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Assets/Scripts/UI/LoginPanel.Designer.cs generated Normal file
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/**本脚本为自动生成每次生成会覆盖请勿手动修改生成插件文档及项目地址https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
using System.Collections.Generic;
namespace NBF
{
/// <summary> </summary>
public partial class LoginPanel
{
public GObject this[string aKey] => ContentPane.GetChild(aKey);
public override string UIPackName => "Main";
public override string UIResName => "LoginPanel";
[AutoFind(Name = "InputServer")]
public CommonInput InputServer;
[AutoFind(Name = "InputPass")]
public CommonInput InputPass;
[AutoFind(Name = "BtnLogin")]
public GButton BtnLogin;
[AutoFind(Name = "GoupS")]
public GGroup GoupS;
public override string[] GetDependPackages(){ return new string[] {}; }
public static void Show(object param = null){ UI.Inst.OpenUI<LoginPanel>(param); }
public static void Hide(){ UI.Inst.HideUI<LoginPanel>(); }
public static void Del(){ UI.Inst.DestroyUI<LoginPanel>(); }
}
}