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using System;
using System.Text;
using UnityEngine;
//-----------------------------------------------------------------------------
// Copyright 2015-2021 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProVideo
{
/// <summary>
/// This media player fakes video playback for platforms that aren't supported
/// </summary>
public sealed partial class NullMediaPlayer : BaseMediaPlayer
{
private bool _isPlaying = false;
private bool _isPaused = false;
private double _currentTime = 0.0;
// private bool _audioMuted = false;
private float _volume = 0.0f;
private float _playbackRate = 1.0f;
private bool _bLoop;
private int _Width = 256;
private int _height = 256;
private Texture2D _texture;
private Texture2D _texture_AVPro;
private Texture2D _texture_AVPro1;
private float _fakeFlipTime;
private int _frameCount;
private const float FrameRate = 10f;
/// <inheritdoc/>
public override string GetVersion()
{
return "0.0.0";
}
/// <inheritdoc/>
public override string GetExpectedVersion()
{
return GetVersion();
}
/// <inheritdoc/>
public override bool OpenMedia(string path, long offset, string httpHeader, MediaHints mediaHints, int forceFileFormat = 0, bool startWithHighestBitrate = false)
{
_texture_AVPro = (Texture2D)Resources.Load("Textures/AVProVideo-NullPlayer-Frame0");
_texture_AVPro1 = (Texture2D)Resources.Load("Textures/AVProVideo-NullPlayer-Frame1");
if( _texture_AVPro )
{
_Width = _texture_AVPro.width;
_height = _texture_AVPro.height;
}
_texture = _texture_AVPro;
_fakeFlipTime = 0.0f;
_frameCount = 0;
return true;
}
/// <inheritdoc/>
public override void CloseMedia()
{
_frameCount = 0;
Resources.UnloadAsset(_texture_AVPro);
Resources.UnloadAsset(_texture_AVPro1);
base.CloseMedia();
}
/// <inheritdoc/>
public override void SetLooping( bool bLooping )
{
_bLoop = bLooping;
}
/// <inheritdoc/>
public override bool IsLooping()
{
return _bLoop;
}
/// <inheritdoc/>
public override bool HasMetaData()
{
return true;
}
/// <inheritdoc/>
public override bool CanPlay()
{
return true;
}
/// <inheritdoc/>
public override bool HasAudio()
{
return false;
}
/// <inheritdoc/>
public override bool HasVideo()
{
return false;
}
/// <inheritdoc/>
public override void Play()
{
_isPlaying = true;
_isPaused = false;
_fakeFlipTime = 0.0f;
}
/// <inheritdoc/>
public override void Pause()
{
_isPlaying = false;
_isPaused = true;
}
/// <inheritdoc/>
public override void Stop()
{
_isPlaying = false;
_isPaused = false;
}
/// <inheritdoc/>
public override bool IsSeeking()
{
return false;
}
/// <inheritdoc/>
public override bool IsPlaying()
{
return _isPlaying;
}
/// <inheritdoc/>
public override bool IsPaused()
{
return _isPaused;
}
/// <inheritdoc/>
public override bool IsFinished()
{
return _isPlaying && (_currentTime >= GetDuration());
}
/// <inheritdoc/>
public override bool IsBuffering()
{
return false;
}
/// <inheritdoc/>
public override double GetDuration()
{
return 10.0;
}
/// <inheritdoc/>
public override int GetVideoWidth()
{
return _Width;
}
/// <inheritdoc/>
public override int GetVideoHeight()
{
return _height;
}
/// <inheritdoc/>
public override float GetVideoDisplayRate()
{
return FrameRate;
}
/// <inheritdoc/>
public override Texture GetTexture( int index )
{
// return _texture ? _texture : Texture2D.whiteTexture;
return _texture;
}
/// <inheritdoc/>
public override int GetTextureFrameCount()
{
return _frameCount;
}
internal override StereoPacking InternalGetTextureStereoPacking()
{
return StereoPacking.Unknown;
}
/// <inheritdoc/>
public override bool RequiresVerticalFlip()
{
return false;
}
/// <inheritdoc/>
public override void Seek(double time)
{
_currentTime = time;
}
/// <inheritdoc/>
public override void SeekFast(double time)
{
_currentTime = time;
}
/// <inheritdoc/>
public override double GetCurrentTime()
{
return _currentTime;
}
/// <inheritdoc/>
public override void SetPlaybackRate(float rate)
{
_playbackRate = rate;
}
/// <inheritdoc/>
public override float GetPlaybackRate()
{
return _playbackRate;
}
/// <inheritdoc/>
public override void MuteAudio(bool bMuted)
{
// _audioMuted = bMuted;
}
/// <inheritdoc/>
public override bool IsMuted()
{
return true;
}
/// <inheritdoc/>
public override void SetVolume(float volume)
{
_volume = volume;
}
/// <inheritdoc/>
public override float GetVolume()
{
return _volume;
}
/// <inheritdoc/>
public override float GetVideoFrameRate()
{
return 0.0f;
}
/// <inheritdoc/>
public override void Update()
{
UpdateSubtitles();
if (_isPlaying)
{
_currentTime += Time.deltaTime;
if (_currentTime >= GetDuration())
{
_currentTime = GetDuration();
if( _bLoop )
{
Rewind();
}
}
//
_fakeFlipTime += Time.deltaTime;
if( _fakeFlipTime >= (1.0 / FrameRate))
{
_fakeFlipTime = 0.0f;
_texture = ( _texture == _texture_AVPro ) ? _texture_AVPro1 : _texture_AVPro;
_frameCount++;
}
}
}
/// <inheritdoc/>
public override void Render()
{
}
/// <inheritdoc/>
public override void Dispose()
{
}
}
public sealed partial class NullMediaPlayer : BaseMediaPlayer
{
internal override bool InternalSetActiveTrack(TrackType trackType, int trackUid)
{
// Set the active text track using the unique identifier
// Or disable all text tracks if < 0
return false;
}
internal override bool InternalIsChangedTracks(TrackType trackType)
{
// Has the tracks changed since the last frame 'tick'
return false;
}
internal override int InternalGetTrackCount(TrackType trackType)
{
// Return number of text tracks
return 0;
}
internal override TrackBase InternalGetTrackInfo(TrackType trackType, int index, ref bool isActiveTrack)
{
// Get information about the specific track at index, range is [0...InternalGetTextTrackCount)
return null;
}
internal override bool InternalIsChangedTextCue()
{
// Has the text cue changed since the last frame 'tick'
return false;
}
internal override string InternalGetCurrentTextCue()
{
return null;
}
}
}

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fileFormatVersion: 2
guid: 478671181ab1c9b42be924da77d7fcbe
timeCreated: 1438703159
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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//-----------------------------------------------------------------------------
// Copyright 2015-2025 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
#define AVPRO_VIDEO_PLATFORMMEDIAPLAYER_MACOS
#endif
#if !UNITY_EDITOR && (UNITY_IOS || UNITY_TVOS || UNITY_VISIONOS || UNITY_ANDROID || UNITY_OPENHARMONY)
#define AVPRO_VIDEO_PLATFORMMEDIAPLAYER_MOBILE
#endif
#if AVPRO_VIDEO_PLATFORMMEDIAPLAYER_MOBILE && UNITY_IOS
#define AVPRO_VIDEO_PLATFORMMEDIAPLAYER_IOS
#endif
#if AVPRO_VIDEO_PLATFORMMEDIAPLAYER_MOBILE && UNITY_TVOS
#define AVPRO_VIDEO_PLATFORMMEDIAPLAYER_TVOS
#endif
#if AVPRO_VIDEO_PLATFORMMEDIAPLAYER_MOBILE && UNITY_VISIONOS
#define AVPRO_VIDEO_PLATFORMMEDIAPLAYER_VISIONOS
#endif
#if AVPRO_VIDEO_PLATFORMMEDIAPLAYER_MOBILE && UNITY_ANDROID
#define AVPRO_VIDEO_PLATFORMMEDIAPLAYER_ANDROID
#endif
#if AVPRO_VIDEO_PLATFORMMEDIAPLAYER_MOBILE && UNITY_OPENHARMONY
#define AVPRO_VIDEO_PLATFORMMEDIAPLAYER_OPENHARMONY
#endif
#if AVPRO_VIDEO_PLATFORMMEDIAPLAYER_IOS || AVPRO_VIDEO_PLATFORMMEDIAPLAYER_TVOS || AVPRO_VIDEO_PLATFORMMEDIAPLAYER_VISIONOS
#define AVPRO_VIDEO_PLATFORMMEDIAPLAYER_IPHONE
#endif
#if AVPRO_VIDEO_PLATFORMMEDIAPLAYER_MACOS || AVPRO_VIDEO_PLATFORMMEDIAPLAYER_IPHONE
#define AVPRO_VIDEO_PLATFORMMEDIAPLAYER_APPLE
#endif
#if UNITY_2017_2_OR_NEWER && (AVPRO_VIDEO_PLATFORMMEDIAPLAYER_MACOS || AVPRO_VIDEO_PLATFORMMEDIAPLAYER_MOBILE)
#define AVPRO_VIDEO_PLATFORMMEDIAPLAYER_SUPPORTED
#endif
#if AVPRO_VIDEO_PLATFORMMEDIAPLAYER_SUPPORTED
using System;
using System.Runtime.InteropServices;
using UnityEngine;
namespace RenderHeads.Media.AVProVideo
{
public sealed partial class PlatformMediaPlayer
{
internal partial struct Native
{
#if AVPRO_VIDEO_PLATFORMMEDIAPLAYER_MACOS
private const string PluginName = "AVProVideo";
#elif AVPRO_VIDEO_PLATFORMMEDIAPLAYER_IPHONE
private const string PluginName = "__Internal";
#elif AVPRO_VIDEO_PLATFORMMEDIAPLAYER_ANDROID
private const string PluginName = "AVProVideo2Native";
#elif AVPRO_VIDEO_PLATFORMMEDIAPLAYER_OPENHARMONY
private const string PluginName = "avprovideolib";
#endif
internal const int kAVPPlayerRenderEventId = 0x5d5ac000;
internal const int kAVPPlayerRenderEventMask = 0x7ffff000;
internal const int kAVPPlayerRenderEventTypeMask = 0x00000f00;
internal const int kAVPPlayerRenderEventTypeShift = 8;
internal const int kAVPPlayerRenderEventDataPlayerIDMask = 0xffff;
internal const int kAVPPlayerRenderEventDataPlayerIDShift = 0;
internal const int kAVPPlayerRenderEventDataOptionsMask = 0xff;
internal const int kAVPPlayerRenderEventDataOptionsShift = 16;
internal enum AVPPluginRenderEvent: int
{
None,
PlayerSetup,
PlayerRender,
PlayerFreeResources,
}
[Flags]
internal enum AVPPlayerRenderEventPlayerSetupFlags: int
{
AndroidUseOESFastPath = 1 << 0,
LinearColourSpace = 1 << 1,
GenerateMipmaps = 1 << 2,
#if AVPRO_VIDEO_XR_COMPOSITION_LAYERS
XRCompositionLayer = 1 << 3,
#endif
}
// Video settings
internal enum AVPPlayerVideoAPI: int
{
// Apple - just included for completeness
AVFoundation,
// Android - Matches Android.VideoApi
MediaPlayer = Android.VideoApi.MediaPlayer,
ExoPlayer = Android.VideoApi.ExoPlayer,
}
internal enum AVPPlayerVideoOutputMode: int
{
// Default output mode, to a texture
Texture,
// Android - XR composition layer
#if AVPRO_VIDEO_XR_COMPOSITION_LAYERS
XRCompositionLayer = Android.VideoOutputMode.XRCompositionLayer
#endif
}
internal enum AVPPlayerVideoPixelFormat: int
{
Invalid,
Bgra,
YCbCr420
}
[Flags]
internal enum AVPPlayerFeatureFlags: int
{
Caching = 1 << 0,
}
[Flags]
internal enum AVPPlayerVideoOutputSettingsFlags: int
{
None = 0,
LinearColorSpace = 1 << 0,
GenerateMipmaps = 1 << 1,
PreferSoftwareDecoder = 1 << 2,
ForceEnableMediaCodecAsynchronousQueueing = 1 << 3,
AllowUnsupportedVideoTrackVariants = 1 << 4,
}
// Audio settings
internal enum AVPPlayerAudioOutputMode : int
{
SystemDirect,
Unity,
SystemDirectWithCapture,
FacebookAudio360,
}
// Network settings
[Flags]
internal enum AVPPlayerNetworkSettingsFlags : int
{
None = 0,
PlayWithoutBuffering = 1 << 0,
UseSinglePlayerItem = 1 << 1,
