// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖 using UnityEngine; using FairyGUI; using NBC; namespace NBF { public partial class PlayRightGroup : GComponent { private void OnInited() { } public void SetData(VideoRetData videoRetData) { BtnLike.title = videoRetData.Like.FormatNumber(); BtnCollect.title = videoRetData.Collect.FormatNumber(); BtnMessage.title = videoRetData.Message.FormatNumber(); BtnShare.title = videoRetData.Share.FormatNumber(); } } }