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fileFormatVersion: 2
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// UnityEngine.UI was moved to a package in 2019.2.0
// Unfortunately no way to test for this across all Unity versions yet
// You can set up the asmdef to reference the new package, but the package doesn't
// existing in Unity 2017 etc, and it throws an error due to missing reference
#define AVPRO_PACKAGE_UNITYUI
#if (UNITY_2019_2_OR_NEWER && AVPRO_PACKAGE_UNITYUI) || (!UNITY_2019_2_OR_NEWER)
using UnityEngine;
using UnityEditor;
using UnityEditor.UI;
//-----------------------------------------------------------------------------
// Copyright 2015-2021 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProVideo.Editor
{
/// <summary>
/// Editor for the DisplayUGUI component
/// </summary>
[CustomEditor(typeof(DisplayUGUI), true)]
[CanEditMultipleObjects]
public class DisplayUGUIEditor : GraphicEditor
{
// Note we have precedence for calling rectangle for just rect, even in the Inspector.
// For example in the Camera component's Viewport Rect.
// Hence sticking with Rect here to be consistent with corresponding property in the API.
private static readonly GUIContent m_guiTextUVRectContent = new GUIContent("UV Rect");
private SerializedProperty _propMediaPlayer;
private SerializedProperty _propUVRect;
private SerializedProperty _propDefaultTexture;
private SerializedProperty _propNoDefaultDisplay;
private SerializedProperty _propDisplayInEditor;
private SerializedProperty _propSetNativeSize;
private SerializedProperty _propScaleMode;
[MenuItem("GameObject/UI/AVPro Video uGUI", false, 0)]
public static void CreateGameObject()
{
GameObject parent = Selection.activeGameObject;
RectTransform parentCanvasRenderer = ( parent != null ) ? parent.GetComponent<RectTransform>() : null;
if( parentCanvasRenderer )
{
GameObject go = new GameObject("AVPro Video");
go.transform.SetParent(parent.transform, false);
go.AddComponent<RectTransform>();
go.AddComponent<CanvasRenderer>();
go.AddComponent<DisplayUGUI>();
Selection.activeGameObject = go;
}
else
{
EditorUtility.DisplayDialog("AVPro Video", "You must make the AVPro Video uGUI object as a child of a Canvas.", "Ok");
}
}
public override bool RequiresConstantRepaint()
{
DisplayUGUI displayComponent = target as DisplayUGUI;
return (displayComponent != null && displayComponent.HasValidTexture());
}
protected override void OnEnable()
{
base.OnEnable();
_propMediaPlayer = this.CheckFindProperty("_mediaPlayer");
_propUVRect = this.CheckFindProperty("_uvRect");
_propSetNativeSize = this.CheckFindProperty("_setNativeSize");
_propScaleMode = this.CheckFindProperty("_scaleMode");
_propNoDefaultDisplay = this.CheckFindProperty("_noDefaultDisplay");
_propDisplayInEditor = this.CheckFindProperty("_displayInEditor");
_propDefaultTexture = this.CheckFindProperty("_defaultTexture");
SetShowNativeSize(true);
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(_propMediaPlayer);
EditorGUILayout.PropertyField(_propDisplayInEditor);
EditorGUILayout.PropertyField(_propNoDefaultDisplay);
if (!_propNoDefaultDisplay.boolValue)
{
EditorGUILayout.PropertyField(_propDefaultTexture);
}
AppearanceControlsGUI();
RaycastControlsGUI();
EditorGUILayout.PropertyField(_propUVRect, m_guiTextUVRectContent);
EditorGUILayout.PropertyField(_propSetNativeSize);
EditorGUILayout.PropertyField(_propScaleMode);
SetShowNativeSize(false);
NativeSizeButtonGUI();
serializedObject.ApplyModifiedProperties();
}
private void SetShowNativeSize(bool instant)
{
base.SetShowNativeSize(_propMediaPlayer.objectReferenceValue != null, instant);
}
/// <summary>
/// Allow the texture to be previewed.
/// </summary>
public override bool HasPreviewGUI()
{
DisplayUGUI rawImage = target as DisplayUGUI;
return rawImage != null;
}
/// <summary>
/// Draw the Image preview.
/// </summary>
public override void OnPreviewGUI(Rect drawArea, GUIStyle background)
{
DisplayUGUI rawImage = target as DisplayUGUI;
Texture tex = rawImage.mainTexture;
if (tex == null)
return;
// Create the texture rectangle that is centered inside rect.