ForceStartHighestBitrate = 1 << 2,
ForceRtpTCP = 1 << 3,
PrioritizeTimeOverSize = 1 << 4,
}
// NOTE: The layout of this structure is important - if adding anything put it at the end, make sure alignment is 4 bytes and DO NOT USE bool
[StructLayout(LayoutKind.Sequential)]
internal struct AVPPlayerSettings
{
// Video
internal AVPPlayerVideoAPI videoApi;
internal AVPPlayerVideoPixelFormat pixelFormat;
internal AVPPlayerVideoOutputSettingsFlags videoFlags;
internal float preferredMaximumResolution_width;
internal float preferredMaximumResolution_height;
internal float maximumPlaybackRate;
// Audio
internal AVPPlayerAudioOutputMode audioOutputMode;
internal int sampleRate;
internal int bufferLength;
internal int audioFlags;
internal Audio360ChannelMode audio360Channels;
internal int audio360LatencyMS;
// Network
internal double preferredPeakBitRate;
internal double preferredForwardBufferDuration;
internal AVPPlayerNetworkSettingsFlags networkFlags;
internal int minBufferMs;
internal int maxBufferMs;
internal int bufferForPlaybackMs;
internal int bufferForPlaybackAfterRebufferMs;
}
internal enum AVPPlayerOpenOptionsForceFileFormat: int
{
Unknown,
HLS,
DASH,
SmoothStreaming
};
[Flags]
internal enum AVPPlayerOpenOptionsFlags: int
{
None = 0,
};
// NOTE: The layout of this structure is important - if adding anything put it at the end, make sure alignment is 4 bytes and DO NOT USE bool
[StructLayout(LayoutKind.Sequential)]
internal struct AVPPlayerOpenOptions
{
internal long fileOffset;
internal AVPPlayerOpenOptionsForceFileFormat forceFileFormat;
internal AVPPlayerOpenOptionsFlags flags;
};
[Flags]
internal enum AVPPlayerStatus : int
{
Unknown = 0,
ReadyToPlay = 1 << 0,
Playing = 1 << 1,
Paused = 1 << 2,
Finished = 1 << 3,
Seeking = 1 << 4,
Buffering = 1 << 5,
Stalled = 1 << 6,
ExternalPlaybackActive = 1 << 7,
Cached = 1 << 8,
FinishedSeeking = 1 << 9,
UpdatedAssetInfo = 1 << 16,
UpdatedTexture = 1 << 17,
UpdatedBufferedTimeRanges = 1 << 18,
UpdatedSeekableTimeRanges = 1 << 19,
UpdatedText = 1 << 20,
UpdatedTextureTransform = 1 << 21,
UpdatedTimedMetadata = 1 << 22,
HasVideo = 1 << 24,
HasAudio = 1 << 25,
HasText = 1 << 26,
HasMetadata = 1 << 27,
HasVariants = 1 << 28,
Failed = 1 << 31
}
[Flags]
internal enum AVPPlayerFlags : int
{
None = 0,
Looping = 1 << 0,
Muted = 1 << 1,
AllowExternalPlayback = 1 << 2,
ResumePlayback = 1 << 16, // iOS only, resumes playback after audio session route change
Dirty = 1 << 31
}
internal enum AVPPlayerExternalPlaybackVideoGravity : int
{
Resize,
ResizeAspect,
ResizeAspectFill
};
[StructLayout(LayoutKind.Sequential)]
internal struct AVPPlayerSize
{
internal float width;
internal float height;
public static readonly AVPPlayerSize Zero = new ()
{
width = 0.0f,
height = 0.0f
};
}
[StructLayout(LayoutKind.Sequential)]
internal struct AVPAffineTransform
{
internal float a;
internal float b;
internal float c;
internal float d;
internal float tx;
internal float ty;
public static readonly AVPAffineTransform Identity = new()
{
a = 1.0f,
b = 0.0f,
c = 0.0f,
d = 1.0f,
tx = 0.0f,
ty = 0.0f
};
public override string ToString()
{
return $"{{ {a}, {b}, {c}, {d}, {tx}, {ty} }}";
}
}
[Flags]
internal enum AVPPlayerAssetFlags : int
{
None = 0,
CompatibleWithAirPlay = 1 << 0,
};
[StructLayout(LayoutKind.Sequential)]
internal struct AVPPlayerAssetInfo
{
internal double duration;
internal AVPPlayerSize dimensions;
internal float frameRate;
internal int videoTrackCount;
internal int audioTrackCount;
internal int textTrackCount;
internal int variantCount;
internal AVPPlayerAssetFlags flags;
}
[Flags]
internal enum AVPPlayerTrackFlags: int
{
Default = 1 << 0,
}
internal enum AVPPlayerVideoTrackStereoMode: int
{
Unknown = -1,
Monoscopic,
StereoscopicTopBottom,
StereoscopicLeftRight,
StereoscopicCustom,
StereoscopicRightLeft,
StereoscopicMultiviewLeftPrimary,
StereoscopicMultiviewRightPrimary,
}
[Flags]
internal enum AVPPlayerVideoTrackFlags: int
{
HasAlpha = 1 << 0,
}
[StructLayout(LayoutKind.Sequential)]
internal struct AVPPlayerVideoTrackInfo
{
[MarshalAs(UnmanagedType.LPWStr)] internal string name;
[MarshalAs(UnmanagedType.LPWStr)] internal string language;
internal int trackId;
internal float estimatedDataRate;
internal uint codecSubtype;
internal AVPPlayerTrackFlags flags;
internal AVPPlayerSize dimensions;
internal float frameRate;
internal AVPAffineTransform transform;
internal AVPPlayerVideoTrackStereoMode stereoMode;
internal int bitsPerComponent;
internal AVPPlayerVideoTrackFlags videoTrackFlags;
internal Matrix4x4 yCbCrTransform;
public static readonly AVPPlayerVideoTrackInfo Default = new()
{
name = null,
language = null,
trackId = -1,
estimatedDataRate = 0,
codecSubtype = 0,
flags = 0,
dimensions = AVPPlayerSize.Zero,
frameRate = 0.0f,
transform = AVPAffineTransform.Identity,
stereoMode = AVPPlayerVideoTrackStereoMode.Unknown,
bitsPerComponent = 0,
videoTrackFlags = 0,
yCbCrTransform = Matrix4x4.identity
};
}
[StructLayout(LayoutKind.Sequential)]
internal struct AVPPlayerAudioTrackInfo
{
[MarshalAs(UnmanagedType.LPWStr)] internal string name;
[MarshalAs(UnmanagedType.LPWStr)] internal string language;
internal int trackId;
internal float estimatedDataRate;
internal uint codecSubtype;
internal AVPPlayerTrackFlags flags;
internal double sampleRate;
internal uint channelCount;
internal uint channelLayoutTag;
internal AudioChannelMaskFlags channelBitmap;
public static readonly AVPPlayerAudioTrackInfo Default = new()
{
name = null,
language = null,
trackId = -1,
estimatedDataRate = 0,
codecSubtype = 0,
flags = 0,
sampleRate = 0.0,
channelCount = 0,
channelLayoutTag = 0,
channelBitmap = AudioChannelMaskFlags.Unspecified
};
}
[StructLayout(LayoutKind.Sequential)]
internal struct AVPPlayerTextTrackInfo
{
[MarshalAs(UnmanagedType.LPWStr)] internal string name;
[MarshalAs(UnmanagedType.LPWStr)] internal string language;
internal int trackId;
internal float estimatedDataRate;
internal uint codecSubtype;
internal AVPPlayerTrackFlags flags;
public static readonly AVPPlayerTextTrackInfo Default = new()
{
name = null,
language = null,
trackId = -1,
estimatedDataRate = 0,
codecSubtype = 0,
flags = 0
};
}
internal enum AVPPlayerVideoRange : int
{
SDR,
HLG,
PQ
}
[Flags]
internal enum AVPPlayerVariantFlags: int
{
Default = 1 << 0,
Unsupported = 1 << 1,
}
[StructLayout(LayoutKind.Sequential)]
internal struct AVPPlayerVariantInfo
{
// Video
internal int averageDataRate;
internal int peakDataRate;
internal CodecType videoCodecType;
internal float frameRate;
internal AVPPlayerSize dimensions;
internal AVPPlayerVideoRange videoRange;
// Audio
internal CodecType audioCodecType;
// Flags
internal AVPPlayerVariantFlags flags;
}
[StructLayout(LayoutKind.Sequential)]
internal struct AVPPlayerTimeRange
{
internal double start;
internal double duration;
};
[StructLayout(LayoutKind.Sequential)]
internal struct AVPPlayerState
{
internal AVPPlayerStatus status;
internal double currentTime;
internal double currentDate;
internal int selectedVideoTrack;
internal int selectedAudioTrack;
internal int selectedTextTrack;
internal int bufferedTimeRangesCount;
internal int seekableTimeRangesCount;
internal int audioCaptureBufferedSamplesCount;
internal int selectedVariant;
}
internal enum AVPPlayerTextureFormat: int
{
Unknown,
BGRA8,
R8,
RG8,
BC1,
BC3,
BC4,
BC5,
BC7,
BGR10A2,
R16,
RG16,
BGR10XR,
RGBA16Float,
AndroidOES,
}
[StructLayout(LayoutKind.Sequential)]
internal struct AVPPlayerTexturePlane
{
internal IntPtr plane;
internal int width;
internal int height;
internal AVPPlayerTextureFormat textureFormat;
}
[Flags]
internal enum AVPPlayerTextureFlags: int
{
None = 0,
Flipped = 1 << 0,
Linear = 1 << 1,
Mipmapped = 1 << 2,
YCbCr = 1 << 3,
}
internal enum AVPPlayerTextureYCbCrMatrix: int
{
Identity,
ITU_R_601,
ITU_R_709,
}
[StructLayout(LayoutKind.Sequential)]
internal struct AVPPlayerTexture
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst=4)]
internal AVPPlayerTexturePlane[] planes;
internal long itemTime;
internal int frameCounter;
internal int planeCount;
internal AVPPlayerTextureFlags flags;
internal AVPPlayerTextureYCbCrMatrix YCbCrMatrix;
}
[StructLayout(LayoutKind.Sequential)]
internal struct AVPPlayerText
{
internal IntPtr buffer;
internal long itemTime;
internal int length;
internal int sequence;
}
[StructLayout(LayoutKind.Sequential)]
internal struct AVPPlayerTimedMetadata
{
internal IntPtr buffer;
internal long itemTime;
internal int length;
}
internal enum AVPPlayerTrackType : int
{
Video,
Audio,
Text
}
internal static string GetPluginVersion()
{
return System.Runtime.InteropServices.Marshal.PtrToStringAnsi(AVPPluginGetVersionStringPointer());
}
#if AVPRO_VIDEO_PLATFORMMEDIAPLAYER_IPHONE
#if UNITY_2022_1_OR_NEWER
[DllImport(PluginName)]
internal static extern void AVPUnityRegisterPlugin(IntPtr fn);
delegate void UnityRegisterPluginDelegate(IntPtr loadFn, IntPtr unloadFn);
#if UNITY_6000_0_OR_NEWER
private const string UnityRegisterPluginEntryPoint = "UnityRegisterPlugin";
#else
private const string UnityRegisterPluginEntryPoint = "UnityRegisterRenderingPluginV5";
#endif
[DllImport(PluginName, EntryPoint = UnityRegisterPluginEntryPoint)]
[AOT.MonoPInvokeCallback(typeof(UnityRegisterPluginDelegate))]
internal static extern void UnityRegisterPlugin(IntPtr loadFn, IntPtr unloadFn);
internal static void AVPPluginBootstrap()
{
UnityRegisterPluginDelegate unityRegisterPluginDelegate = UnityRegisterPlugin;
IntPtr pFn = Marshal.GetFunctionPointerForDelegate(unityRegisterPluginDelegate);
AVPUnityRegisterPlugin(pFn);
}
#else
[DllImport(PluginName)]
internal static extern void AVPPluginBootstrap();
#endif
#elif AVPRO_VIDEO_PLATFORMMEDIAPLAYER_ANDROID
internal static void AVPPluginBootstrap()
{
AndroidJavaClass activityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
if (activityClass != null)
{
AndroidJavaObject activityContext = activityClass.GetStatic<AndroidJavaObject>("currentActivity");
if (activityContext != null)
{
AndroidJavaObject avProVideoManager = new AndroidJavaObject("com.renderheads.AVPro.Video.Manager");
if (avProVideoManager != null)
{
avProVideoManager.CallStatic("SetContext", activityContext);
}
}
}
// TODO: Handle failure?
