes/StartUp.unity | 62 +- Assets/Scripts/Common/Assets/BobberAsset.cs | 52 - Assets/Scripts/Common/Assets/RodAsset.cs | 5 + Assets/Scripts/Demo/SceneSettings.cs | 3 +- Assets/Scripts/Fishing/Tackle/FBait.cs | 4 +- Assets/Scripts/Fishing/Tackle/FBobber.cs | 4 + Assets/Scripts/Fishing/Tackle/FGearBase.cs | 9 + Assets/Scripts/Fishing/Tackle/FHook.cs | 14 + Assets/Scripts/Fishing/Tackle/FLine.cs | 24 + Assets/Scripts/Fishing/Tackle/FLineHandler.cs | 380 +- Assets/Scripts/Fishing/Tackle/FLure.cs | 5 + Assets/Scripts/Fishing/Tackle/FRod.cs | 107 +- UserSettings/EditorUserSettings.asset | 20 +- 58 files changed, 11043 insertions(+), 3352 deletions(-) create mode 100644 Assets/11.unity create mode 100644 Assets/11.unity.meta rename Assets/ResRaw/Prefabs/{Player => }/Line.meta (100%) create mode 100644 Assets/ResRaw/Prefabs/Line/LineSolver.prefab create mode 100644 Assets/ResRaw/Prefabs/Line/LineSolver.prefab.meta create mode 100644 Assets/ResRaw/Prefabs/Line/Spool.mat create mode 100644 Assets/ResRaw/Prefabs/Line/Spool.mat.meta rename Assets/ResRaw/Prefabs/{Player => }/Line/fishing line float set.prefab (95%) rename Assets/ResRaw/Prefabs/{Player => }/Line/fishing line float set.prefab.meta (100%) rename Assets/ResRaw/Prefabs/{Player => }/Line/fishing line spinning.prefab (96%) rename Assets/ResRaw/Prefabs/{Player => }/Line/fishing line spinning.prefab.meta (100%) create mode 100644 Assets/ResRaw/Prefabs/Line/fishingLine.asset create mode 100644 Assets/ResRaw/Prefabs/Line/fishingLine.asset.meta create mode 100644 Assets/ResRaw/Prefabs/Line/rope blueprint.asset create mode 100644 Assets/ResRaw/Prefabs/Line/rope blueprint.asset.meta create mode 100644 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a/Assets/ResRaw/gfx/hooks/alliance/c_hook_20789_20794/c_hook_20790.prefab b/Assets/ResRaw/gfx/hooks/alliance/c_hook_20789_20794/c_hook_20790.prefab index 863279c31..286119ebf 100644 --- a/Assets/ResRaw/gfx/hooks/alliance/c_hook_20789_20794/c_hook_20790.prefab +++ b/Assets/ResRaw/gfx/hooks/alliance/c_hook_20789_20794/c_hook_20790.prefab @@ -11,8 +11,6 @@ GameObject: - component: {fileID: 4161411038230170} - component: {fileID: 4299689911604902283} - component: {fileID: -5699746992175073852} - - component: {fileID: 4772382076916034890} - - component: {fileID: 9219846807848327191} m_Layer: 0 m_Name: c_hook_20790 m_TagString: Untagged @@ -71,135 +69,6 @@ BoxCollider: serializedVersion: 3 m_Size: {x: 0.005, y: 0.005, z: 0.005} m_Center: {x: 0, y: -0.01, z: 0} ---- !u!54 &4772382076916034890 -Rigidbody: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1039659032958144} - serializedVersion: 4 - m_Mass: 1 - m_Drag: 0 - m_AngularDrag: 0.05 - m_CenterOfMass: {x: 0, y: 0, z: 0} - m_InertiaTensor: {x: 1, y: 1, z: 1} - m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} - m_IncludeLayers: - serializedVersion: 2 - m_Bits: 0 - m_ExcludeLayers: - serializedVersion: 2 - m_Bits: 0 - m_ImplicitCom: 1 - m_ImplicitTensor: 1 - m_UseGravity: 0 - m_IsKinematic: 0 - m_Interpolate: 0 - m_Constraints: 0 - m_CollisionDetection: 0 ---- !u!153 &9219846807848327191 -ConfigurableJoint: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1039659032958144} - serializedVersion: 4 - m_ConnectedBody: {fileID: 0} - m_ConnectedArticulationBody: {fileID: 0} - m_Anchor: {x: 0, y: 0, z: 0} - m_Axis: {x: 1, y: 0, z: 