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/**本脚本为自动生成每次生成会覆盖请勿手动修改生成插件文档及项目地址https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
using System.Collections.Generic;
namespace NBF
{
/// <summary> </summary>
public partial class PlayerPanel
{
public GObject this[string aKey] => ContentPane.GetChild(aKey);
public override string UIPackName => "Main";
public override string UIResName => "PlayerPanel";
[AutoFind(Name = "stageCtrl")]
public Controller stageCtrl;
[AutoFind(Name = "PlayBack")]
public GGraph PlayBack;
[AutoFind(Name = "Video")]
public VideoPlayer Video;
[AutoFind(Name = "bottomBack")]
public GGraph bottomBack;
[AutoFind(Name = "BtnNext")]
public GButton BtnNext;
[AutoFind(Name = "BtnPrev")]
public GButton BtnPrev;
[AutoFind(Name = "Progress")]
public GProgressBar Progress;
public override string[] GetDependPackages(){ return new string[] {}; }
public static void Show(object param = null){ UI.Inst.OpenUI<PlayerPanel>(param); }
public static void Hide(){ UI.Inst.HideUI<PlayerPanel>(); }
public static void Del(){ UI.Inst.DestroyUI<PlayerPanel>(); }
}
}