// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖 using UnityEngine; using FairyGUI; using NBC; namespace NBF { public partial class VideoEditorItem : GButton { private VideoRetData _video; private void OnInited() { BtnDelete.onClick.Set(OnBtnDelete); } public void InitData(VideoRetData videoRetData) { _video = videoRetData; } private void OnBtnDelete() { } } }