0} - m_AutoConfigureConnectedAnchor: 1 - m_ConnectedAnchor: {x: 0, y: 0, z: 0} - m_SecondaryAxis: {x: 0, y: 1, z: 0} - m_XMotion: 0 - m_YMotion: 0 - m_ZMotion: 0 - m_AngularXMotion: 2 - m_AngularYMotion: 2 - m_AngularZMotion: 2 - m_LinearLimitSpring: - spring: 0 - damper: 0 - m_LinearLimit: - limit: 0 - bounciness: 0 - contactDistance: 0 - m_AngularXLimitSpring: - spring: 0 - damper: 0 - m_LowAngularXLimit: - limit: 0 - bounciness: 0 - contactDistance: 0 - m_HighAngularXLimit: - limit: 0 - bounciness: 0 - contactDistance: 0 - m_AngularYZLimitSpring: - spring: 0 - damper: 0 - m_AngularYLimit: - limit: 0 - bounciness: 0 - contactDistance: 0 - m_AngularZLimit: - limit: 0 - bounciness: 0 - contactDistance: 0 - m_TargetPosition: {x: 0, y: 0, z: 0} - m_TargetVelocity: {x: 0, y: 0, z: 0} - m_XDrive: - serializedVersion: 4 - positionSpring: 0 - positionDamper: 0 - maximumForce: 3.4028233e+38 - useAcceleration: 0 - m_YDrive: - serializedVersion: 4 - positionSpring: 0 - positionDamper: 0 - maximumForce: 3.4028233e+38 - useAcceleration: 0 - m_ZDrive: - serializedVersion: 4 - positionSpring: 0 - positionDamper: 0 - maximumForce: 3.4028233e+38 - useAcceleration: 0 - m_TargetRotation: {x: 0, y: 0, 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m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -313,6 +184,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 diff --git a/Assets/ResRaw/gfx/hooks/alliance/c_hook_20789_20794/c_hook_20791.prefab b/Assets/ResRaw/gfx/hooks/alliance/c_hook_20789_20794/c_hook_20791.prefab index c751937f6..f2e8bb55f 100644 --- a/Assets/ResRaw/gfx/hooks/alliance/c_hook_20789_20794/c_hook_20791.prefab +++ b/Assets/ResRaw/gfx/hooks/alliance/c_hook_20789_20794/c_hook_20791.prefab @@ -61,6 +61,8 @@ MeshRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -82,6 +84,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 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m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -313,6 +184,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 diff --git a/Assets/ResRaw/gfx/hooks/express_fishing/ef_stinger_fury/triple_20138.prefab b/Assets/ResRaw/gfx/hooks/express_fishing/ef_stinger_fury/triple_20138.prefab index 9edb1c15b..014a1817e 100644 --- a/Assets/ResRaw/gfx/hooks/express_fishing/ef_stinger_fury/triple_20138.prefab +++ b/Assets/ResRaw/gfx/hooks/express_fishing/ef_stinger_fury/triple_20138.prefab @@ -61,6 +61,8 @@ MeshRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -82,6 +84,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 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b/Assets/Scripts/Common/Assets/BobberAsset.cs index a7c27188a..c05313535 100644 --- a/Assets/Scripts/Common/Assets/BobberAsset.cs +++ b/Assets/Scripts/Common/Assets/BobberAsset.cs @@ -24,57 +24,5 @@ namespace NBF /// 水线 /// public Transform waterline; - - - // "previewRotationEnabled": 0, - // "previewRotation": { - // "x": 0.0, - // "y": 0.0, - // "z": 0.0 - // }, - // - // "idleAnimation": { - // "m_FileID": 0, - // "m_PathID": 2768973905596830902 - // }, - // "swimAnimation": { - // "m_FileID": 0, - // "m_PathID": 7205922588037503814 - // }, - // "accelerateAnimation": { - // "m_FileID": 0, - // "m_PathID": 5473833867069321029 - // }, - // "turnLeftAnimation": { - // "m_FileID": 0, - // "m_PathID": 0 - // }, - // "turnRightAnimation": { - // "m_FileID": 