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33
Assets/Scripts/UI/PlayRightGroup.Designer.cs
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33
Assets/Scripts/UI/PlayRightGroup.Designer.cs
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/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
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using FairyGUI;
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using FairyGUI.Utils;
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using NBC;
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namespace NBF
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{
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public partial class PlayRightGroup
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{
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public const string URL = "ui://hxr7rc7pt33p1h6";
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public GComponent Head;
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public GButton BtnLike;
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public GButton BtnMessage;
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public GButton BtnCollect;
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public GButton BtnShare;
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public override void ConstructFromXML(XML xml)
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{
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base.ConstructFromXML(xml);
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Head = (GComponent)GetChild("Head");
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BtnLike = (GButton)GetChild("BtnLike");
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BtnMessage = (GButton)GetChild("BtnMessage");
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BtnCollect = (GButton)GetChild("BtnCollect");
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BtnShare = (GButton)GetChild("BtnShare");
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OnInited();
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UILanguage.TrySetComponentLanguage(this);
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}
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}
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}
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