新增脚本
This commit is contained in:
@@ -8,13 +8,7 @@ namespace NBF
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public FPlayer Player { get; protected set; }
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public FRod Rod { get; protected set; }
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public ItemInfo ItemInfo;
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public HookAsset hookAsset;
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private void Awake()
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{
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hookAsset = GetComponent<HookAsset>();
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}
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public virtual void Init(FPlayer player, FRod rod)
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{
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@@ -1,12 +1,25 @@
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using UnityEngine;
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using Obi;
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using UnityEngine;
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namespace NBF
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{
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public class FLine : FGearBase
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{
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[SerializeField] private ObiParticleAttachment startParticleAttachment;
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[SerializeField] private bool isLureConnect;
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[SerializeField] private RodLine rodLine;
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[SerializeField] private Rope fishingRope;
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public float LineLength = 0.5f;
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private float _groundSetting = 0.5f;
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private float _LineOnSpool = 100f;
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private float _LineThickness = 0.0007f;
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protected override void OnInit()
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{
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}
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}
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}
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@@ -1,190 +1,190 @@
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using System;
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using NBF;
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using Obi;
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using Unity.VisualScripting;
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using UnityEngine;
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public class FLineHandler : MonoBehaviour
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{
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public enum LineType
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{
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None = 0,
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OneSegment = 1,
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TwoSegment = 2,
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ThereSegment = 3
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}
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public LineType lineType = LineType.TwoSegment;
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public ObiRope obiRopeSegment_1;
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public ObiRope obiRopeSegment_2;
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public ObiRope obiRopeSegment_3;
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public FixedLine LineConnector_0;
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public SpringJoint LineConnector_1;
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public SpringJoint LineConnector_2;
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public SpringJoint LineConnector_3;
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// [HideInInspector] public FFishingLine currentRodFishingLineComponent;
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// public ObiParticleAttachment toRodConnector;
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// public float PhisicsLineOut { get; set; }
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public float ObiLineOut;
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[HideInInspector] public Rigidbody EndLineRigidbody_0;
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[HideInInspector] public Rigidbody EndLineRigidbody_1;
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[HideInInspector] public Rigidbody EndLineRigidbody_2;
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[HideInInspector] public Rigidbody EndLineRigidbody_3;
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// public JointPinchController pinchController;
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public FRod Rod;
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private Transform waterPlane;
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// public float ropeToHookDistance;
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void Start()
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{
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ObiLineOut = obiRopeSegment_1.stretchingScale;
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if ((bool)LineConnector_0)
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{
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EndLineRigidbody_0 = LineConnector_0.GetComponent<Rigidbody>();
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}
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if ((bool)LineConnector_1)
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{
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EndLineRigidbody_1 = LineConnector_1.GetComponent<Rigidbody>();
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}
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if ((bool)LineConnector_2)
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{
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EndLineRigidbody_2 = LineConnector_2.GetComponent<Rigidbody>();
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// var fixedJoint = LineConnector_2.GetComponent<FixedJoint>();
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// pinchController = LineConnector_2.gameObject.AddComponent<JointPinchController>();
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}
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if ((bool)LineConnector_3)
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{
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EndLineRigidbody_3 = LineConnector_3.GetComponent<Rigidbody>();
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}
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waterPlane = GameObject.FindGameObjectWithTag("Water").transform;
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Debug.LogError($"rope.restLength={obiRopeSegment_1.restLength} LineConnector_1={LineConnector_1.maxDistance}");
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}
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void Update()
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{
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if (!Rod) return;
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// ropeToHookDistance = Vector3.Distance(toRodConnector.transform.position, LineConnector_1.transform.position);