0, - // "m_PathID": 0 - // }, - // "shake1Animation": { - // "m_FileID": 0, - // "m_PathID": 748440419864685152 - // }, - // "shake2Animation": { - // "m_FileID": 0, - // "m_PathID": 748440419864685152 - // }, - // "shake3Animation": { - // "m_FileID": 0, - // "m_PathID": 748440419864685152 - // }, - // "StuffedAnimation": { - // "m_FileID": 0, - // "m_PathID": 0 - // }, - // "useRendererBounds": 0, - // "overrideLengthAxis": 0, - // "lengthAxis": 0, - // "applyLengthFactor": 0, - // "lengthFactor": 0.0, - // "useStuffedAnim": 0, - // "stuffedFrameTime": 0.0 } } \ No newline at end of file diff --git a/Assets/Scripts/Common/Assets/RodAsset.cs b/Assets/Scripts/Common/Assets/RodAsset.cs index 46726ddb4..b86ee7033 100644 --- a/Assets/Scripts/Common/Assets/RodAsset.cs +++ b/Assets/Scripts/Common/Assets/RodAsset.cs @@ -54,6 +54,8 @@ namespace NBF public CCDIK CCDIK; + public Rigidbody LineConnectorRigidbody; + private void Awake() { CCDIK = GetComponent(); @@ -61,6 +63,9 @@ namespace NBF if (!lineConnector && joints.Length > 0) { lineConnector = joints[^1]; + // LineConnectorRigidbody = lineConnector.gameObject.AddComponent(); + // LineConnectorRigidbody.isKinematic = true; + // LineConnectorRigidbody.useGravity = false; } } diff --git a/Assets/Scripts/Demo/SceneSettings.cs b/Assets/Scripts/Demo/SceneSettings.cs index 186f47928..d6fdb1b53 100644 --- a/Assets/Scripts/Demo/SceneSettings.cs +++ b/Assets/Scripts/Demo/SceneSettings.cs @@ -1,4 +1,5 @@ using KWS; +using Obi; using UnityEngine; public class SceneSettings : MonoBehaviour @@ -17,7 +18,7 @@ public class SceneSettings : MonoBehaviour public KWS_Ocean Water; - // public ObiLateFixedUpdater obiFixedUpdater; + // public ObiUpdater obiFixedUpdater; public LineRenderer LineRenderer; diff --git a/Assets/Scripts/Fishing/Tackle/FBait.cs b/Assets/Scripts/Fishing/Tackle/FBait.cs index bafac6f8f..baf0d9b9a 100644 --- a/Assets/Scripts/Fishing/Tackle/FBait.cs +++ b/Assets/Scripts/Fishing/Tackle/FBait.cs @@ -6,7 +6,9 @@ namespace NBF { protected override void OnInit() { - + var baitConnector = Rod.Hook.hookAsset.baitConnector; + transform.position = baitConnector.position; + transform.SetParent(baitConnector); } } } \ No newline at end of file diff --git a/Assets/Scripts/Fishing/Tackle/FBobber.cs b/Assets/Scripts/Fishing/Tackle/FBobber.cs index 2978e1ee4..fd8236f15 100644 --- a/Assets/Scripts/Fishing/Tackle/FBobber.cs +++ b/Assets/Scripts/Fishing/Tackle/FBobber.cs @@ -6,7 +6,11 @@ namespace NBF { protected override void OnInit() { + transform.position = Rod.lineHandler.LineConnector_1.transform.position; + // Bobber.gameObject.GetComponent().connectedBody = + // lineHandler.LineConnector_1.GetComponent(); + SetParent(Rod.lineHandler.LineConnector_1.transform); } } } \ No newline at end of file diff --git a/Assets/Scripts/Fishing/Tackle/FGearBase.cs b/Assets/Scripts/Fishing/Tackle/FGearBase.cs index 1df049ad8..15b809723 100644 --- a/Assets/Scripts/Fishing/Tackle/FGearBase.cs +++ b/Assets/Scripts/Fishing/Tackle/FGearBase.cs @@ -22,6 +22,15 @@ namespace NBF ItemInfo = itemInfo; } + + protected void SetParent(Transform parent) + { + transform.SetParent(parent); + transform.localPosition = Vector3.zero; + transform.localEulerAngles = Vector3.zero; + transform.localScale = Vector3.one; + } + protected abstract void OnInit(); } } \ No newline at end of file