first commit
This commit is contained in:
@@ -0,0 +1,131 @@
|
||||
Shader "AVProVideo/Internal/Resolve"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex("Texture", any) = "" { }
|
||||
_ChromaTex("Chroma", any) = "" { }
|
||||
_Color ("Tint", Color) = (1,1,1,1)
|
||||
_VertScale("Vertical Scale", Range(-1, 1)) = 1.0
|
||||
|
||||
[Toggle(USE_HSBC)] _UseHSBC("Use HSBC", Float) = 0
|
||||
_Hue("Hue", Range(0, 1.0)) = 0
|
||||
_Saturation("Saturation", Range(0, 1.0)) = 0.5
|
||||
_Brightness("Brightness", Range(0, 1.0)) = 0.5
|
||||
_Contrast("Contrast", Range(0, 1.0)) = 0.5
|
||||
_InvGamma("InvGamma", Range(0.0001, 10000.0)) = 1.0
|
||||
|
||||
[KeywordEnum(None, Top_Bottom, Left_Right)] Stereo("Stereo Mode", Float) = 0
|
||||
[KeywordEnum(None, Left, Right)] ForceEye ("Force Eye Mode", Float) = 0
|
||||
[KeywordEnum(None, Top_Bottom, Left_Right)] AlphaPack("Alpha Pack", Float) = 0
|
||||
[Toggle(APPLY_GAMMA)] _ApplyGamma("Apply Gamma", Float) = 0
|
||||
[Toggle(USE_YPCBCR)] _UseYpCbCr("Use YpCbCr", Float) = 0
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags
|
||||
{
|
||||
"IgnoreProjector" = "True"
|
||||
"PreviewType" = "Plane"
|
||||
}
|
||||
|
||||
Lighting Off
|
||||
Cull Off
|
||||
ZWrite Off
|
||||
ZTest Always
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "RESOLVE"
|
||||
|
||||
CGPROGRAM
|
||||
#pragma exclude_renderers gles
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
// TODO: replace use multi_compile_local instead (Unity 2019.1 feature)
|
||||
#pragma multi_compile MONOSCOPIC STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT
|
||||
#pragma multi_compile ALPHAPACK_NONE ALPHAPACK_TOP_BOTTOM ALPHAPACK_LEFT_RIGHT
|
||||
#pragma multi_compile __ APPLY_GAMMA
|
||||
#pragma multi_compile __ USE_YPCBCR
|
||||
#pragma multi_compile __ USE_HSBC
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "../AVProVideo.cginc"
|
||||
|
||||
struct appdata_t
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float4 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
uniform sampler2D _MainTex;
|
||||
|
||||
#if USE_YPCBCR
|
||||
uniform sampler2D _ChromaTex;
|
||||
uniform float4x4 _YpCbCrTransform;
|
||||
#endif
|
||||
|
||||
#if USE_HSBC
|
||||
uniform fixed _Hue, _Saturation, _Brightness, _Contrast, _InvGamma;
|
||||
#endif
|
||||
|
||||
uniform fixed4 _Color;
|
||||
uniform float4 _MainTex_ST;
|
||||
uniform float4 _MainTex_TexelSize;
|
||||
uniform float4x4 _MainTex_Xfrm;
|
||||
uniform float _VertScale;
|
||||
|
||||
v2f vert(appdata_t v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = XFormObjectToClip(v.vertex);
|
||||
o.color = v.color * _Color;
|
||||
o.uv.xy = mul(_MainTex_Xfrm, float4(v.texcoord, 0.0f, 1.0f)).xy;
|
||||
o.uv.wz = 0.0;
|
||||
|
||||
#if STEREO_TOP_BOTTOM || STEREO_LEFT_RIGHT
|
||||
float4 scaleOffset = GetStereoScaleOffset(IsStereoEyeLeft(), _MainTex_ST.y < 0.0);
|
||||
o.uv.xy *= scaleOffset.xy;
|
||||
o.uv.xy += scaleOffset.zw;
|
||||
#endif
|
||||
|
||||
// NOTE: this always runs because it's also used to flip vertically
|
||||
o.uv = OffsetAlphaPackingUV(_MainTex_TexelSize.xy, o.uv.xy, _VertScale < 0.0);
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
half4 frag(v2f i) : SV_Target
|
||||
{
|
||||
half4 col;
|
||||
#if USE_YPCBCR
|
||||
col = SampleYpCbCr(_MainTex, _ChromaTex, i.uv.xy, _YpCbCrTransform);
|
||||
#else
|
||||
col = SampleRGBA(_MainTex, i.uv.xy);
|
||||
#endif
|
||||
|
||||
#if ALPHAPACK_TOP_BOTTOM || ALPHAPACK_LEFT_RIGHT
|
||||
col.a = SamplePackedAlpha(_MainTex, i.uv.zw);
|
||||
#endif
|
||||
|
||||
#if USE_HSBC
|
||||
col.rgb = ApplyHSBEffect(col.rgb, fixed4(_Hue, _Saturation, _Brightness, _Contrast));
|
||||
col.rgb = pow(col.rgb, _InvGamma);
|
||||
#endif
|
||||
|
||||
return col * i.color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
Fallback off
|
||||
}
|
||||
Reference in New Issue
Block a user