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2026-02-09 20:10:14 +08:00
commit 47a5cff08b
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using UnityEngine;
namespace NBC
{
public interface IUIPanel
{
FairyGUI.GComponent ContentPane { get; }
// string UILayer { get; }
/// <summary>
/// 模块id
/// </summary>
int Id { get; }
bool IsTop { get; }
bool IsShowing { get; }
bool IsCanVisible { get; }
bool IsDotDel { get; }
bool IsModal { get; }
bool IsShowCursor { get; }
void SetUIManager(UIManager kit);
void SetData(object args);
object GetData();
string[] GetDependPackages();
void Init();
void Show();
void Hide();
void Update();
void HideImmediately();
void Refresh();
void Dispose();
}
}