}
#elif AVPRO_VIDEO_PLATFORMMEDIAPLAYER_OPENHARMONY
internal static void AVPPluginBootstrap()
{
Debug.Log("UNITY_OPENHARMONY: Calling Bootstrap");
OpenHarmonyJSClass openHarmonyJSClass = new OpenHarmonyJSClass("Manager");
openHarmonyJSClass.CallStatic( "Bootstrap" );
}
#endif
[DllImport(PluginName)]
private static extern IntPtr AVPPluginGetVersionStringPointer();
[DllImport(PluginName)]
internal static extern IntPtr AVPPluginGetRenderEventFunction();
[DllImport(PluginName)]
internal static extern IntPtr AVPPluginMakePlayer(AVPPlayerSettings settings);
[DllImport(PluginName)]
internal static extern void AVPPlayerRelease(IntPtr player);
[DllImport(PluginName)]
internal static extern AVPPlayerFeatureFlags AVPPlayerGetSupportedFeatures(IntPtr player);
[DllImport(PluginName)]
internal static extern void AVPPlayerUpdate(IntPtr _player);
[DllImport(PluginName)]
internal static extern void AVPPlayerGetState(IntPtr player, ref AVPPlayerState state);
[DllImport(PluginName)]
internal static extern void AVPPlayerSetFlags(IntPtr player, int flags);
[DllImport(PluginName)]
internal static extern void AVPPlayerGetAssetInfo(IntPtr player, ref AVPPlayerAssetInfo info);
[DllImport(PluginName)]
internal static extern void AVPPlayerGetVideoTrackInfo(IntPtr player, int index, ref AVPPlayerVideoTrackInfo info);
[DllImport(PluginName)]
internal static extern void AVPPlayerGetAudioTrackInfo(IntPtr player, int index, ref AVPPlayerAudioTrackInfo info);
[DllImport(PluginName)]
internal static extern void AVPPlayerGetTextTrackInfo(IntPtr player, int index, ref AVPPlayerTextTrackInfo info);
[DllImport( PluginName )]
internal static extern void AVPPlayerGetVariantInfo(IntPtr player, int index, ref AVPPlayerVariantInfo info);
[DllImport( PluginName )]
internal static extern void AVPPlayerSelectVariant(IntPtr player, int index);
[DllImport(PluginName)]
internal static extern void AVPPlayerGetBufferedTimeRanges(IntPtr player, AVPPlayerTimeRange[] ranges, int count);
[DllImport(PluginName)]
internal static extern void AVPPlayerGetSeekableTimeRanges(IntPtr player, AVPPlayerTimeRange[] ranges, int count);
[DllImport(PluginName)]
internal static extern void AVPPlayerGetTexture(IntPtr player, ref AVPPlayerTexture texture);
[DllImport(PluginName)]
internal static extern void AVPPlayerGetText(IntPtr player, ref AVPPlayerText text);
[DllImport(PluginName)]
internal static extern void AVPPlayerGetTimedMetadata(IntPtr player, ref AVPPlayerTimedMetadata timedMetadata);
[DllImport(PluginName)]
internal static extern void AVPPlayerSetPlayerSettings(IntPtr player, AVPPlayerSettings settings);
[DllImport(PluginName)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool AVPPlayerOpenURL(IntPtr player, string url, string headers, AVPPlayerOpenOptions options);
[DllImport(PluginName)]
internal static extern void AVPPlayerClose(IntPtr player);
[DllImport(PluginName)]
internal static extern int AVPPlayerGetAudio(IntPtr player, float[] buffer, int length);
[DllImport(PluginName)]
internal static extern void AVPPlayerSetAudioHeadRotation(IntPtr _player, float[] rotation);
[DllImport(PluginName)]
internal static extern void AVPPlayerSetPositionTrackingEnabled(IntPtr _player, bool enabled);
[DllImport(PluginName)]
internal static extern void AVPPlayerSetAudioFocusEnabled(IntPtr _player, bool enabled);
[DllImport(PluginName)]
internal static extern void AVPPlayerSetAudioFocusProperties(IntPtr _player, float offFocusLevel, float widthDegrees);
[DllImport(PluginName)]
internal static extern void AVPPlayerSetAudioFocusRotation(IntPtr _player, float[] rotation);
[DllImport(PluginName)]
internal static extern void AVPPlayerResetAudioFocus(IntPtr _player);
[DllImport(PluginName)]
internal static extern void AVPPlayerSetRate(IntPtr player, float rate);
[DllImport(PluginName)]
internal static extern void AVPPlayerSetVolume(IntPtr player, float volume);
[DllImport(PluginName)]
internal static extern void AVPPlayerSetExternalPlaybackVideoGravity(IntPtr player, AVPPlayerExternalPlaybackVideoGravity gravity);
[DllImport(PluginName)]
internal static extern void AVPPlayerSeek(IntPtr player, double toTime, double toleranceBefore, double toleranceAfter);
[DllImport(PluginName)]
internal static extern void AVPPlayerSetKeyServerAuthToken(IntPtr player, string token);
[DllImport(PluginName)]
internal static extern void AVPPlayerSetKeyServerURL(IntPtr player, string url);
[DllImport(PluginName)]
internal static extern void AVPPlayerSetDecryptionKey(IntPtr player, byte[] key, int length);
[DllImport(PluginName)]
[return: MarshalAs(UnmanagedType.I1)]
internal static extern bool AVPPlayerSetTrack(IntPtr player, AVPPlayerTrackType type, int index);
public struct MediaCachingOptions
{
public double minimumRequiredBitRate;
public float minimumRequiredResolution_width;
public float minimumRequiredResolution_height;
public string title;
public IntPtr artwork;
public int artworkLength;
}
[DllImport(PluginName)]
public static extern void AVPPlayerCacheMediaForURL(IntPtr player, string url, string headers, MediaCachingOptions options);
[DllImport(PluginName)]
public static extern void AVPPlayerCancelDownloadOfMediaForURL(IntPtr player, string url);
[DllImport(PluginName)]
public static extern void AVPPlayerPauseDownloadOfMediaForURL(IntPtr player, string url);
[DllImport(PluginName)]
public static extern void AVPPlayerResumeDownloadOfMediaForURL(IntPtr player, string url);
[DllImport(PluginName)]
public static extern void AVPPlayerRemoveCachedMediaForURL(IntPtr player, string url);
[DllImport(PluginName)]
public static extern int AVPPlayerGetCachedMediaStatusForURL(IntPtr player, string url, ref float progress);
}
}
}
#endif

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//-----------------------------------------------------------------------------
// Copyright 2015-2024 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
#if UNITY_2017_2_OR_NEWER && (UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || (!UNITY_EDITOR && (UNITY_IOS || UNITY_TVOS || UNITY_VISIONOS || UNITY_ANDROID || UNITY_OPENHARMONY)))
using System;
using System.Runtime.InteropServices;
using UnityEngine;
namespace RenderHeads.Media.AVProVideo
{
internal static class PlatformMediaPlayerExtensions
{
// AVPPlayerStatus
internal static bool IsReadyToPlay(this PlatformMediaPlayer.Native.AVPPlayerStatus status)
{
return (status & PlatformMediaPlayer.Native.AVPPlayerStatus.ReadyToPlay) == PlatformMediaPlayer.Native.AVPPlayerStatus.ReadyToPlay;
}
internal static bool IsPlaying(this PlatformMediaPlayer.Native.AVPPlayerStatus status)
{
return (status & PlatformMediaPlayer.Native.AVPPlayerStatus.Playing) == PlatformMediaPlayer.Native.AVPPlayerStatus.Playing;
}
internal static bool IsPaused(this PlatformMediaPlayer.Native.AVPPlayerStatus status)
{
return (status & PlatformMediaPlayer.Native.AVPPlayerStatus.Paused) == PlatformMediaPlayer.Native.AVPPlayerStatus.Paused;
}
internal static bool IsFinished(this PlatformMediaPlayer.Native.AVPPlayerStatus status)
{
return (status & PlatformMediaPlayer.Native.AVPPlayerStatus.Finished) == PlatformMediaPlayer.Native.AVPPlayerStatus.Finished;
}
internal static bool IsSeeking(this PlatformMediaPlayer.Native.AVPPlayerStatus status)
{
return (status & PlatformMediaPlayer.Native.AVPPlayerStatus.Seeking) == PlatformMediaPlayer.Native.AVPPlayerStatus.Seeking;
}
internal static bool IsBuffering(this PlatformMediaPlayer.Native.AVPPlayerStatus status)
{
return (status & PlatformMediaPlayer.Native.AVPPlayerStatus.Buffering) == PlatformMediaPlayer.Native.AVPPlayerStatus.Buffering;
}
internal static bool IsStalled(this PlatformMediaPlayer.Native.AVPPlayerStatus status)
{
return (status & PlatformMediaPlayer.Native.AVPPlayerStatus.Stalled) == PlatformMediaPlayer.Native.AVPPlayerStatus.Stalled;
}
internal static bool IsExternalPlaybackActive(this PlatformMediaPlayer.Native.AVPPlayerStatus status)
{
return (status & PlatformMediaPlayer.Native.AVPPlayerStatus.ExternalPlaybackActive) == PlatformMediaPlayer.Native.AVPPlayerStatus.ExternalPlaybackActive;
}
internal static bool IsCached(this PlatformMediaPlayer.Native.AVPPlayerStatus status)
{
return (status & PlatformMediaPlayer.Native.AVPPlayerStatus.Cached) == PlatformMediaPlayer.Native.AVPPlayerStatus.Cached;
}
internal static bool HasFinishedSeeking(this PlatformMediaPlayer.Native.AVPPlayerStatus status)
{
return (status & PlatformMediaPlayer.Native.AVPPlayerStatus.FinishedSeeking) == PlatformMediaPlayer.Native.AVPPlayerStatus.FinishedSeeking;
}
internal static bool HasUpdatedAssetInfo(this PlatformMediaPlayer.Native.AVPPlayerStatus status)
{
return (status & PlatformMediaPlayer.Native.AVPPlayerStatus.UpdatedAssetInfo) == PlatformMediaPlayer.Native.AVPPlayerStatus.UpdatedAssetInfo;
}
internal static bool HasUpdatedTexture(this PlatformMediaPlayer.Native.AVPPlayerStatus status)
{
return (status & PlatformMediaPlayer.Native.AVPPlayerStatus.UpdatedTexture) == PlatformMediaPlayer.Native.AVPPlayerStatus.UpdatedTexture;
}
internal static bool HasUpdatedTextureTransform(this PlatformMediaPlayer.Native.AVPPlayerStatus status)
{
return (status & PlatformMediaPlayer.Native.AVPPlayerStatus.UpdatedTextureTransform) == PlatformMediaPlayer.Native.AVPPlayerStatus.UpdatedTextureTransform;
}
internal static bool HasUpdatedBufferedTimeRanges(this PlatformMediaPlayer.Native.AVPPlayerStatus status)
{
return (status & PlatformMediaPlayer.Native.AVPPlayerStatus.UpdatedBufferedTimeRanges) == PlatformMediaPlayer.Native.AVPPlayerStatus.UpdatedBufferedTimeRanges;
}
internal static bool HasUpdatedSeekableTimeRanges(this PlatformMediaPlayer.Native.AVPPlayerStatus status)
{
return (status & PlatformMediaPlayer.Native.AVPPlayerStatus.UpdatedSeekableTimeRanges) == PlatformMediaPlayer.Native.AVPPlayerStatus.UpdatedSeekableTimeRanges;
}
internal static bool HasUpdatedText(this PlatformMediaPlayer.Native.AVPPlayerStatus status)
{
return (status & PlatformMediaPlayer.Native.AVPPlayerStatus.UpdatedText) == PlatformMediaPlayer.Native.AVPPlayerStatus.UpdatedText;
}
internal static bool HasUpdatedTimedMetaData(this PlatformMediaPlayer.Native.AVPPlayerStatus status)
{
return (status & PlatformMediaPlayer.Native.AVPPlayerStatus.UpdatedTimedMetadata) == PlatformMediaPlayer.Native.AVPPlayerStatus.UpdatedTimedMetadata;
}
internal static bool HasVideo(this PlatformMediaPlayer.Native.AVPPlayerStatus status)
{
return (status & PlatformMediaPlayer.Native.AVPPlayerStatus.HasVideo) == PlatformMediaPlayer.Native.AVPPlayerStatus.HasVideo;
}
