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97
Assets/Scripts/Net.cs
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97
Assets/Scripts/Net.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace NBF
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{
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[Serializable]
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public class HttpResult
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{
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public int Code { get; set; }
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public JToken Data { get; set; }
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}
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public class Net : MonoBehaviour
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{
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private string serverUrl = "http://localhost:8080";
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private string serverPassword = "";
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public static Net Instance { get; private set; }
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private void Awake()
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{
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Instance = this;
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}
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public void SetServer(string server, string password)
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{
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if (!(server.StartsWith("http://") || server.StartsWith("https://")))
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{
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server = "http://" + server;
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}
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if (server.EndsWith("/"))
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{
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server = server.Substring(0, server.Length - 1);
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}
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else if (server.EndsWith("\\"))
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{
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server = server.Substring(0, server.Length - 1);
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}
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serverUrl = server;
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serverPassword = password;
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}
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#region Post
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public void Send(string action, Dictionary<string, string> form, Action<HttpResult> callback = null)
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{
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StartCoroutine(SendYield(action, form, callback));
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}
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private IEnumerator SendYield(string action, Dictionary<string, string> form,
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Action<HttpResult> callback = null)
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{
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if (form == null)
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{
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form = new Dictionary<string, string>();
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}
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var url = serverUrl + action;
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form["sign"] = serverPassword;
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UnityWebRequest request = UnityWebRequest.Post(url, form);
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request.downloadHandler = new DownloadHandlerBuffer();
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// 4️⃣ 发送
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yield return request.SendWebRequest();
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// 5️⃣ 处理结果
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if (request.result != UnityWebRequest.Result.Success)
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{
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Debug.LogError(request.error);
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callback?.Invoke(new HttpResult()
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{
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Code = -1,
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Data = request.error
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});
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}
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else
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{
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Debug.Log("Response: " + request.downloadHandler.text);
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var result = JsonConvert.DeserializeObject<HttpResult>(request.downloadHandler.text);
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callback?.Invoke(result);
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}
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}
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#endregion
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}
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}
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