diff --git a/Assets/Scripts/Fishing/Tackle/FHook.cs b/Assets/Scripts/Fishing/Tackle/FHook.cs index dcbc13068..79c130b27 100644 --- a/Assets/Scripts/Fishing/Tackle/FHook.cs +++ b/Assets/Scripts/Fishing/Tackle/FHook.cs @@ -4,9 +4,23 @@ namespace NBF { public class FHook : FGearBase { + public HookAsset hookAsset; + + private void Awake() + { + hookAsset = GetComponent(); + } + protected override void OnInit() { + transform.position = Rod.lineHandler.LineConnector_2.transform.position; + transform.rotation = Rod.lineHandler.LineConnector_2.transform.rotation; // 确保旋转也同步 + SetParent(Rod.lineHandler.LineConnector_2.transform); + + // var target = lineHandler.LineConnector_2.GetComponent(); + // var joint = Hook.gameObject.GetComponent(); + // joint.connectedBody = target; } } } \ No newline at end of file diff --git a/Assets/Scripts/Fishing/Tackle/FLine.cs b/Assets/Scripts/Fishing/Tackle/FLine.cs index 363e182ce..fb7cc23ba 100644 --- a/Assets/Scripts/Fishing/Tackle/FLine.cs +++ b/Assets/Scripts/Fishing/Tackle/FLine.cs @@ -5,10 +5,14 @@ namespace NBF { public class FLine : FGearBase { + public ObiSolver Solver; [SerializeField] private ObiParticleAttachment startParticleAttachment; [SerializeField] private bool isLureConnect; [SerializeField] private RodLine rodLine; [SerializeField] private Rope fishingRope; + [SerializeField] private Rope bobberRope; + public Transform LureRoot; + public Transform BobberRoot; public float LineLength = 0.5f; @@ -20,6 +24,26 @@ namespace NBF protected override void OnInit() { + var rodTip = Rod.Asset.lineConnector; + startParticleAttachment.target = rodTip; + Solver = transform.parent.GetComponent(); + rodLine.gameObject.SetActive(false); + var rodType = (ItemSubType)Rod.ItemInfo.Config.Type; + if (rodType == ItemSubType.RodSpine || rodType == ItemSubType.RodBolo) + { + rodLine.gameObject.SetActive(true); + } + else if (rodType == ItemSubType.RodTele) + { + bobberRope.gameObject.SetActive(true); + BobberRoot.gameObject.SetActive(true); + var bobberConfigurableJoint = BobberRoot.GetComponent(); + bobberConfigurableJoint.connectedBody = Rod.Asset.LineConnectorRigidbody;; + } + + LureRoot.gameObject.SetActive(true); + fishingRope.gameObject.SetActive(true); + // SceneSettings.Instance.obiFixedUpdater.solvers.Add(Solver); } } } \ No newline at end of file diff --git a/Assets/Scripts/Fishing/Tackle/FLineHandler.cs b/Assets/Scripts/Fishing/Tackle/FLineHandler.cs index 7ef09e377..295d7b1d9 100644 --- a/Assets/Scripts/Fishing/Tackle/FLineHandler.cs +++ b/Assets/Scripts/Fishing/Tackle/FLineHandler.cs @@ -1,190 +1,190 @@ -// using System; -// using NBF; -// using Obi; -// using Unity.VisualScripting; -// using UnityEngine; -// -// public class FLineHandler : MonoBehaviour -// { -// public enum LineType -// { -// None = 0, -// OneSegment = 1, -// TwoSegment = 2, -// ThereSegment = 3 -// } -// -// public LineType lineType = LineType.TwoSegment; -// -// public ObiRope obiRopeSegment_1; -// -// public ObiRope obiRopeSegment_2; -// -// public ObiRope obiRopeSegment_3; -// -// public FixedLine LineConnector_0; -// -// public SpringJoint LineConnector_1; -// -// public SpringJoint LineConnector_2; -// -// public SpringJoint LineConnector_3; -// -// // [HideInInspector] public FFishingLine currentRodFishingLineComponent; -// -// // public ObiParticleAttachment