internal static bool HasAudio(this PlatformMediaPlayer.Native.AVPPlayerStatus status)
{
return (status & PlatformMediaPlayer.Native.AVPPlayerStatus.HasAudio) == PlatformMediaPlayer.Native.AVPPlayerStatus.HasAudio;
}
internal static bool HasText(this PlatformMediaPlayer.Native.AVPPlayerStatus status)
{
return (status & PlatformMediaPlayer.Native.AVPPlayerStatus.HasText) == PlatformMediaPlayer.Native.AVPPlayerStatus.HasText;
}
internal static bool HasMetadata(this PlatformMediaPlayer.Native.AVPPlayerStatus status)
{
return (status & PlatformMediaPlayer.Native.AVPPlayerStatus.HasMetadata) == PlatformMediaPlayer.Native.AVPPlayerStatus.HasMetadata;
}
internal static bool HasFailed(this PlatformMediaPlayer.Native.AVPPlayerStatus status)
{
return (status & PlatformMediaPlayer.Native.AVPPlayerStatus.Failed) == PlatformMediaPlayer.Native.AVPPlayerStatus.Failed;
}
internal static bool HasVariants(this PlatformMediaPlayer.Native.AVPPlayerStatus status)
{
return (status & PlatformMediaPlayer.Native.AVPPlayerStatus.HasVariants) == PlatformMediaPlayer.Native.AVPPlayerStatus.HasVariants;
}
// AVPPlayerFlags
internal static bool IsLooping(this PlatformMediaPlayer.Native.AVPPlayerFlags flags)
{
return (flags & PlatformMediaPlayer.Native.AVPPlayerFlags.Looping) == PlatformMediaPlayer.Native.AVPPlayerFlags.Looping;
}
internal static PlatformMediaPlayer.Native.AVPPlayerFlags SetLooping(this PlatformMediaPlayer.Native.AVPPlayerFlags flags, bool b)
{
if (flags.IsLooping() ^ b)
{
flags = (b ? flags | PlatformMediaPlayer.Native.AVPPlayerFlags.Looping
: flags & ~PlatformMediaPlayer.Native.AVPPlayerFlags.Looping) | PlatformMediaPlayer.Native.AVPPlayerFlags.Dirty;
}
return flags;
}
internal static bool IsMuted(this PlatformMediaPlayer.Native.AVPPlayerFlags flags)
{
return (flags & PlatformMediaPlayer.Native.AVPPlayerFlags.Muted) == PlatformMediaPlayer.Native.AVPPlayerFlags.Muted;
}
internal static PlatformMediaPlayer.Native.AVPPlayerFlags SetMuted(this PlatformMediaPlayer.Native.AVPPlayerFlags flags, bool b)
{
if (flags.IsMuted() ^ b)
{
flags = (b ? flags | PlatformMediaPlayer.Native.AVPPlayerFlags.Muted
: flags & ~PlatformMediaPlayer.Native.AVPPlayerFlags.Muted) | PlatformMediaPlayer.Native.AVPPlayerFlags.Dirty;
}
return flags;
}
internal static bool IsExternalPlaybackAllowed(this PlatformMediaPlayer.Native.AVPPlayerFlags flags)
{
return (flags & PlatformMediaPlayer.Native.AVPPlayerFlags.AllowExternalPlayback) == PlatformMediaPlayer.Native.AVPPlayerFlags.AllowExternalPlayback;
}
internal static PlatformMediaPlayer.Native.AVPPlayerFlags SetAllowExternalPlayback(this PlatformMediaPlayer.Native.AVPPlayerFlags flags, bool b)
{
if (flags.IsExternalPlaybackAllowed() ^ b)
{
flags = (b ? flags | PlatformMediaPlayer.Native.AVPPlayerFlags.AllowExternalPlayback
: flags & ~PlatformMediaPlayer.Native.AVPPlayerFlags.AllowExternalPlayback) | PlatformMediaPlayer.Native.AVPPlayerFlags.Dirty;
}
return flags;
}
internal static bool ResumePlayback(this PlatformMediaPlayer.Native.AVPPlayerFlags flags)
{
return (flags & PlatformMediaPlayer.Native.AVPPlayerFlags.ResumePlayback) == PlatformMediaPlayer.Native.AVPPlayerFlags.ResumePlayback;
}
internal static PlatformMediaPlayer.Native.AVPPlayerFlags SetResumePlayback(this PlatformMediaPlayer.Native.AVPPlayerFlags flags, bool b)
{
if (flags.ResumePlayback() ^ b)
{
flags = (b ? flags | PlatformMediaPlayer.Native.AVPPlayerFlags.ResumePlayback
: flags & ~PlatformMediaPlayer.Native.AVPPlayerFlags.ResumePlayback) | PlatformMediaPlayer.Native.AVPPlayerFlags.Dirty;
}
return flags;
}
internal static bool IsDirty(this PlatformMediaPlayer.Native.AVPPlayerFlags flags)
{
return (flags & PlatformMediaPlayer.Native.AVPPlayerFlags.Dirty) == PlatformMediaPlayer.Native.AVPPlayerFlags.Dirty;
}
internal static PlatformMediaPlayer.Native.AVPPlayerFlags SetDirty(this PlatformMediaPlayer.Native.AVPPlayerFlags flags, bool b)
{
if (flags.IsDirty() ^ b)
{
flags = b ? flags | PlatformMediaPlayer.Native.AVPPlayerFlags.Dirty : flags & ~PlatformMediaPlayer.Native.AVPPlayerFlags.Dirty;
}
return flags;
}
// MARK: AVPPlayerAssetFlags
internal static bool IsCompatibleWithAirPlay(this PlatformMediaPlayer.Native.AVPPlayerAssetFlags flags)
{
return (flags & PlatformMediaPlayer.Native.AVPPlayerAssetFlags.CompatibleWithAirPlay) == PlatformMediaPlayer.Native.AVPPlayerAssetFlags.CompatibleWithAirPlay;
}
// MARK: AVPPlayerTrackFlags
internal static bool IsDefault(this PlatformMediaPlayer.Native.AVPPlayerTrackFlags flags)
{
return (flags & PlatformMediaPlayer.Native.AVPPlayerTrackFlags.Default) == PlatformMediaPlayer.Native.AVPPlayerTrackFlags.Default;
}
// AVPPlayerTextureFlags
internal static bool IsFlipped(this PlatformMediaPlayer.Native.AVPPlayerTextureFlags flags)
{
return (flags & PlatformMediaPlayer.Native.AVPPlayerTextureFlags.Flipped) == PlatformMediaPlayer.Native.AVPPlayerTextureFlags.Flipped;
}
internal static bool IsLinear(this PlatformMediaPlayer.Native.AVPPlayerTextureFlags flags)
{
return (flags & PlatformMediaPlayer.Native.AVPPlayerTextureFlags.Linear) == PlatformMediaPlayer.Native.AVPPlayerTextureFlags.Linear;
}
internal static bool IsMipmapped(this PlatformMediaPlayer.Native.AVPPlayerTextureFlags flags)
{
return (flags & PlatformMediaPlayer.Native.AVPPlayerTextureFlags.Mipmapped) == PlatformMediaPlayer.Native.AVPPlayerTextureFlags.Mipmapped;
}
}
}
#endif

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//#define AVPRO_WEBGL_USE_RENDERTEXTURE
// NOTE: We only allow this script to compile in editor so we can easily check for compilation issues
#if (UNITY_EDITOR || UNITY_WEBGL)
using UnityEngine;
using System;
using System.Text;
using System.Runtime.InteropServices;
//-----------------------------------------------------------------------------
// Copyright 2015-2021 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProVideo
{
/// <summary>
/// WebGL implementation of BaseMediaPlayer
/// </summary>
public sealed class WebGLMediaPlayer : BaseMediaPlayer
{
//private enum AVPPlayerStatus
//{
// Unknown,
// ReadyToPlay,
// Playing,
// Finished,
// Seeking,
// Failed
//}
[DllImport("__Internal")]
private static extern bool AVPPlayerInsertVideoElement(string path, int[] idValues, int externalLibrary);
[DllImport("__Internal")]
private static extern int AVPPlayerWidth(int player);
[DllImport("__Internal")]
private static extern int AVPPlayerHeight(int player);
[DllImport("__Internal")]
private static extern int AVPPlayerGetLastError(int player);
[DllImport("__Internal")]
private static extern int AVPPlayerGetVideoTrackCount(int player);
[DllImport("__Internal")]
private static extern int AVPPlayerGetAudioTrackCount(int player);
[DllImport("__Internal")]
private static extern int AVPPlayerGetTextTrackCount(int player);
[DllImport("__Internal")]
private static extern bool AVPPlayerSetActiveVideoTrack(int player, int trackId);
[DllImport("__Internal")]
private static extern bool AVPPlayerSetActiveAudioTrack(int player, int trackId);
[DllImport("__Internal")]
private static extern bool AVPPlayerSetActiveTextTrack(int player, int trackId);
[DllImport("__Internal")]
private static extern void AVPPlayerClose(int player);
[DllImport("__Internal")]
private static extern bool AVPPlayerReady(int player);
[DllImport("__Internal")]
private static extern void AVPPlayerSetLooping(int player, bool loop);
[DllImport("__Internal")]
private static extern bool AVPPlayerIsLooping(int player);
[DllImport("__Internal")]
private static extern bool AVPPlayerIsSeeking(int player);
[DllImport("__Internal")]
private static extern bool AVPPlayerIsPlaying(int player);
[DllImport("__Internal")]
private static extern bool AVPPlayerIsPaused(int player);
[DllImport("__Internal")]
private static extern bool AVPPlayerIsFinished(int player);
[DllImport("__Internal")]
private static extern bool AVPPlayerIsBuffering(int player);
[DllImport("__Internal")]
private static extern bool AVPPlayerIsPlaybackStalled(int player);
[DllImport("__Internal")]
private static extern bool AVPPlayerPlay(int player);
[DllImport("__Internal")]
private static extern void AVPPlayerPause(int player);
[DllImport("__Internal")]
private static extern void AVPPlayerSeekToTime(int player, double time, bool fast);
[DllImport("__Internal")]
private static extern double AVPPlayerGetCurrentTime(int player);
[DllImport("__Internal")]
private static extern float AVPPlayerGetDuration(int player);
[DllImport("__Internal")]
private static extern float AVPPlayerGetPlaybackRate(int player);
[DllImport("__Internal")]
private static extern void AVPPlayerSetPlaybackRate(int player, float rate);
[DllImport("__Internal")]
private static extern void AVPPlayerSetMuted(int player, bool muted);
[DllImport("__Internal")]
private static extern bool AVPPlayerIsMuted(int player);
[DllImport("__Internal")]
private static extern float AVPPlayerGetVolume(int player);
[DllImport("__Internal")]
private static extern void AVPPlayerSetVolume(int player, float volume);
[DllImport("__Internal")]
private static extern bool AVPPlayerHasVideo(int player);
[DllImport("__Internal")]
private static extern bool AVPPlayerHasAudio(int player);
[DllImport("__Internal")]
private static extern void AVPPlayerCreateVideoTexture(int textureId);
[DllImport("__Internal")]
private static extern void AVPPlayerDestroyVideoTexture(int textureId);
[DllImport("__Internal")]
private static extern void AVPPlayerFetchVideoTexture(int player, IntPtr texture, bool init);
[DllImport("__Internal")]
private static extern int AVPPlayerGetDecodedFrameCount(int player);
[DllImport("__Internal")]
private static extern bool AVPPlayerSupportedDecodedFrameCount(int player);
[DllImport("__Internal")]
private static extern bool AVPPlayerHasMetadata(int player);
[DllImport("__Internal")]
private static extern int AVPPlayerUpdatePlayerIndex(int id);
[DllImport("__Internal")]
private static extern int AVPPlayerGetNumBufferedTimeRanges(int id);
[DllImport("__Internal")]
private static extern double AVPPlayerGetTimeRangeStart(int id, int timeRangeIndex);
[DllImport("__Internal")]
private static extern double AVPPlayerGetTimeRangeEnd(int id, int timeRangeIndex);
[DllImport("__Internal")]
private static extern string AVPPlayerGetVideoTrackName(int player, int trackIndex);
[DllImport("__Internal")]
private static extern string AVPPlayerGetAudioTrackName(int player, int trackIndex);
[DllImport("__Internal")]
private static extern string AVPPlayerGetTextTrackName(int player, int trackIndex);
[DllImport("__Internal")]