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ObiLineOut = 0.1f + Rod.lineLength;
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float target = (0f - Mathf.Clamp(Rod.linelenghtDiferent, -1f, 0f)) * 0.1f;
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if (Rod.linelenghtDiferent >= 0f)
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{
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obiRopeSegment_1.stretchCompliance = Mathf.MoveTowards(obiRopeSegment_1.stretchCompliance, target,
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Time.smoothDeltaTime * (1f * Rod.linelenghtDiferent));
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}
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else
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{
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obiRopeSegment_1.stretchCompliance = Mathf.MoveTowards(obiRopeSegment_1.stretchCompliance, target,
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Time.smoothDeltaTime * 0.1f);
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}
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if (Rod.lineLength == 0f)
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{
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obiRopeSegment_1.stretchCompliance = 0f;
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}
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if ((bool)obiRopeSegment_2)
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{
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if (!Rod.currentFish)
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{
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obiRopeSegment_2.stretchCompliance = obiRopeSegment_2.stretchingScale * 0.004f;
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}
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else
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{
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obiRopeSegment_2.stretchCompliance = 0f;
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}
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//TODO:TEST
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obiRopeSegment_2.stretchingScale = 0.13F;
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}
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obiRopeSegment_1.stretchingScale = ObiLineOut;
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obiRopeSegment_1.stretchingScale = 1;
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LineConnector_1.maxDistance = 0.1f + Rod.lineLength;
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if (Input.GetKey(KeyCode.E))
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{
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// var speed = 1;
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// obiRopeCursor_1.ChangeLength(LineConnector_1.maxDistance);
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// Debug.Log(obiRopeSegment_1.restLength);
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}
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// var addLength = LineConnector_1.maxDistance - obiRopeSegment_1.restLength;
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// if (Mathf.Abs(addLength) > 0.001f)
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// {
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// obiRopeCursor_1.ChangeLength(LineConnector_1.maxDistance);
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// }
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// if (!Mathf.Approximately(LineConnector_1.maxDistance, obiRopeSegment_1.restLength))
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// {
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// obiRopeCursor_1.ChangeLength(LineConnector_1.maxDistance);
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// }
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// obiRopeCursor_1.pos
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// LineConnector_1.minDistance = LineConnector_1.maxDistance;
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}
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public void SetSegmentTwoLenght(float lenght)
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{
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LineConnector_2.maxDistance = lenght;
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// obiRopeCursor_2.ChangeLength(lenght);
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// LineConnector_2.minDistance = LineConnector_2.maxDistance;
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}
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private void FixedUpdate()
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{
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// BindRod();
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LineWaterDisplacement();
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}
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private void BindRod()
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{
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if (!Rod || !Rod.Asset) return;
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LineConnector_0.transform.position = Rod.Asset.lineConnector.position;
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}
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private void LineWaterDisplacement()
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{
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if (!waterPlane)
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{
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return;
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}
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for (int i = 0; i < obiRopeSegment_1.activeParticleCount; i++)
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{
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if (obiRopeSegment_1.GetParticlePosition(i).y < waterPlane.position.y)
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{
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// obiRopeSegment_1.AddForceParticle(i, Vector3.up * 10f, ForceMode.Acceleration);
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}
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}
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}
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}
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// using System;
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// using NBF;
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// using Obi;
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// using Unity.VisualScripting;
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// using UnityEngine;
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//
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// public class FLineHandler : MonoBehaviour
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// {
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// public enum LineType
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// {
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// None = 0,
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// OneSegment = 1,
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// TwoSegment = 2,
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// ThereSegment = 3
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// }
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//
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// public LineType lineType = LineType.TwoSegment;
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//
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// public ObiRope obiRopeSegment_1;
