// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖 using UnityEngine; using FairyGUI; using NBC; namespace NBF { public partial class PlayerBottomInfo : GLabel { private void OnInited() { } public void SetData(VideoRetData videoRetData) { TextName.text = $"@{videoRetData.AuthorName}"; TextDesc.text = $"@{videoRetData.Title}{videoRetData.Desc}"; } } }