private static extern string AVPPlayerGetVideoTrackLanguage(int player, int trackIndex);
[DllImport("__Internal")]
private static extern string AVPPlayerGetAudioTrackLanguage(int player, int trackIndex);
[DllImport("__Internal")]
private static extern string AVPPlayerGetTextTrackLanguage(int player, int trackIndex);
[DllImport("__Internal")]
private static extern bool AVPPlayerIsVideoTrackActive(int player, int trackIndex);
[DllImport("__Internal")]
private static extern bool AVPPlayerIsAudioTrackActive(int player, int trackIndex);
[DllImport("__Internal")]
private static extern bool AVPPlayerIsTextTrackActive(int player, int trackIndex);
private WebGL.ExternalLibrary _externalLibrary = WebGL.ExternalLibrary.None;
private int _playerIndex = -1;
private int _playerID = -1;
#if AVPRO_WEBGL_USE_RENDERTEXTURE
private RenderTexture _texture = null;
#else
private Texture2D _texture = null;
#endif
private int _width = 0;
private int _height = 0;
private int _cachedVideoTrackCount = 0;
private int _cachedAudioTrackCount = 0;
private int _cachedTextTrackCount = 0;
private bool _isDirtyVideoTracks = false;
private bool _isDirtyAudioTracks = false;
private bool _isDirtyTextTracks = false;
private bool _useTextureMips = false;
private System.IntPtr _cachedTextureNativePtr = System.IntPtr.Zero;
private static bool _isWebGL1 = false;
public static bool InitialisePlatform()
{
#if UNITY_2023_1_OR_NEWER
_isWebGL1 = false;
#else
_isWebGL1 = (SystemInfo.graphicsDeviceType == UnityEngine.Rendering.GraphicsDeviceType.OpenGLES2);
#endif
return true;
}
public WebGLMediaPlayer(MediaPlayer.OptionsWebGL options)
{
SetOptions(options);
}
public void SetOptions(MediaPlayer.OptionsWebGL options)
{
_externalLibrary = options.externalLibrary;
_useTextureMips = options.useTextureMips;
}
public override string GetVersion()
{
return "3.1.0";
}
public override string GetExpectedVersion()
{
return GetVersion();
}
public override bool OpenMedia(string path, long offset, string httpHeader, MediaHints mediaHints, int forceFileFormat = 0, bool startWithHighestBitrate = false)
{
bool result = false;
if (path.StartsWith("http://") ||
path.StartsWith("https://") ||
path.StartsWith("file://") ||
path.StartsWith("blob:") ||
path.StartsWith("chrome-extension://"))
{
int[] idValues = new int[2];
idValues[0] = -1;
AVPPlayerInsertVideoElement(path, idValues, (int)_externalLibrary);
{
int playerIndex = idValues[0];
_playerID = idValues[1];
if (playerIndex > -1)
{
_playerIndex = playerIndex;
_mediaHints = mediaHints;
result = true;
}
}
}
else
{
Debug.LogError("[AVProVideo] Unknown URL protocol");
}
return result;
}
public override void CloseMedia()
{
if (_playerIndex != -1)
{
Pause();
_width = 0;
_height = 0;
_cachedVideoTrackCount = 0;
_cachedAudioTrackCount = 0;
_cachedTextTrackCount = 0;
_isDirtyVideoTracks = false;
_isDirtyAudioTracks = false;
_isDirtyTextTracks = false;
AVPPlayerClose(_playerIndex);
if (_texture != null)
{
DestroyTexture();
}
_playerIndex = -1;
_playerID = -1;
base.CloseMedia();
}
}
public override bool IsLooping()
{
//Debug.Assert(_player != -1, "no player IsLooping");
bool result = false;
if (_playerIndex != -1)
{
result = AVPPlayerIsLooping(_playerIndex);
}
return result;
}
public override void SetLooping(bool looping)
{
//Debug.Assert(_playerIndex != -1, "no player SetLooping");
AVPPlayerSetLooping(_playerIndex, looping);
}
public override bool HasAudio()
{
//Debug.Assert(_player != -1, "no player HasAudio");
bool result = false;
if (_playerIndex != -1)
{
result = AVPPlayerHasAudio(_playerIndex);
}
return result;
}
public override bool HasVideo()
{
//Debug.Assert(_player != -1, "no player HasVideo");
bool result = false;
if (_playerIndex != -1)
{
result = AVPPlayerHasVideo(_playerIndex);
}
return result;
}
public override bool HasMetaData()
{
//Debug.Assert(_player != -1, "no player HasMetaData");
bool result = false;
if (_playerIndex != -1)
{
result = AVPPlayerHasMetadata(_playerIndex);
}
return result;
}
public override bool CanPlay()
{
//Debug.Assert(_player != -1, "no player CanPlay");
bool result = false;
if (_playerIndex != -1)
{
result = AVPPlayerReady(_playerIndex);
}
return result;
}
public override void Play()
{
// Debug.Assert(_playerIndex != -1, "no player Play");
if (!AVPPlayerPlay(_playerIndex))
{
Debug.LogWarning("[AVProVideo] Browser permission prevented video playback");
}
}
public override void Pause()
{
// Debug.Assert(_playerIndex != -1, "no player Pause");
AVPPlayerPause(_playerIndex);
}
public override void Stop()
{
// Debug.Assert(_playerIndex != -1, "no player Stop");
AVPPlayerPause(_playerIndex);
}
public override void Seek(double time)
{
// Debug.Assert(_playerIndex != -1, "no player Seek");
AVPPlayerSeekToTime(_playerIndex, time, false);
}
public override void SeekFast(double time)
{
// Debug.Assert(_playerIndex != -1, "no player SeekFast");
AVPPlayerSeekToTime(_playerIndex, time, true);
}
public override double GetCurrentTime()
{
//Debug.Assert(_player != -1, "no player GetCurrentTime");
double result = 0.0;
if (_playerIndex != -1)
{
result = AVPPlayerGetCurrentTime(_playerIndex);
}
return result;
}
public override void SetPlaybackRate(float rate)
{
// Debug.Assert(_playerIndex != -1, "no player SetPlaybackRate");
// No HTML implementations allow negative rate yet
rate = Mathf.Clamp(rate, 0.25f, 8f);
AVPPlayerSetPlaybackRate(_playerIndex, rate);
}
public override float GetPlaybackRate()
{
//Debug.Assert(_player != -1, "no player GetPlaybackRate");
float result = 0.0f;
if (_playerIndex != -1)
{
result = AVPPlayerGetPlaybackRate(_playerIndex);
}
return result;
}
public override double GetDuration()
{
//Debug.Assert(_player != -1, "no player GetDuration");
double result = 0.0;
if (_playerIndex != -1)
{
result = AVPPlayerGetDuration(_playerIndex);
}
return result;
}
public override int GetVideoWidth()
{
if (_width == 0)
{
_width = AVPPlayerWidth(_playerIndex);
}
return _width;
}
public override int GetVideoHeight()
{
if (_height == 0)
{
_height = AVPPlayerHeight(_playerIndex);
}
return _height;
}
public override float GetVideoFrameRate()
{
// There is no way in HTML5 yet to get the frame rate of the video
return 0f;
}
public override bool IsSeeking()
{
//Debug.Assert(_player != -1, "no player IsSeeking");
bool result = false;
if (_playerIndex != -1)
{
result = AVPPlayerIsSeeking(_playerIndex);
}
return result;
}
public override bool IsPlaying()
{
//Debug.Assert(_player != -1, "no player IsPlaying");
bool result = false;
if (_playerIndex != -1)
{
result = AVPPlayerIsPlaying(_playerIndex);
}
return result;
}
public override bool IsPaused()
{
//Debug.Assert(_player != -1, "no player IsPaused");
bool result = false;
if (_playerIndex != -1)
{
result = AVPPlayerIsPaused(_playerIndex);
}
return result;
}
public override bool IsFinished()
{
//Debug.Assert(_player != -1, "no player IsFinished");
bool result = false;
if (_playerIndex != -1)
{
result = AVPPlayerIsFinished(_playerIndex);
}
return result;
}
public override bool IsBuffering()
{
//Debug.Assert(_player != -1, "no player IsBuffering");
bool result = false;
if (_playerIndex != -1)
{
result = AVPPlayerIsBuffering(_playerIndex);
}
return result;
}
public override Texture GetTexture( int index )
{
return _texture;
}
public override int GetTextureFrameCount()
{
//Debug.Assert(_player != -1, "no player GetTextureFrameCount");
int result = 0;
if (_playerIndex != -1)
{
result = AVPPlayerGetDecodedFrameCount(_playerIndex);
}
return result;
}
internal override StereoPacking InternalGetTextureStereoPacking()
{
return StereoPacking.Unknown;
}
public override bool SupportsTextureFrameCount()
{
bool result = false;
if (_playerIndex != -1)
{
result = AVPPlayerSupportedDecodedFrameCount(_playerIndex);
}
return result;
}
public override bool RequiresVerticalFlip()
{
return true;
}
public override bool IsMuted()
{
//Debug.Assert(_player != -1, "no player IsMuted");
bool result = false;
if (_playerIndex != -1)
{
result = AVPPlayerIsMuted(_playerIndex);
}
return result;
}
public override void MuteAudio(bool bMute)
{
// Debug.Assert(_playerIndex != -1, "no player MuteAudio");
AVPPlayerSetMuted(_playerIndex, bMute);
}
public override void SetVolume(float volume)
{
// Debug.Assert(_playerIndex != -1, "no player SetVolume");
AVPPlayerSetVolume(_playerIndex, volume);
}
public override float GetVolume()
{
//Debug.Assert(_player != -1, "no player GetVolume");
float result = 0.0f;
if (_playerIndex != -1)
{
result = AVPPlayerGetVolume(_playerIndex);
}
return result;
}
public override void Render()
{
}
private void UpdateLastErrorCode()
{
var code = AVPPlayerGetLastError(_playerIndex);
switch(code){
case 0:
_lastError = ErrorCode.None;
break;
case 1:
_lastError = ErrorCode.LoadFailed;
break;
case 2:
_lastError = ErrorCode.LoadFailed;
break;
case 3:
_lastError = ErrorCode.DecodeFailed;
break;
case 4:
_lastError = ErrorCode.LoadFailed;
break;
default:
break;
}
}
private bool IsMipMapGenerationSupported(int videoWidth, int videoHeight)
{
if (!_isWebGL1 || (Mathf.IsPowerOfTwo(videoWidth) && Mathf.IsPowerOfTwo(videoHeight)))
{
// Mip generation only supported in WebGL 2.0, or WebGL 1.0 when using power-of-two textures
return true;
}
return false;
}
private void CreateTexture()
{
//Debug.Log("creating texture " + _width + " X " + _height);
#if AVPRO_WEBGL_USE_RENDERTEXTURE
_texture = new RenderTexture(_width, _height, 0, RenderTextureFormat.Default);
_texture.autoGenerateMips = false;
_texture.useMipMap = (_useTextureMips && IsMipMapGenerationSupported(_width, _height));
_texture.Create();
_cachedTextureNativePtr = _texture.GetNativeTexturePtr();
#else
int textureId = 80000 + _playerIndex;
_cachedTextureNativePtr = new System.IntPtr(textureId);
AVPPlayerCreateVideoTexture(textureId);
// TODO: add support for mip generation
_texture = Texture2D.CreateExternalTexture(_width, _height, TextureFormat.RGBA32, false, false, _cachedTextureNativePtr);
if (_useTextureMips)
{
Debug.LogWarning("[AVProVideo] Texture Mips not yet implemented in this WebGL rendering path");
}
//Debug.Log("created texture1 " + _texture);
//Debug.Log("created texture2 " + _texture.GetNativeTexturePtr().ToInt32());
#endif
ApplyTextureProperties(_texture);
bool initTexture = true;
#if AVPRO_WEBGL_USE_RENDERTEXTURE
// Textures in WebGL 2.0 don't require texImage2D as they are already recreated with texStorage2D
initTexture = _isWebGL1;
#endif
AVPPlayerFetchVideoTexture(_playerIndex, _cachedTextureNativePtr, initTexture);
}
private void DestroyTexture()
{
// Have to update with zero to release Metal textures!