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//
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// public ObiRope obiRopeSegment_2;
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//
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// public ObiRope obiRopeSegment_3;
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//
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// public FixedLine LineConnector_0;
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//
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// public SpringJoint LineConnector_1;
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//
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// public SpringJoint LineConnector_2;
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//
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// public SpringJoint LineConnector_3;
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//
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// // [HideInInspector] public FFishingLine currentRodFishingLineComponent;
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//
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// // public ObiParticleAttachment toRodConnector;
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//
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// // public float PhisicsLineOut { get; set; }
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//
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// public float ObiLineOut;
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//
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// [HideInInspector] public Rigidbody EndLineRigidbody_0;
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//
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// [HideInInspector] public Rigidbody EndLineRigidbody_1;
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//
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// [HideInInspector] public Rigidbody EndLineRigidbody_2;
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//
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// [HideInInspector] public Rigidbody EndLineRigidbody_3;
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//
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// // public JointPinchController pinchController;
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//
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// public FRod Rod;
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//
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// private Transform waterPlane;
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//
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//
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// // public float ropeToHookDistance;
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//
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// void Start()
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// {
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// ObiLineOut = obiRopeSegment_1.stretchingScale;
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// if ((bool)LineConnector_0)
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// {
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// EndLineRigidbody_0 = LineConnector_0.GetComponent<Rigidbody>();
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// }
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//
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// if ((bool)LineConnector_1)
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// {
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// EndLineRigidbody_1 = LineConnector_1.GetComponent<Rigidbody>();
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// }
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//
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// if ((bool)LineConnector_2)
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// {
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// EndLineRigidbody_2 = LineConnector_2.GetComponent<Rigidbody>();
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// // var fixedJoint = LineConnector_2.GetComponent<FixedJoint>();
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// // pinchController = LineConnector_2.gameObject.AddComponent<JointPinchController>();
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// }
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//
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// if ((bool)LineConnector_3)
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// {
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// EndLineRigidbody_3 = LineConnector_3.GetComponent<Rigidbody>();
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// }
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//
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// waterPlane = GameObject.FindGameObjectWithTag("Water").transform;
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//
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// Debug.LogError($"rope.restLength={obiRopeSegment_1.restLength} LineConnector_1={LineConnector_1.maxDistance}");
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// }
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//
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//
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// void Update()
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// {
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// if (!Rod) return;
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//
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//
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// // ropeToHookDistance = Vector3.Distance(toRodConnector.transform.position, LineConnector_1.transform.position);
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//
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// ObiLineOut = 0.1f + Rod.lineLength;
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// float target = (0f - Mathf.Clamp(Rod.linelenghtDiferent, -1f, 0f)) * 0.1f;
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// if (Rod.linelenghtDiferent >= 0f)
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// {
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// obiRopeSegment_1.stretchCompliance = Mathf.MoveTowards(obiRopeSegment_1.stretchCompliance, target,
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// Time.smoothDeltaTime * (1f * Rod.linelenghtDiferent));
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// }
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// else
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// {
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// obiRopeSegment_1.stretchCompliance = Mathf.MoveTowards(obiRopeSegment_1.stretchCompliance, target,
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// Time.smoothDeltaTime * 0.1f);
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// }
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//
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// if (Rod.lineLength == 0f)
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// {
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// obiRopeSegment_1.stretchCompliance = 0f;
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// }
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//
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// if ((bool)obiRopeSegment_2)
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// {
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// if (!Rod.currentFish)
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// {
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// obiRopeSegment_2.stretchCompliance = obiRopeSegment_2.stretchingScale * 0.004f;
