import FairyGUI = CS.FairyGUI; import FairyEditor = CS.FairyEditor; import System = CS.System; const App = FairyEditor.App; const File = System.IO.File; const Directory = System.IO.Directory; export class LanguageComponentChildData { id: string; key: string; useable: number; } // class LanguageComponentData { // url: string; // childs: object = {}; // } export class LanguagePackageData { name: string; components: object = {}; } export class LanguageSettings { private static instance: LanguageSettings; static getInstance() { if (!this.instance) { this.instance = new LanguageSettings(); } return this.instance; } public componentsSettingBasePath: string = ""; private readonly _languageMap: Map = new Map(); private readonly _languageKeyValues: object = {}; constructor() { this.init() // this._languageKeyValues['k1'] = "hahha1" // this._languageKeyValues['k2'] = "hahha2" // this._languageKeyValues['k3'] = "hahha3" //'CustomProperties' let path = App.project.settingsPath + "/CustomProperties.json" if (File.Exists(path)) { let jsonStr = File.ReadAllText(path); let settings = JSON.parse(jsonStr) as object if (settings.hasOwnProperty("languagePath")) { let languagePath = App.project.basePath + "/" + settings['languagePath'] console.log("多语言路径=", languagePath) if (File.Exists(languagePath)) { let languageStr = File.ReadAllText(languagePath); let datas = JSON.parse(languageStr) as Array if (datas != null && datas.length > 0) { for (const data of datas) { this._languageKeyValues[data['key']] = data['value'] } } } } } } private init() { console.log("初始化加载多语言配置===") this.componentsSettingBasePath = App.project.settingsPath + "/whootLanguage" if (!System.IO.Directory.Exists(this.componentsSettingBasePath)) { console.log("whoot配置文件目录不存在,创建") System.IO.Directory.CreateDirectory(this.componentsSettingBasePath) } this.readAll() } /** * 清理无效的配置 */ clearFailureConfig() { // App.d } getLanguage(key: string): string { let value = this._languageKeyValues[key] if (value == null) { return key } return value; } /** * 获取所有多语言包配置 * @returns */ getAllPackage(): Map { return this._languageMap; } /** * 获取一个多语言配置 * @param packageName * @param docUrl * @param componentId */ get(packageName, docUrl, componentId): LanguageComponentChildData { let pack = this._languageMap.get(packageName) if (pack != null) { let doc = pack.components[docUrl] if (doc != null) { let child = doc[componentId] return child as LanguageComponentChildData } } return null; } /** * 获取一个组件的多语言配置 * @param packageName * @param docUrl * @returns */ getDoc(packageName, docUrl): object { let pack = this._languageMap.get(packageName) if (pack != null) { let doc = pack.components[docUrl] if (doc != null) { return doc as object } } return null; } /** * 获取一个包的多语言配置 * @param packageName */ getPackage(packageName): object { let pack = this._languageMap.get(packageName) if (pack) { return pack.components; } return {}; } /** * 更新一个多语言配置 * @param packageName * @param docUrl * @param componentId * @param languageKey * @param useable 是否可用的 */ update(packageName, docUrl, componentId, languageKey, useable: boolean = true): boolean { let chang = false let pack = this._languageMap.get(packageName) if (pack == null) { pack = new LanguagePackageData() pack.name = packageName this._languageMap.set(packageName, pack) chang = true } let doc = pack.components[docUrl] if (doc == null) { doc = {}; pack.components[docUrl] = doc;//.set(docUrl, doc) chang = true } let child = doc[componentId] if (child == null) { child = new LanguageComponentChildData(); child.id = componentId doc[componentId] = child//.set(componentId, child) } let u = useable ? 1 : 0 if (child.key != languageKey || child.useable != u) { child.key = languageKey child.useable = u chang = true } if (chang) { //有数据变化,变更文件 this.saveFile(packageName) } return chang } //region 工具方法 updateItemTitle(obj: FairyEditor.FObject, key: string) { // console.log("obj类型=", obj.GetType()) if (obj instanceof FairyEditor.FTextInput) { let textInput = obj as FairyEditor.FTextInput textInput.promptText = this.getLanguage(key) } else if (obj instanceof FairyEditor.FButton) { let button = obj as FairyEditor.FButton button.title = this.getLanguage(key) } else if (obj instanceof FairyEditor.FLabel) { let lable = obj as FairyEditor.FLabel lable.title = this.getLanguage(key) } else { obj.text = this.getLanguage(key) } } //endregion //region file //获取所有的文件的路径 private getAllDirector(path: string, list: Array) { console.log("开始读取所有配置=", path) let files = Directory.GetFiles(path, "*.json") for (let f = 0; f < files.Length; f++) { list.push(files.get_Item(f)) } } /** * 读取全部 */ private readAll() { try { let list: Array = [] this.getAllDirector(this.componentsSettingBasePath, list) this._languageMap.clear() console.log("初始化所有多语言配置") for (let index = 0; index < list.length; index++) { let p = list[index]; let jsonStr = File.ReadAllText(p); let data: LanguagePackageData = JSON.parse(jsonStr); this._languageMap.set(data.name, data) } } catch { console.error("读取多语言配置文件失败") } } /** * 将所有配置保存成配置文件 */ private saveAllFile() { let keys = this._languageMap.keys() for (const key of keys) { this.saveFile(key) } } /** * 保存json文件 * @param packageName */ private saveFile(packageName: string) { let path = this.componentsSettingBasePath + "/" + packageName + ".json"; let data = this._languageMap.get(packageName) if (data != null) { let jsonStr = JSON.stringify(data); File.WriteAllText(path, jsonStr) } } //endregion } export default LanguageSettings.getInstance();