//_texture.UpdateExternalTexture(0);
if (_texture != null)
{
#if AVPRO_WEBGL_USE_RENDERTEXTURE
RenderTexture.Destroy(_texture);
#else
Texture2D.Destroy(_texture);
AVPPlayerDestroyVideoTexture(_cachedTextureNativePtr.ToInt32());
#endif
_texture = null;
}
_cachedTextureNativePtr = System.IntPtr.Zero;
}
public override void Update()
{
if(_playerID >= 0) // CheckPlayer's index and update it
{
_playerIndex = AVPPlayerUpdatePlayerIndex(_playerID);
}
if(_playerIndex >= 0)
{
CheckTracksDirty();
UpdateTracks();
UpdateTextCue();
UpdateSubtitles();
UpdateLastErrorCode();
if (AVPPlayerReady(_playerIndex))
{
UpdateTimeRanges();
if (AVPPlayerHasVideo(_playerIndex))
{
_width = AVPPlayerWidth(_playerIndex);
_height = AVPPlayerHeight(_playerIndex);
if (_texture != null && (_texture.width != _width || _texture.height != _height))
{
DestroyTexture();
}
if (_texture == null && _width > 0 && _height > 0)
{
CreateTexture();
}
// Update the texture
if (_cachedTextureNativePtr != System.IntPtr.Zero)
{
// TODO: only update the texture when the frame count changes
// (actually this will break the update for certain browsers such as edge and possibly safari - Sunrise)
AVPPlayerFetchVideoTexture(_playerIndex, _cachedTextureNativePtr, false);
#if AVPRO_WEBGL_USE_RENDERTEXTURE
if (_texture.useMipMap)
{
_texture.GenerateMips();
}
#endif
}
UpdateDisplayFrameRate();
}
}
}
}
private void CheckTracksDirty()
{
_isDirtyVideoTracks = false;
_isDirtyAudioTracks = false;
_isDirtyTextTracks = false;
// TODO: replace this crude polling check with events, or only do it once metadataReady
// Need to add event support as tracks can be added via HTML (especially text)
int videoTrackCount = AVPPlayerGetVideoTrackCount(_playerIndex);
int audioTrackCount = AVPPlayerGetAudioTrackCount(_playerIndex);
int textTrackCount = AVPPlayerGetTextTrackCount(_playerIndex);
_isDirtyVideoTracks = (_cachedVideoTrackCount != videoTrackCount);
_isDirtyAudioTracks = (_cachedAudioTrackCount != audioTrackCount);
_isDirtyTextTracks = ( _cachedTextTrackCount != textTrackCount);
_cachedVideoTrackCount = videoTrackCount;
_cachedAudioTrackCount = audioTrackCount;
_cachedTextTrackCount = textTrackCount;
}
private void UpdateTimeRanges()
{
{
int rangeCount = AVPPlayerGetNumBufferedTimeRanges(_playerIndex);
if (rangeCount != _bufferedTimes.Count)
{
_bufferedTimes._ranges = new TimeRange[rangeCount];
}
for (int i = 0; i < rangeCount; i++)
{
double startTime = AVPPlayerGetTimeRangeStart(_playerIndex, i);
double endTime = AVPPlayerGetTimeRangeEnd(_playerIndex, i);
_bufferedTimes._ranges[i] = new TimeRange(startTime, endTime - startTime);
}
_bufferedTimes.CalculateRange();
}
{
double duration = GetDuration();
if (duration > 0.0)
{
_seekableTimes._ranges = new TimeRange[1];
_seekableTimes._ranges[0] = new TimeRange(0.0, duration);
}
else
{
_seekableTimes._ranges = new TimeRange[0];
}
_seekableTimes.CalculateRange();
}
}
public override void Dispose()
{
CloseMedia();
}
public override bool IsPlaybackStalled()
{
bool result = false;
if (_playerIndex > -1)
{
result = AVPPlayerIsPlaybackStalled(_playerIndex) && IsPlaying();
}
return result;
}
// Tracks
internal override int InternalGetTrackCount(TrackType trackType)
{
int result = 0;
switch (trackType)
{
case TrackType.Video:
result = AVPPlayerGetVideoTrackCount(_playerIndex);
break;
case TrackType.Audio:
result = AVPPlayerGetAudioTrackCount(_playerIndex);
break;
case TrackType.Text:
result = AVPPlayerGetTextTrackCount(_playerIndex);
break;
}
return result;
}
internal override bool InternalIsChangedTracks(TrackType trackType)
{
bool result = false;
switch (trackType)
{
case TrackType.Video:
result = _isDirtyVideoTracks;
break;
case TrackType.Audio:
result = _isDirtyAudioTracks;
break;
case TrackType.Text:
result = _isDirtyTextTracks;
break;
}
return result;
}
internal override bool InternalSetActiveTrack(TrackType trackType, int trackId)
{
bool result = false;
switch (trackType)
{
case TrackType.Video:
result = AVPPlayerSetActiveVideoTrack(_playerIndex, trackId);
break;
case TrackType.Audio:
result = AVPPlayerSetActiveAudioTrack(_playerIndex, trackId);
break;
case TrackType.Text:
result = AVPPlayerSetActiveTextTrack(_playerIndex, trackId);
break;
}
return result;
}
internal override TrackBase InternalGetTrackInfo(TrackType trackType, int trackIndex, ref bool isActiveTrack)
{
TrackBase result = null;
switch (trackType)
{
case TrackType.Video:
{
string trackName = AVPPlayerGetVideoTrackName(_playerIndex, trackIndex);
string trackLanguage = AVPPlayerGetVideoTrackLanguage(_playerIndex, trackIndex);
bool isActive = AVPPlayerIsVideoTrackActive(_playerIndex, trackIndex);
result = new VideoTrack(trackIndex, trackName, trackLanguage, isActive);
break;
}
case TrackType.Audio:
{
string trackName = AVPPlayerGetAudioTrackName(_playerIndex, trackIndex);
string trackLanguage = AVPPlayerGetAudioTrackLanguage(_playerIndex, trackIndex);
bool isActive = AVPPlayerIsAudioTrackActive(_playerIndex, trackIndex);
result = new AudioTrack(trackIndex, trackName, trackLanguage, isActive);
break;
}
case TrackType.Text:
{
string trackName = AVPPlayerGetTextTrackName(_playerIndex, trackIndex);
string trackLanguage = AVPPlayerGetTextTrackLanguage(_playerIndex, trackIndex);
bool isActive = AVPPlayerIsTextTrackActive(_playerIndex, trackIndex);
result = new TextTrack(trackIndex, trackName, trackLanguage, isActive);
break;
}
}
return result;
}
// Text Cue stub methods
internal override bool InternalIsChangedTextCue() { return false; }
internal override string InternalGetCurrentTextCue() { return string.Empty; }
}
}
#endif

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//-----------------------------------------------------------------------------
// Copyright 2015-2025 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
// This file is intentionally blank

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//#define AVPROVIDEO_WINDOWS_UNIFIED_DLLS // DEV FEATURE: are we using new unified (DS + MF + WRT) Windows DLLs?
//
// NOTE: We only allow this script to compile in editor so we can easily check for compilation issues
#if ((UNITY_EDITOR || (UNITY_STANDALONE_WIN || UNITY_WSA_10_0)) && !AVPROVIDEO_WINDOWS_UNIFIED_DLLS)
#if UNITY_WSA_10 || ENABLE_IL2CPP
#define AVPROVIDEO_MARSHAL_RETURN_BOOL
#endif
using UnityEngine;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using System;
using System.Text;
//-----------------------------------------------------------------------------
// Copyright 2018-2021 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProVideo
{
public enum PlaybackState
{
None = 0,
Opening = 1,
Buffering = 2, // Replace with Stalled and add Buffering as State 64??
Playing = 3,
Paused = 4,
StateMask = 7,
Seeking = 32,
}
public partial class WindowsRtMediaPlayer : BaseMediaPlayer
{
private bool _isMediaLoaded = false;
private bool _isLooping = false;
private float _volume = 1.0f;
private bool _use10BitTextures = false;
private bool _useLowLiveLatency = false;
public WindowsRtMediaPlayer(MediaPlayer.OptionsWindows options) : base()
{
_playerDescription = "WinRT";
SetOptions(options);
for (int i = 0; i < _eyeTextures.Length; i++)
{
_eyeTextures[i] = new EyeTexture();
}
}
public WindowsRtMediaPlayer(MediaPlayer.OptionsWindowsUWP options) : base()
{
_playerDescription = "WinRT";
_use10BitTextures = options.use10BitTextures;
_useLowLiveLatency = options.useLowLiveLatency;
for (int i = 0; i < _eyeTextures.Length; i++)
{
_eyeTextures[i] = new EyeTexture();
}
}
public void SetOptions(MediaPlayer.OptionsWindows options)
{
_use10BitTextures = options.use10BitTextures;
_useLowLiveLatency = options.useLowLiveLatency;
}
public override bool CanPlay()
{
return HasMetaData();
}
public override void Dispose()
{
CloseMedia();
if (_playerInstance != System.IntPtr.Zero)
{
Native.DestroyPlayer(_playerInstance); _playerInstance = System.IntPtr.Zero;
Native.IssueRenderThreadEvent_FreeAllTextures();
}
for (int i = 0; i < _eyeTextures.Length; i++)
{
_eyeTextures[i].Dispose();
}
}
public override bool PlayerSupportsLinearColorSpace()
{
// The current player doesn't support rendering to SRGB textures
return false;
}
public override double GetCurrentTime()
{
return Native.GetCurrentPosition(_playerInstance);
}
public override double GetDuration()
{
return Native.GetDuration(_playerInstance);
}
public override float GetPlaybackRate()
{
return Native.GetPlaybackRate(_playerInstance);
}
public override Texture GetTexture(int index = 0)
{
Texture result = null;
if (_frameTimeStamp > 0 && index < _eyeTextures.Length)
{
result = _eyeTextures[index].texture;
}
return result;
}
public override int GetTextureCount()
{
if (_eyeTextures[1].texture != null)
{
return 2;
}
return 1;
}
public override int GetTextureFrameCount()
{
return (int)_frameTimeStamp;
}
internal override StereoPacking InternalGetTextureStereoPacking()
{
/// [MOZ] Windows plugin internal stereo packing enum is now out of date and doesn't take into account
/// the changes required for supporting MV-HEVC on visionOS and Android.