toRodConnector; -// -// // public float PhisicsLineOut { get; set; } -// -// public float ObiLineOut; -// -// [HideInInspector] public Rigidbody EndLineRigidbody_0; -// -// [HideInInspector] public Rigidbody EndLineRigidbody_1; -// -// [HideInInspector] public Rigidbody EndLineRigidbody_2; -// -// [HideInInspector] public Rigidbody EndLineRigidbody_3; -// -// // public JointPinchController pinchController; -// -// public FRod Rod; -// -// private Transform waterPlane; -// -// -// // public float ropeToHookDistance; -// -// void Start() -// { -// ObiLineOut = obiRopeSegment_1.stretchingScale; -// if ((bool)LineConnector_0) -// { -// EndLineRigidbody_0 = LineConnector_0.GetComponent(); -// } -// -// if ((bool)LineConnector_1) -// { -// EndLineRigidbody_1 = LineConnector_1.GetComponent(); -// } -// -// if ((bool)LineConnector_2) -// { -// EndLineRigidbody_2 = LineConnector_2.GetComponent(); -// // var fixedJoint = LineConnector_2.GetComponent(); -// // pinchController = LineConnector_2.gameObject.AddComponent(); -// } -// -// if ((bool)LineConnector_3) -// { -// EndLineRigidbody_3 = LineConnector_3.GetComponent(); -// } -// -// waterPlane = GameObject.FindGameObjectWithTag("Water").transform; -// -// Debug.LogError($"rope.restLength={obiRopeSegment_1.restLength} LineConnector_1={LineConnector_1.maxDistance}"); -// } -// -// -// void Update() -// { -// if (!Rod) return; -// -// -// // ropeToHookDistance = Vector3.Distance(toRodConnector.transform.position, LineConnector_1.transform.position); -// -// ObiLineOut = 0.1f + Rod.lineLength; -// float target = (0f - Mathf.Clamp(Rod.linelenghtDiferent, -1f, 0f)) * 0.1f; -// if (Rod.linelenghtDiferent >= 0f) -// { -// obiRopeSegment_1.stretchCompliance = Mathf.MoveTowards(obiRopeSegment_1.stretchCompliance, target, -// Time.smoothDeltaTime * (1f * Rod.linelenghtDiferent)); -// } -// else -// { -// obiRopeSegment_1.stretchCompliance = Mathf.MoveTowards(obiRopeSegment_1.stretchCompliance, target, -// Time.smoothDeltaTime * 0.1f); -// } -// -// if (Rod.lineLength == 0f) -// { -// obiRopeSegment_1.stretchCompliance = 0f; -// } -// -// if ((bool)obiRopeSegment_2) -// { -// if (!Rod.currentFish) -// { -// obiRopeSegment_2.stretchCompliance = obiRopeSegment_2.stretchingScale * 0.004f; -// } -// else -// { -// obiRopeSegment_2.stretchCompliance = 0f; -// } -// -// //TODO:TEST -// obiRopeSegment_2.stretchingScale = 0.13F; -// } -// -// obiRopeSegment_1.stretchingScale = ObiLineOut; -// obiRopeSegment_1.stretchingScale = 1; -// LineConnector_1.maxDistance = 0.1f + Rod.lineLength; -// if (Input.GetKey(KeyCode.E)) -// { -// // var speed = 1; -// // obiRopeCursor_1.ChangeLength(LineConnector_1.maxDistance); -// // Debug.Log(obiRopeSegment_1.restLength); -// } -// -// // var addLength = LineConnector_1.maxDistance - obiRopeSegment_1.restLength; -// // if (Mathf.Abs(addLength) > 0.001f) -// // { -// // obiRopeCursor_1.ChangeLength(LineConnector_1.maxDistance); -// // } -// -// // if (!Mathf.Approximately(LineConnector_1.maxDistance, obiRopeSegment_1.restLength)) -// // { -// // obiRopeCursor_1.ChangeLength(LineConnector_1.maxDistance); -// // } -// -// // obiRopeCursor_1.pos -// -// -// // LineConnector_1.minDistance = LineConnector_1.maxDistance; -// } -// -// public void SetSegmentTwoLenght(float lenght) -// { -// LineConnector_2.maxDistance = lenght; -// // obiRopeCursor_2.ChangeLength(lenght); -// // LineConnector_2.minDistance = LineConnector_2.maxDistance; -// } -// -// private void FixedUpdate() -// { -// // BindRod(); -// LineWaterDisplacement(); -// } -// -// private void BindRod() -// { -// if (!Rod || !Rod.Asset) return; -// LineConnector_0.transform.position = Rod.Asset.lineConnector.position; -// } -// -// private void LineWaterDisplacement() -// { -// if (!waterPlane) -// { -// return; -// } -// -// for (int i = 0; i < obiRopeSegment_1.activeParticleCount; i++) -// { -// if (obiRopeSegment_1.GetParticlePosition(i).y < waterPlane.position.y) -// { -// // obiRopeSegment_1.AddForceParticle(i, Vector3.up * 10f, ForceMode.Acceleration); -// } -// } -// } -// } \ No newline at end of file +using System; +using NBF; +using Obi; +using Unity.VisualScripting; +using UnityEngine; + +public class FLineHandler : MonoBehaviour +{ + public enum LineType + { + None = 0, + OneSegment = 1, + TwoSegment = 2, + ThereSegment = 3 + } + + public LineType lineType = LineType.TwoSegment; + + public ObiRope obiRopeSegment_1; + + public ObiRope obiRopeSegment_2; + + public ObiRope obiRopeSegment_3; + + public FixedLine LineConnector_0; + + public SpringJoint LineConnector_1; + + public SpringJoint LineConnector_2; + + public SpringJoint LineConnector_3; + + // [HideInInspector] public FFishingLine currentRodFishingLineComponent; + + // public ObiParticleAttachment toRodConnector; + + // public float PhisicsLineOut { get; set; } + + public float ObiLineOut; + + [HideInInspector] public Rigidbody EndLineRigidbody_0; + + [HideInInspector] public Rigidbody EndLineRigidbody_1; + + [HideInInspector] public Rigidbody EndLineRigidbody_2; + + [HideInInspector] public Rigidbody EndLineRigidbody_3; + + // public JointPinchController pinchController; + + public FRod Rod; + + private Transform waterPlane; + + + // public float ropeToHookDistance; + + void Start() + { + ObiLineOut = obiRopeSegment_1.stretchingScale; + if ((bool)LineConnector_0) + { + EndLineRigidbody_0 = LineConnector_0.GetComponent(); + } + + if ((bool)LineConnector_1) + { + EndLineRigidbody_1 = LineConnector_1.GetComponent(); + } + + if ((bool)LineConnector_2) + { + EndLineRigidbody_2 = LineConnector_2.GetComponent(); + // var fixedJoint = LineConnector_2.GetComponent(); + // pinchController = LineConnector_2.gameObject.AddComponent(); + } + + if ((bool)LineConnector_3) + { + EndLineRigidbody_3 = LineConnector_3.GetComponent(); + } + + waterPlane = GameObject.FindGameObjectWithTag("Water").transform; + + Debug.LogError($"rope.restLength={obiRopeSegment_1.restLength} LineConnector_1={LineConnector_1.maxDistance}"); + } + + + void Update() + { + if (!Rod) return; + + + // ropeToHookDistance = Vector3.Distance(toRodConnector.transform.position, LineConnector_1.transform.position); + + ObiLineOut = 0.1f + Rod.lineLength; + float target = (0f - Mathf.Clamp(Rod.linelenghtDiferent, -1f, 0f)) * 0.1f; + if (Rod.linelenghtDiferent >= 0f) + { + obiRopeSegment_1.stretchCompliance = Mathf.MoveTowards(obiRopeSegment_1.stretchCompliance, target, + Time.smoothDeltaTime * (1f * Rod.linelenghtDiferent)); + } + else + { + obiRopeSegment_1.stretchCompliance = Mathf.MoveTowards(obiRopeSegment_1.stretchCompliance, target, + Time.smoothDeltaTime * 0.1f); + } + + if (Rod.lineLength == 0f) + { + obiRopeSegment_1.stretchCompliance = 0f; + } + + if ((bool)obiRopeSegment_2) + { + if (!Rod.currentFish) + { + obiRopeSegment_2.stretchCompliance = obiRopeSegment_2.stretchingScale * 0.004f; + } + else + { + obiRopeSegment_2.stretchCompliance = 0f; + } + + //TODO:TEST + obiRopeSegment_2.stretchingScale = 0.13F; + } + + obiRopeSegment_1.stretchingScale = ObiLineOut; + obiRopeSegment_1.stretchingScale = 1; + LineConnector_1.maxDistance = 0.1f + Rod.lineLength; + if (Input.GetKey(KeyCode.E)) + { + // var speed = 1; + // obiRopeCursor_1.ChangeLength(LineConnector_1.maxDistance); + // Debug.Log(obiRopeSegment_1.restLength); + } + + // var addLength = LineConnector_1.maxDistance - obiRopeSegment_1.restLength; + // if (Mathf.Abs(addLength) > 0.001f) + // { + // obiRopeCursor_1.ChangeLength(LineConnector_1.maxDistance); + // } + + // if (!Mathf.Approximately(LineConnector_1.maxDistance, obiRopeSegment_1.restLength)) + // { + // obiRopeCursor_1.ChangeLength(LineConnector_1.maxDistance); + // } + + // obiRopeCursor_1.pos + + + // LineConnector_1.minDistance = LineConnector_1.maxDistance; + } + + public void SetSegmentTwoLenght(float lenght) + { + LineConnector_2.maxDistance = lenght; + // obiRopeCursor_2.ChangeLength(lenght); + // LineConnector_2.minDistance = LineConnector_2.maxDistance; + } + + private void FixedUpdate() + { + // BindRod(); + LineWaterDisplacement(); + } + + private void BindRod() + { + if (!Rod || !Rod.Asset) return; + LineConnector_0.transform.position = Rod.Asset.lineConnector.position; + } + + private void LineWaterDisplacement() + { + if (!waterPlane) + { + return; + } + + for (int i = 0; i < obiRopeSegment_1.activeParticleCount; i++) + { + if (obiRopeSegment_1.GetParticlePosition(i).y < waterPlane.position.y) + { + // obiRopeSegment_1.AddForceParticle(i, Vector3.up * 10f, ForceMode.Acceleration); + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Fishing/Tackle/FLure.cs b/Assets/Scripts/Fishing/Tackle/FLure.cs index 690dab899..0a221a4c5 100644 --- a/Assets/Scripts/Fishing/Tackle/FLure.cs +++ b/Assets/Scripts/Fishing/Tackle/FLure.cs @@ -6,7 +6,12 @@ namespace NBF { protected override void OnInit() { + transform.position = Rod.lineHandler.LineConnector_1.transform.position; + // Lure.gameObject.GetComponent().connectedBody = + // lineHandler.LineConnector_1.GetComponent(); + // LureHookWaterDisplacement = Lure.GetComponent(); + SetParent(Rod.lineHandler.LineConnector_1.transform); } } } \ No newline at end of file diff --git a/Assets/Scripts/Fishing/Tackle/FRod.cs b/Assets/Scripts/Fishing/Tackle/FRod.cs index c1103c839..628951f39 100644 --- a/Assets/Scripts/Fishing/Tackle/FRod.cs +++ b/Assets/Scripts/Fishing/Tackle/FRod.cs @@ -28,9 +28,14 @@ namespace NBF public FBait Bait; public FLure Lure; public FWeight Weight; - public FLine Line; + // public FLine Line; + /// + /// 鱼线处理器 + /// + public FLineHandler lineHandler; + public Transform GearRoot; // public FWaterDisplacement LureHookWaterDisplacement; @@ -81,7 +86,7 @@ namespace NBF ItemInfo lineItemInfo = null; - // CreateFishingHandler(); + CreateFishingHandler(); // children.Sort(); foreach (var child in children) @@ -141,40 +146,26 @@ namespace NBF Reel.Init(player, this); } - // if (Bobber) - // { - // Bobber.Init(Player, this); - // Bobber.transform.position = lineHandler.LineConnector_1.transform.position; - // Bobber.gameObject.GetComponent().connectedBody = - // lineHandler.LineConnector_1.GetComponent(); - // } - // - // if (Hook) - // { - // Hook.Init(Player, this); - // Hook.transform.position = lineHandler.LineConnector_2.transform.position; - // Hook.transform.rotation = lineHandler.LineConnector_2.transform.rotation; // 确保旋转也同步 - // var target = lineHandler.LineConnector_2.GetComponent(); - // var joint = Hook.gameObject.GetComponent(); - // joint.connectedBody = target; - // // LureHookWaterDisplacement = Hook.GetComponent(); - // } - // - // if (Bait) - // { - // Bait.Init(Player, this); - // Bait.transform.position = Hook.hookAsset.baitConnector.position; - // Bait.transform.SetParent(Hook.hookAsset.baitConnector); - // } - // - // if (Lure) - // { - // Lure.Init(Player, this); - // Lure.transform.position = lineHandler.LineConnector_1.transform.position; - // Lure.gameObject.GetComponent().connectedBody = - // lineHandler.LineConnector_1.GetComponent(); - // // LureHookWaterDisplacement = Lure.GetComponent(); - // } + if (Bobber) + { + Bobber.Init(Player, this); + } + + if (Hook) + { + Hook.Init(Player, this); + // LureHookWaterDisplacement = Hook.GetComponent(); + } + + if (Bait) + { + Bait.Init(Player, this); + } + + if (Lure) + { + Lure.Init(Player, this); + } if (Weight) { @@ -190,6 +181,50 @@ namespace NBF } + + public void CreateFishingHandler() + { + if (lineHandler == null) + { + Debug.LogError("创建钓组====="); + var rodType = (ItemSubType)ItemInfo.Config.Type; + if (rodType == ItemSubType.RodTele) + { + CreateObiFishingLine(0); + } + else if (rodType == ItemSubType.RodSpine || rodType == ItemSubType.RodBolo) + { + CreateObiFishingLine(1); + } + } + } + + + + public void CreateObiFishingLine(int currentLineTypeIndex) + { + // if ((bool)Owner.Gears.Reel && !currentLineHandler) + if (!lineHandler) + { + var indexNames = new[] { "FFishingLine_0", "FFishingLine_1" }; + var path = + $"Assets/ResRaw/Prefabs/{indexNames[currentLineTypeIndex]}.prefab"; //$"GameItemsPrefabs/Lines/{indexNames[currentLineTypeIndex]}"; + var prefab = Assets.Load(path); + + // var toRodConnector = rodAsset.lineConnector.GetComponent(); + GameObject obj = Instantiate(prefab, GearRoot.position, Quaternion.identity, GearRoot); + + lineHandler = obj.GetComponent(); + // lineHandler.transform.SetParent(toRodConnector.transform); + lineHandler.transform.position = Asset.lineConnector.position; + lineHandler.LineConnector_0.target = Asset.lineConnector; //.GetComponent(); + // lineHandler.toRodConnector.target = rodAsset.lineConnector; + lineHandler.Rod = this; + // var obiSolver = lineHandler.GetComponent(); + // SceneSettings.Instance.obiFixedUpdater.solvers.Add(obiSolver); + } + } + public void SetRing(RodRingAsset ringAsset) { if (Asset.rings == null || Asset.rings.Length < 1) return; diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 62783192a..1bcd2b8dc 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -9,31 +9,31 @@ EditorUserSettings: value: 18134705175a055722080a3115371d4a0d55006876786860616b0471b8b07a68ffab74f9ee2a3a30300cea1a11320d0beb1a0c25f7060f494b4cc80018eb09361fc211cb1f862d19c51d19dcc413d6ade0d8ddfcddf9f4d9d29195fcfde6ebeae6f0a9c9afa6f8c5b89ff7a1aacececac4eba4d7c9d28bda flags: 0 RecentlyUsedSceneGuid-0: - value: 565702035151590e5e0f547140745b44154f4a7a2f7c72657f2d4465e4e3676e + value: 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