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// }
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// else
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// {
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// obiRopeSegment_2.stretchCompliance = 0f;
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// }
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//
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// //TODO:TEST
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// obiRopeSegment_2.stretchingScale = 0.13F;
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// }
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//
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// obiRopeSegment_1.stretchingScale = ObiLineOut;
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// obiRopeSegment_1.stretchingScale = 1;
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// LineConnector_1.maxDistance = 0.1f + Rod.lineLength;
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// if (Input.GetKey(KeyCode.E))
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// {
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// // var speed = 1;
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// // obiRopeCursor_1.ChangeLength(LineConnector_1.maxDistance);
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// // Debug.Log(obiRopeSegment_1.restLength);
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// }
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//
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// // var addLength = LineConnector_1.maxDistance - obiRopeSegment_1.restLength;
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// // if (Mathf.Abs(addLength) > 0.001f)
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// // {
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// // obiRopeCursor_1.ChangeLength(LineConnector_1.maxDistance);
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// // }
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//
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// // if (!Mathf.Approximately(LineConnector_1.maxDistance, obiRopeSegment_1.restLength))
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// // {
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// // obiRopeCursor_1.ChangeLength(LineConnector_1.maxDistance);
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// // }
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//
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// // obiRopeCursor_1.pos
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//
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//
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// // LineConnector_1.minDistance = LineConnector_1.maxDistance;
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// }
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//
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// public void SetSegmentTwoLenght(float lenght)
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// {
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// LineConnector_2.maxDistance = lenght;
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// // obiRopeCursor_2.ChangeLength(lenght);
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// // LineConnector_2.minDistance = LineConnector_2.maxDistance;
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// }
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//
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// private void FixedUpdate()
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// {
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// // BindRod();
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// LineWaterDisplacement();
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// }
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//
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// private void BindRod()
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// {
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// if (!Rod || !Rod.Asset) return;
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// LineConnector_0.transform.position = Rod.Asset.lineConnector.position;
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// }
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//
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// private void LineWaterDisplacement()
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// {
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// if (!waterPlane)
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// {
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// return;
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// }
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//
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// for (int i = 0; i < obiRopeSegment_1.activeParticleCount; i++)
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// {
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// if (obiRopeSegment_1.GetParticlePosition(i).y < waterPlane.position.y)
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// {
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// // obiRopeSegment_1.AddForceParticle(i, Vector3.up * 10f, ForceMode.Acceleration);
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// }
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// }
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// }
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// }
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@@ -30,10 +30,6 @@ namespace NBF
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public FWeight Weight;
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public FLine Line;
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/// <summary>
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/// 鱼线处理器
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/// </summary>
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public FLineHandler lineHandler;
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public Transform GearRoot;
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@@ -81,9 +77,12 @@ namespace NBF
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var parent = GearRoot;
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CreateFishingHandler();
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List<ItemInfo> children = RoleModel.Instance.GetBindItems(itemInfo.Id);
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ItemInfo lineItemInfo = null;
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// CreateFishingHandler();
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// children.Sort();
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foreach (var child in children)
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{
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@@ -124,7 +123,13 @@ namespace NBF
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Quaternion.identity);
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Weight.SetItemInfo(child);
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}
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else if (itemType == ItemType.Line)
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{
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lineItemInfo = child;
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}
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}
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||||
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yield return 1;
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if (Reel)
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@@ -136,40 +141,40 @@ namespace NBF