int value = Native.GetStereoPacking(_playerInstance);
StereoPacking stereoPacking;
switch (value)
{
case 0: // None
stereoPacking = StereoPacking.Monoscopic;
break;
case 1: // TopBottom
stereoPacking = StereoPacking.TopBottom;
break;
case 2: // LeftRight
stereoPacking = StereoPacking.LeftRight;
break;
case 3: // CustomUV
stereoPacking = StereoPacking.CustomUV;
break;
case 4: // TwoTextures
stereoPacking = StereoPacking.MultiviewLeftPrimary;
break;
default:
stereoPacking = StereoPacking.Unknown;
break;
}
return stereoPacking;
}
public override string GetVersion()
{
return _version;
}
public override string GetExpectedVersion()
{
return Helper.ExpectedPluginVersion.WinRT;
}
public override float GetVideoFrameRate()
{
float result = 0f;
Native.VideoTrack videoTrack;
if (Native.GetActiveVideoTrackInfo(_playerInstance, out videoTrack))
{
result = videoTrack.frameRate;
}
return result;
}
public override int GetVideoWidth()
{
int result = 0;
if (_eyeTextures[0].texture)
{
result = _eyeTextures[0].texture.width;
}
return result;
}
public override int GetVideoHeight()
{
int result = 0;
if (_eyeTextures[0].texture)
{
result = _eyeTextures[0].texture.height;
}
return result;
}
public override float GetVolume()
{
return _volume;//Native.GetAudioVolume(_playerInstance);
}
public override void SetBalance(float balance)
{
Native.SetAudioBalance(_playerInstance, balance);
}
public override float GetBalance()
{
return Native.GetAudioBalance(_playerInstance);
}
public override bool HasAudio()
{
return _audioTracks.Count > 0;
}
public override bool HasMetaData()
{
return Native.GetDuration(_playerInstance) > 0f;
}
public override bool HasVideo()
{
return _videoTracks.Count > 0;
}
public override bool IsBuffering()
{
return ((Native.GetPlaybackState(_playerInstance) & PlaybackState.StateMask) == PlaybackState.Buffering);
}
public override bool IsFinished()
{
bool result = false;
if (IsPaused() && !IsSeeking() && GetCurrentTime() >= GetDuration())
{
result = true;
}
return result;
}
public override bool IsLooping()
{
return _isLooping;//Native.IsLooping(_playerInstance);
}
public override bool IsMuted()
{
return Native.IsAudioMuted(_playerInstance);
}
public override bool IsPaused()
{
return ((Native.GetPlaybackState(_playerInstance) & PlaybackState.StateMask) == PlaybackState.Paused);
}
public override bool IsPlaying()
{
return ((Native.GetPlaybackState(_playerInstance) & PlaybackState.StateMask) == PlaybackState.Playing);
}
public override bool IsSeeking()
{
return ((Native.GetPlaybackState(_playerInstance) & PlaybackState.Seeking) != 0);
}
public override void MuteAudio(bool bMuted)
{
Native.SetAudioMuted(_playerInstance, bMuted);
}
// TODO: replace all these options with a structure
public override bool OpenMedia(string path, long offset, string httpHeader, MediaHints mediaHints, int forceFileFormat = 0, bool startWithHighestBitrate = false)
{
bool result = false;
// RJT NOTE: Commented out as already called by 'InternalOpenMedia()' which calls this function
// CloseMedia();
if (_playerInstance == System.IntPtr.Zero)
{
_playerInstance = Native.CreatePlayer();
// Force setting any auth data as it wouldn't have been set without a _playerInstance
AuthenticationData = _nextAuthData;
}
if (_playerInstance != System.IntPtr.Zero)
{
result = Native.OpenMedia(_playerInstance, path, httpHeader, (FileFormat)forceFileFormat, startWithHighestBitrate, _use10BitTextures);
if (result)
{
if (_useLowLiveLatency)
{
Native.SetLiveOffset(_playerInstance, 0.0);
}
// RJT NOTE: Other platforms create their native instances earlier than 'OpenMedia()' and set looping at that
// point which Windows misses, so make sure once we have an instance we pass the looping flag down retrospectively
// - https://github.com/RenderHeads/UnityPlugin-AVProVideo/issues/1913
// - Same now with volume: https://github.com/RenderHeads/UnityPlugin-AVProVideo/issues/1916
Native.SetLooping(_playerInstance, _isLooping);
Native.SetAudioVolume(_playerInstance, _volume);
}
_mediaHints = mediaHints;
}
return result;
}
public override void CloseMedia()
{
// NOTE: This unloads the current video, but the texture should remain
_isMediaLoaded = false;
_isLooping = false;
_volume = 1.0f;
Native.CloseMedia(_playerInstance);
base.CloseMedia();
}
public override void Pause()
{
Native.Pause(_playerInstance);
}
public override void Play()
{
Native.Play(_playerInstance);
}
public override void Render()
{
Native.IssueRenderThreadEvent_UpdateAllTextures();
}
private void Update_Textures()
{
// See if there is a new frame ready
{
System.IntPtr texturePointerLeft = System.IntPtr.Zero;
System.IntPtr texturePointerRight = System.IntPtr.Zero;
ulong frameTimeStamp = 0;
int width, height;
if (Native.GetLatestFrame(_playerInstance, out texturePointerLeft, out texturePointerRight, out frameTimeStamp, out width, out height))
{
bool isFrameUpdated = false;
bool isNewFrameTime = (frameTimeStamp > _frameTimeStamp) || (_frameTimeStamp == 0 && frameTimeStamp == 0);
for (int i = 0; i < _eyeTextures.Length; i++)
{
EyeTexture eyeTexture = _eyeTextures[i];
System.IntPtr texturePointer = texturePointerLeft;
if (i == 1)
{
texturePointer = texturePointerRight;
}
bool isNewFrameSpecs = (eyeTexture.texture != null && (texturePointer == IntPtr.Zero || eyeTexture.texture.width != width || eyeTexture.texture.height != height));
//Debug.Log("tex? " + i + " " + width + " " + height + " " + (eyeTexture.texture != null) + " " + texturePointer.ToString() + " " + frameTimeStamp);
// Check whether the latest frame is newer than the one we got last time
if (isNewFrameTime || isNewFrameSpecs)
{
if (isNewFrameSpecs)
{
eyeTexture.Dispose();
// TODO: blit from the old texture to the new texture before destroying?
}
/// Switch to the latest texture pointer
if (eyeTexture.texture != null)
{
// TODO: check whether UpdateExternalTexture resets the sampling filter to POINT - it seems to in Unity 5.6.6
if (eyeTexture.nativePointer != texturePointer)
{
eyeTexture.texture.UpdateExternalTexture(texturePointer);
eyeTexture.nativePointer = texturePointer;
}
}
else
{
if (texturePointer != IntPtr.Zero)
{
// RJT NOTE: See notes in 'WindowsMediaPlayer::UpdateTexture()' re: 'isLinear'
bool isLinear = (/*!_supportsLinearColorSpace*/true && (QualitySettings.activeColorSpace == ColorSpace.Linear));
eyeTexture.texture = Texture2D.CreateExternalTexture(width, height, TextureFormat.BGRA32, false, isLinear, texturePointer);
if (eyeTexture.texture != null)
{
eyeTexture.texture.name = "AVProVideo";
eyeTexture.nativePointer = texturePointer;
ApplyTextureProperties(eyeTexture.texture);
}
else
{
Debug.LogError("[AVProVideo] Failed to create texture");
}
}
}
isFrameUpdated = true;
}
}
if (isFrameUpdated)
{
_frameTimeStamp = frameTimeStamp;
}
}
}
}
private AuthData _nextAuthData = new AuthData();
public AuthData AuthenticationData
{
get
{
return _nextAuthData;
}
set
{
_nextAuthData = value;
Native.SetNextAuthData(_playerInstance, _nextAuthData);
}
}
public override bool RequiresVerticalFlip()
{
return true;
}
public override void Seek(double time)
{
Native.SeekParams seekParams = new Native.SeekParams();
seekParams.timeSeconds = time;
seekParams.mode = Native.SeekMode.Accurate;
Native.Seek(_playerInstance, ref seekParams);
}
public override void SeekFast(double time)
{
// Keyframe seeking is not supported on this platform
Seek(time);
}
public override void SetLooping(bool bLooping)
{
_isLooping = bLooping;
Native.SetLooping(_playerInstance, _isLooping);
}
public override void SetPlaybackRate(float rate)
{
// Clamp rate as WinRT doesn't seem to be able to handle negative rate
rate = Mathf.Max(0f, rate);
Native.SetPlaybackRate(_playerInstance, rate);
}
public override void SetVolume(float volume)
{
_volume = volume;
Native.SetAudioVolume(_playerInstance, _volume);
}
public override void Stop()
{
Pause();
}
private void UpdateTimeRanges()
{
UpdateTimeRange(ref _seekableTimes._ranges, Native.TimeRangeTypes.Seekable);
UpdateTimeRange(ref _bufferedTimes._ranges, Native.TimeRangeTypes.Buffered);
_seekableTimes.CalculateRange();
_bufferedTimes.CalculateRange();
}
private void UpdateTimeRange(ref TimeRange[] range, Native.TimeRangeTypes timeRangeType)
{
int newCount = Native.GetTimeRanges(_playerInstance, range, range.Length, timeRangeType);
if (newCount != range.Length)
{
range = new TimeRange[newCount];
Native.GetTimeRanges(_playerInstance, range, range.Length, timeRangeType);
}
}
public override System.DateTime GetProgramDateTime()
{
double seconds = Native.GetCurrentDateTimeSecondsSince1970(_playerInstance);
return Helper.ConvertSecondsSince1970ToDateTime(seconds);
}
public override void Update()
{
Native.Update(_playerInstance);
UpdateTracks();
UpdateTextCue();
_lastError = (ErrorCode)Native.GetLastErrorCode(_playerInstance);
UpdateTimeRanges();
UpdateSubtitles();
Update_Textures();
UpdateDisplayFrameRate();
if (!_isMediaLoaded)
{
if (HasVideo() && _eyeTextures[0].texture != null)
{
Native.VideoTrack videoTrack;
if (Native.GetActiveVideoTrackInfo(_playerInstance, out videoTrack))
{
Helper.LogInfo("Using playback path: " + _playerDescription + " (" + videoTrack.frameWidth + "x" + videoTrack.frameHeight + "@" + videoTrack.frameRate.ToString("F2") + ")");
_isMediaLoaded = true;
}
}
else if (HasAudio() && !HasVideo())
{
Helper.LogInfo("Using playback path: " + _playerDescription);
_isMediaLoaded = true;
}
}
}
/*public override void SetKeyServerURL(string url)
{
_nextAuthData.URL = url;
AuthenticationData = _nextAuthData;
}*/
public override void SetKeyServerAuthToken(string token)
{
_nextAuthData.Token = token;
AuthenticationData = _nextAuthData;
}
public override void SetOverrideDecryptionKey(byte[] key)
{
_nextAuthData.KeyBytes = key;
AuthenticationData = _nextAuthData;
}
}
// Tracks
public sealed partial class WindowsRtMediaPlayer
{
internal override bool InternalSetActiveTrack(TrackType trackType, int trackUid)
{
return Native.SetActiveTrack(_playerInstance, trackType, trackUid);
}
// Has it changed since the last frame 'tick'
internal override bool InternalIsChangedTracks(TrackType trackType)
{
return Native.IsChangedTracks(_playerInstance, trackType);
}
internal override int InternalGetTrackCount(TrackType trackType)
{
return Native.GetTrackCount(_playerInstance, trackType);
}
internal override TrackBase InternalGetTrackInfo(TrackType trackType, int trackIndex, ref bool isActiveTrack)
{
TrackBase result = null;
StringBuilder name = new StringBuilder(128);
StringBuilder language = new StringBuilder(16);
int uid = -1;
if (Native.GetTrackInfo(_playerInstance, trackType, trackIndex, ref uid, ref isActiveTrack, name, name.Capacity, language, language.Capacity))
{
if (trackType == TrackType.Video)
{
result = new VideoTrack(uid, name.ToString(), language.ToString(), false);
}
else if (trackType == TrackType.Audio)
{
result = new AudioTrack(uid, name.ToString(), language.ToString(), false);
}
else if (trackType == TrackType.Text)
{
result = new TextTrack(uid, name.ToString(), language.ToString(), false);
