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Assets/Scripts/UI/MessageBox.Designer.cs generated Normal file
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/**本脚本为自动生成每次生成会覆盖请勿手动修改生成插件文档及项目地址https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
using System.Collections.Generic;
namespace NBF
{
/// <summary> </summary>
public partial class MessageBox
{
public GObject this[string aKey] => ContentPane.GetChild(aKey);
public override string UIPackName => "Main";
public override string UIResName => "MessageBox";
[AutoFind(Name = "MessageStyle")]
public Controller MessageStyle;
[AutoFind(Name = "back")]
public GImage back;
[AutoFind(Name = "TextDesc")]
public GTextField TextDesc;
[AutoFind(Name = "BtnCancel")]
public GButton BtnCancel;
[AutoFind(Name = "BtnConfirm")]
public GButton BtnConfirm;
[AutoFind(Name = "TextTitle")]
public GTextField TextTitle;
[AutoFind(Name = "t0")]
public Transition t0;
public override string[] GetDependPackages(){ return new string[] {}; }
public static void Show(object param = null){ UI.Inst.OpenUI<MessageBox>(param); }
public static void Hide(){ UI.Inst.HideUI<MessageBox>(); }
public static void Del(){ UI.Inst.DestroyUI<MessageBox>(); }
}
}