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2026-02-09 20:10:14 +08:00
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using UnityEngine;
using SystemInfo = UnityEngine.Device.SystemInfo;
namespace NBF
{
public static class PlatformInfo
{
public static string GetAndroidID()
{
string androidId = string.Empty;
#if UNITY_EDITOR
if (string.IsNullOrEmpty(androidId))
{
androidId = SystemInfo.deviceUniqueIdentifier;
}
#elif UNITY_ANDROID
// 只在 Android 平台上执行此操作
if (Application.platform == RuntimePlatform.Android)
{
try
{
using (AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
{
AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaObject contentResolver =
currentActivity.Call<AndroidJavaObject>("getContentResolver");
AndroidJavaClass secureSettings = new AndroidJavaClass("android.provider.Settings$Secure");
androidId = secureSettings.CallStatic<string>("getString", contentResolver, "android_id");
}
}
catch (System.Exception e)
{
Debug.LogError("Error while fetching Android ID: " + e.Message);
}
}
else
{
Debug.LogError("Not running on Android platform.");
}
#elif UNITY_IOS
androidId = SystemInfo.deviceUniqueIdentifier;
#endif
Debug.LogWarning($"androidId={androidId}");
return androidId;
}
}
}