}
}
return result;
}
private partial struct Native
{
[DllImport("AVProVideoWinRT")]
[return: MarshalAs(UnmanagedType.I1)]
public static extern bool IsChangedTracks(System.IntPtr instance, TrackType trackType);
[DllImport("AVProVideoWinRT")]
public static extern int GetTrackCount(System.IntPtr instance, TrackType trackType);
[DllImport("AVProVideoWinRT")]
[return: MarshalAs(UnmanagedType.I1)]
public static extern bool GetTrackInfo(System.IntPtr instance, TrackType trackType, int index, ref int uid,
ref bool isActive,
[MarshalAs(UnmanagedType.LPWStr)] StringBuilder name, int maxNameLength,
[MarshalAs(UnmanagedType.LPWStr)] StringBuilder language, int maxLanguageLength);
[DllImport("AVProVideoWinRT")]
[return: MarshalAs(UnmanagedType.I1)]
public static extern bool SetActiveTrack(System.IntPtr instance, TrackType trackType, int trackUid);
}
}
// Text Cue
public sealed partial class WindowsRtMediaPlayer
{
// Has it changed since the last frame 'tick'
internal override bool InternalIsChangedTextCue()
{
return Native.IsChangedTextCue(_playerInstance);
}
internal override string InternalGetCurrentTextCue()
{
string result = null;
System.IntPtr ptr = Native.GetCurrentTextCue(_playerInstance);
if (ptr != System.IntPtr.Zero)
{
result = System.Runtime.InteropServices.Marshal.PtrToStringUni(ptr);
}
return result;
}
private partial struct Native
{
[DllImport("AVProVideoWinRT")]
[return: MarshalAs(UnmanagedType.I1)]
public static extern bool IsChangedTextCue(System.IntPtr instance);
[DllImport("AVProVideoWinRT")]
public static extern System.IntPtr GetCurrentTextCue(System.IntPtr instance);
}
}
public sealed partial class WindowsRtMediaPlayer
{
private partial struct Native
{
[DllImport("AVProVideoWinRT", EntryPoint = "GetPluginVersion")]
private static extern System.IntPtr GetPluginVersionStringPointer();
public static string GetPluginVersion()
{
return System.Runtime.InteropServices.Marshal.PtrToStringAnsi(GetPluginVersionStringPointer());
}
[DllImport("AVProVideoWinRT")]
public static extern System.IntPtr CreatePlayer();
[DllImport("AVProVideoWinRT")]
public static extern void DestroyPlayer(System.IntPtr playerInstance);
[DllImport("AVProVideoWinRT")]
#if AVPROVIDEO_MARSHAL_RETURN_BOOL
[return: MarshalAs(UnmanagedType.I1)]
#endif
public static extern bool OpenMedia(System.IntPtr playerInstance, [MarshalAs(UnmanagedType.LPWStr)] string filePath,
[MarshalAs(UnmanagedType.LPWStr)] string httpHeader, FileFormat overrideFileFormat,
bool startWithHighestBitrate, bool use10BitTextures);
[DllImport("AVProVideoWinRT")]
public static extern void CloseMedia(System.IntPtr playerInstance);
[DllImport("AVProVideoWinRT")]
public static extern void Pause(System.IntPtr playerInstance);
[DllImport("AVProVideoWinRT")]
public static extern void Play(System.IntPtr playerInstance);
[DllImport("AVProVideoWinRT")]
public static extern void SetAudioVolume(System.IntPtr playerInstance, float volume);
[DllImport("AVProVideoWinRT")]
public static extern void SetAudioBalance(System.IntPtr playerInstance, float balance);
[DllImport("AVProVideoWinRT")]
public static extern void SetPlaybackRate(System.IntPtr playerInstance, float rate);
[DllImport("AVProVideoWinRT")]
public static extern void SetAudioMuted(System.IntPtr playerInstance, bool muted);
[DllImport("AVProVideoWinRT")]
public static extern float GetAudioVolume(System.IntPtr playerInstance);
[DllImport("AVProVideoWinRT")]
#if AVPROVIDEO_MARSHAL_RETURN_BOOL
[return: MarshalAs(UnmanagedType.I1)]
#endif
public static extern bool IsAudioMuted(System.IntPtr playerInstance);
[DllImport("AVProVideoWinRT")]
public static extern float GetAudioBalance(System.IntPtr playerInstance);
[DllImport("AVProVideoWinRT")]
public static extern float GetPlaybackRate(System.IntPtr playerInstance);
[DllImport("AVProVideoWinRT")]
public static extern void SetLooping(System.IntPtr playerInstance, bool looping);
[DllImport("AVProVideoWinRT")]
#if AVPROVIDEO_MARSHAL_RETURN_BOOL
[return: MarshalAs(UnmanagedType.I1)]
#endif
public static extern bool IsLooping(System.IntPtr playerInstance);
[DllImport("AVProVideoWinRT")]
public static extern int GetLastErrorCode(System.IntPtr playerInstance);
[DllImport("AVProVideoWinRT")]
public static extern void Update(System.IntPtr playerInstance);
[DllImport("AVProVideoWinRT")]
public static extern double GetDuration(System.IntPtr playerInstance);
[DllImport("AVProVideoWinRT")]
public static extern int GetStereoPacking(System.IntPtr playerInstance);
[DllImport("AVProVideoWinRT")]
public static extern double GetCurrentPosition(System.IntPtr playerInstance);
[DllImport("AVProVideoWinRT")]
#if AVPROVIDEO_MARSHAL_RETURN_BOOL
[return: MarshalAs(UnmanagedType.I1)]
#endif
public static extern bool GetLatestFrame(System.IntPtr playerInstance, out System.IntPtr leftEyeTexturePointer, out System.IntPtr rightEyeTexturePointer, out ulong frameTimeStamp, out int width, out int height);
[DllImport("AVProVideoWinRT")]
public static extern PlaybackState GetPlaybackState(System.IntPtr playerInstance);
[DllImport("AVProVideoWinRT")]
#if AVPROVIDEO_MARSHAL_RETURN_BOOL
[return: MarshalAs(UnmanagedType.I1)]
#endif
public static extern bool GetActiveVideoTrackInfo(System.IntPtr playerInstance, out VideoTrack videoTrack);
[DllImport("AVProVideoWinRT")]
#if AVPROVIDEO_MARSHAL_RETURN_BOOL
[return: MarshalAs(UnmanagedType.I1)]
#endif
public static extern bool GetActiveAudioTrackInfo(System.IntPtr playerInstance, out AudioTrack audioTrack);
[DllImport("AVProVideoWinRT")]
public static extern double GetCurrentDateTimeSecondsSince1970(System.IntPtr playerInstance);
[DllImport("AVProVideoWinRT")]
public static extern void SetLiveOffset(System.IntPtr playerInstance, double seconds);
[DllImport("AVProVideoWinRT")]
public static extern void DebugValues(System.IntPtr playerInstance, out int isD3D, out int isUnityD3D, out int isTexture, out int isSharedTexture, out int isSurface);
public enum SeekMode
{
Fast = 0,
Accurate = 1,
// TODO: Add Fast_Before and Fast_After
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct VideoTrack
{
public int trackIndex;
public int frameWidth;
public int frameHeight;
public float frameRate;
public uint averageBitRate;
//public string trackName;
// TODO: add index, language, name, bitrate, codec etc
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct AudioTrack
{
public int trackIndex;
public uint channelCount;
public uint sampleRate;
public uint bitsPerSample;
public uint averageBitRate;
//public string trackName;
// TODO: add index, language, name, bitrate, codec etc
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SeekParams
{
public double timeSeconds;
public SeekMode mode;
// TODO: add min-max thresholds
}
[DllImport("AVProVideoWinRT")]
public static extern void Seek(System.IntPtr playerInstance, ref SeekParams seekParams);
public static void SetNextAuthData(System.IntPtr playerInstance, RenderHeads.Media.AVProVideo.AuthData srcAuthData)
{
Native.AuthData ad = new Native.AuthData();
ad.url = string.IsNullOrEmpty(srcAuthData.URL) ? null : srcAuthData.URL;
ad.token = string.IsNullOrEmpty(srcAuthData.Token) ? null : srcAuthData.Token;
if (srcAuthData.KeyBytes != null && srcAuthData.KeyBytes.Length > 0)
{
ad.keyBytes = Marshal.AllocHGlobal(srcAuthData.KeyBytes.Length);
Marshal.Copy(srcAuthData.KeyBytes, 0, ad.keyBytes, srcAuthData.KeyBytes.Length);
ad.keyBytesLength = srcAuthData.KeyBytes.Length;
}
else
{
ad.keyBytes = System.IntPtr.Zero;
ad.keyBytesLength = 0;
}
SetNextAuthData(playerInstance, ref ad);
if (ad.keyBytes != System.IntPtr.Zero)
{
Marshal.FreeHGlobal(ad.keyBytes);
}
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct AuthData
{
[MarshalAs(UnmanagedType.LPWStr)]
public string url;
[MarshalAs(UnmanagedType.LPWStr)]
public string token;
public System.IntPtr keyBytes;
public int keyBytesLength;
};
[DllImport("AVProVideoWinRT")]
private static extern void SetNextAuthData(System.IntPtr playerInstance, ref AuthData authData);
internal enum TimeRangeTypes
{
Seekable = 0,
Buffered = 1,
}
[DllImport("AVProVideoWinRT")]
public static extern int GetTimeRanges(System.IntPtr playerInstance, [Out, MarshalAs(UnmanagedType.LPArray, SizeParamIndex=2)] TimeRange[] ranges, int rangeCount, TimeRangeTypes timeRangeType);
// RJT TODO: Clean this up to better match non-WinRT
[DllImport("AVProVideoWinRT")]
public static extern System.IntPtr GetRenderEventFunc();
private static System.IntPtr _nativeFunction_UnityRenderEvent;
public static void IssueRenderThreadEvent_UpdateAllTextures()
{
if (_nativeFunction_UnityRenderEvent == System.IntPtr.Zero)
{
_nativeFunction_UnityRenderEvent = Native.GetRenderEventFunc();
}
if (_nativeFunction_UnityRenderEvent != System.IntPtr.Zero)
{
GL.IssuePluginEvent(_nativeFunction_UnityRenderEvent, /*(int)Native.RenderThreadEvent.UpdateAllTextures*/1);
}
}
public static void IssueRenderThreadEvent_FreeAllTextures()
{
if (_nativeFunction_UnityRenderEvent == System.IntPtr.Zero)
{
_nativeFunction_UnityRenderEvent = Native.GetRenderEventFunc();
}
if (_nativeFunction_UnityRenderEvent != System.IntPtr.Zero)
{
GL.IssuePluginEvent(_nativeFunction_UnityRenderEvent, /*(int)Native.RenderThreadEvent.FreeTextures*/2);
}
}
}
}
public sealed partial class WindowsRtMediaPlayer
{
private static bool _isInitialised = false;
private static string _version = "Plug-in not yet initialised";
private ulong _frameTimeStamp;
private System.IntPtr _playerInstance;
class EyeTexture
{
public Texture2D texture = null;
public System.IntPtr nativePointer = System.IntPtr.Zero;
public void Dispose()
{
if (texture)
{
if (Application.isPlaying) { Texture2D.Destroy(texture); }
else { Texture2D.DestroyImmediate(texture); }
texture = null;
}
nativePointer = System.IntPtr.Zero;
}
}
private EyeTexture[] _eyeTextures = new EyeTexture[2];
public static bool InitialisePlatform()
{
if (!_isInitialised)
{
try
{
#if !UNITY_2019_3_OR_NEWER
if (SystemInfo.graphicsDeviceType == UnityEngine.Rendering.GraphicsDeviceType.Direct3D12)
{
Debug.LogError("[AVProVideo] Direct3D 12 is not supported until Unity 2019.3");
return false;
}
#endif
if (SystemInfo.graphicsDeviceType == UnityEngine.Rendering.GraphicsDeviceType.Null ||
SystemInfo.graphicsDeviceType == UnityEngine.Rendering.GraphicsDeviceType.Direct3D11 ||
SystemInfo.graphicsDeviceType == UnityEngine.Rendering.GraphicsDeviceType.Direct3D12)
{
/*if (!Native.Init(QualitySettings.activeColorSpace == ColorSpace.Linear))
{
Debug.LogError("[AVProVideo] Failing to initialise platform");
}
else*/
{
_isInitialised = true;
_version = Native.GetPluginVersion();
}
}
else
{
Debug.LogError("[AVProVideo] Only Direct3D 11 and 12 are supported, graphicsDeviceType not supported: " + SystemInfo.graphicsDeviceType);
}
}
catch (System.DllNotFoundException e)
{
Debug.LogError("[AVProVideo] Failed to load DLL. " + e.Message);
}
}
return _isInitialised;
}
public static void DeinitPlatform()
{
//Native.Deinit();
_isInitialised = false;
}
}
}
#endif

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