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Reel.Init(player, this);
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}
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if (Bobber)
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{
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Bobber.Init(Player, this);
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Bobber.transform.position = lineHandler.LineConnector_1.transform.position;
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Bobber.gameObject.GetComponent<ConfigurableJoint>().connectedBody =
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lineHandler.LineConnector_1.GetComponent<Rigidbody>();
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}
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if (Hook)
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{
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Hook.Init(Player, this);
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Hook.transform.position = lineHandler.LineConnector_2.transform.position;
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Hook.transform.rotation = lineHandler.LineConnector_2.transform.rotation; // 确保旋转也同步
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var target = lineHandler.LineConnector_2.GetComponent<Rigidbody>();
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var joint = Hook.gameObject.GetComponent<ConfigurableJoint>();
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joint.connectedBody = target;
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// LureHookWaterDisplacement = Hook.GetComponent<FWaterDisplacement>();
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}
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if (Bait)
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{
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Bait.Init(Player, this);
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Bait.transform.position = Hook.hookAsset.baitConnector.position;
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Bait.transform.SetParent(Hook.hookAsset.baitConnector);
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||||
}
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||||
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if (Lure)
|
||||
{
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Lure.Init(Player, this);
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Lure.transform.position = lineHandler.LineConnector_1.transform.position;
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Lure.gameObject.GetComponent<ConfigurableJoint>().connectedBody =
|
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lineHandler.LineConnector_1.GetComponent<Rigidbody>();
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||||
// LureHookWaterDisplacement = Lure.GetComponent<FWaterDisplacement>();
|
||||
}
|
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// if (Bobber)
|
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// {
|
||||
// Bobber.Init(Player, this);
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||||
// Bobber.transform.position = lineHandler.LineConnector_1.transform.position;
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||||
// Bobber.gameObject.GetComponent<ConfigurableJoint>().connectedBody =
|
||||
// lineHandler.LineConnector_1.GetComponent<Rigidbody>();
|
||||
// }
|
||||
//
|
||||
// if (Hook)
|
||||
// {
|
||||
// Hook.Init(Player, this);
|
||||
// Hook.transform.position = lineHandler.LineConnector_2.transform.position;
|
||||
// Hook.transform.rotation = lineHandler.LineConnector_2.transform.rotation; // 确保旋转也同步
|
||||
// var target = lineHandler.LineConnector_2.GetComponent<Rigidbody>();
|
||||
// var joint = Hook.gameObject.GetComponent<ConfigurableJoint>();
|
||||
// joint.connectedBody = target;
|
||||
// // LureHookWaterDisplacement = Hook.GetComponent<FWaterDisplacement>();
|
||||
// }
|
||||
//
|
||||
// if (Bait)
|
||||
// {
|
||||
// Bait.Init(Player, this);
|
||||
// Bait.transform.position = Hook.hookAsset.baitConnector.position;
|
||||
// Bait.transform.SetParent(Hook.hookAsset.baitConnector);
|
||||
// }
|
||||
//
|
||||
// if (Lure)
|
||||
// {
|
||||
// Lure.Init(Player, this);
|
||||
// Lure.transform.position = lineHandler.LineConnector_1.transform.position;
|
||||
// Lure.gameObject.GetComponent<ConfigurableJoint>().connectedBody =
|
||||
// lineHandler.LineConnector_1.GetComponent<Rigidbody>();
|
||||
// // LureHookWaterDisplacement = Lure.GetComponent<FWaterDisplacement>();
|
||||
// }
|
||||
|
||||
if (Weight)
|
||||
{
|
||||
@@ -223,95 +228,5 @@ namespace NBF
|
||||
|
||||
rings = list.ToArray();
|
||||
}
|
||||
|
||||
|
||||
public void CreateFishingHandler()
|
||||
{
|
||||
if (lineHandler == null)
|
||||
{
|
||||
Debug.LogError("创建钓组=====");
|
||||
var rodType = (ItemSubType)ItemInfo.Config.Type;
|
||||
if (rodType == ItemSubType.RodTele)
|
||||
{
|
||||
CreateObiFishingLine(0);
|
||||
}
|
||||
else if (rodType == ItemSubType.RodSpine || rodType == ItemSubType.RodBolo)
|
||||
{
|
||||
CreateObiFishingLine(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void CreateObiFishingLine(int currentLineTypeIndex)
|
||||
{
|
||||
// if ((bool)Owner.Gears.Reel && !currentLineHandler)
|
||||
if (!lineHandler)
|
||||
{
|
||||
var indexNames = new[] { "FFishingLine_0", "FFishingLine_1" };
|
||||
var path =
|
||||
$"Assets/ResRaw/Prefabs/{indexNames[currentLineTypeIndex]}.prefab"; //$"GameItemsPrefabs/Lines/{indexNames[currentLineTypeIndex]}";
|
||||
var prefab = Assets.Load<GameObject>(path);
|
||||
|
||||
// var toRodConnector = rodAsset.lineConnector.GetComponent<Rigidbody>();
|
||||
GameObject obj = Instantiate(prefab, GearRoot.position, Quaternion.identity, GearRoot);
|
||||
|
||||
lineHandler = obj.GetComponent<FLineHandler>();
|
||||
// lineHandler.transform.SetParent(toRodConnector.transform);
|
||||
lineHandler.transform.position = Asset.lineConnector.position;
|
||||
lineHandler.LineConnector_0.target = Asset.lineConnector; //.GetComponent<Rigidbody>();
|
||||
// lineHandler.toRodConnector.target = rodAsset.lineConnector;
|
||||
lineHandler.Rod = this;
|
||||
// var obiSolver = lineHandler.GetComponent<ObiSolver>();
|
||||
// SceneSettings.Instance.obiFixedUpdater.solvers.Add(obiSolver);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void RenderLine()
|
||||
{
|
||||
if (!lineHandler)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Reel) return;
|
||||
if (!Asset.lineRenderer) return;
|
||||
|
||||
// var reel = Reel;
|
||||
// int num = 0;
|
||||
// bool isBlockLineByFinger = reel.isBlockLineByFinger;
|
||||
// if (reel.AnimatorCtrl.Unlock && isBlockLineByFinger && reel.reelAsset.type == ReelAsset.Type.Normal)
|
||||
// {
|
||||
// Asset.lineRenderer.positionCount = rings.Length + 3;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// Asset.lineRenderer.positionCount = rings.Length + 2;
|
||||
// }
|
||||
//
|
||||
// Asset.lineRenderer.SetPosition(num, reel.reelAsset.lineIntersectHelper.position);
|
||||
// num++;
|
||||
// if (reel.AnimatorCtrl.Unlock && reel.reelAsset.type == ReelAsset.Type.Normal)
|
||||
// {
|
||||
// Asset.lineRenderer.SetPosition(num, reel.reelAsset.lineIntersect.position);
|
||||
// num++;
|
||||
// if (isBlockLineByFinger)
|
||||
// {
|
||||
// // Asset.lineRenderer.SetPosition(num, reel.reelAsset.lineFingerPoint.position);
|
||||
// // num++;
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// Asset.lineRenderer.SetPosition(num, reel.reelAsset.lineConnector.position);
|
||||
// num++;
|
||||
// }
|
||||
//
|
||||
// for (int num2 = 0; num2 < rings.Length; num2++)
|
||||
// {
|
||||
// Asset.lineRenderer.SetPosition(num, rings[num2].point.position);
|
||||
// num++;
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user