Rect outerRect = drawArea;
Matrix4x4 m = GUI.matrix;
// Flip the image vertically
if (rawImage.HasValidTexture())
{
if (rawImage.Player.TextureProducer.RequiresVerticalFlip())
{
GUIUtility.ScaleAroundPivot(new Vector2(1f, -1f), new Vector2(0f, outerRect.y + (outerRect.height / 2f)));
}
}
EditorGUI.DrawTextureTransparent(outerRect, tex, ScaleMode.ScaleToFit);//, outer.width / outer.height);
//SpriteDrawUtility.DrawSprite(tex, rect, outer, rawImage.uvRect, rawImage.canvasRenderer.GetColor());
GUI.matrix = m;
}
/// <summary>
/// Info String drawn at the bottom of the Preview
/// </summary>
public override string GetInfoString()
{
DisplayUGUI rawImage = target as DisplayUGUI;
string text = string.Empty;
if (rawImage.HasValidTexture())
{
text += string.Format("Video Size: {0}x{1}\n",
Mathf.RoundToInt(Mathf.Abs(rawImage.mainTexture.width)),
Mathf.RoundToInt(Mathf.Abs(rawImage.mainTexture.height)));
}
// Image size Text
text += string.Format("Display Size: {0}x{1}",
Mathf.RoundToInt(Mathf.Abs(rawImage.rectTransform.rect.width)),
Mathf.RoundToInt(Mathf.Abs(rawImage.rectTransform.rect.height)));
return text;
}
}
}
#endif

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{
"name": "AVProVideo.Extensions.UnityUI.Editor",
"references": [
"AVProVideo.Runtime",
"AVProVideo.Editor",
"AVProVideo.Extensions.UnityUI"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": []
}

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//-----------------------------------------------------------------------------
// Copyright 2015-2025 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
// UnityEngine.UI was moved to a package in 2019.2.0
// Unfortunately no way to test for this across all Unity versions yet
// You can set up the asmdef to reference the new package, but the package doesn't
// existing in Unity 2017 etc, and it throws an error due to missing reference
#define AVPRO_PACKAGE_UNITYUI
#if (UNITY_2019_2_OR_NEWER && AVPRO_PACKAGE_UNITYUI) || (!UNITY_2019_2_OR_NEWER)
#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS || UNITY_TVOS
#define UNITY_PLATFORM_SUPPORTS_YPCBCR
#endif
#define UNITY_PLATFORM_SUPPORTS_LINEAR
#if (!UNITY_STANDALONE_WIN && !UNITY_EDITOR_WIN) && (UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS || UNITY_TVOS || UNITY_VISIONOS || UNITY_ANDROID)
#define UNITY_PLATFORM_SUPPORTS_VIDEOTRANSFORM
#endif
#if (UNITY_EDITOR_WIN || (!UNITY_EDITOR && UNITY_STANDALONE_WIN))
#define UNITY_PLATFORM_SUPPORTS_VIDEOASPECTRATIO
#endif
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Serialization;
namespace RenderHeads.Media.AVProVideo
{
/// <summary>
/// Displays the video from MediaPlayer component using uGUI
/// </summary>
[HelpURL("http://renderheads.com/products/avpro-video/")]
[AddComponentMenu("AVPro Video/Display uGUI", 200)]
[RequireComponent(typeof(CanvasRenderer))]
//[ExecuteInEditMode]
public class DisplayUGUI : MaskableGraphic
{
[SerializeField] MediaPlayer _mediaPlayer;
public MediaPlayer Player
{
get { return _mediaPlayer; }
set { ChangeMediaPlayer(value); }
}
[Tooltip("Default texture to display when the video texture is preparing")]
[SerializeField] Texture _defaultTexture;
public Texture DefaultTexture
{
get { return _defaultTexture; }
set { if (_defaultTexture != value) { _defaultTexture = value; } }
}
[FormerlySerializedAs("m_UVRect")]
[SerializeField] Rect _uvRect = new Rect(0f, 0f, 1f, 1f);
public Rect UVRect
{
get { return _uvRect; }
set { _uvRect = value; }
}
[SerializeField] bool _setNativeSize = false;
public bool ApplyNativeSize
{
get { return _setNativeSize; }
set { _setNativeSize = value; }
}
[SerializeField] ScaleMode _scaleMode = ScaleMode.ScaleToFit;
public ScaleMode ScaleMode
{
get { return _scaleMode; }
set { _scaleMode = value; }
}
[SerializeField] bool _noDefaultDisplay = true;
public bool NoDefaultDisplay
{
get { return _noDefaultDisplay; }
set { _noDefaultDisplay = value; }
}
[SerializeField] bool _displayInEditor = true;
public bool DisplayInEditor
{
get { return _displayInEditor; }
set { _displayInEditor = value; }
}
private int _lastWidth;
private int _lastHeight;
private Orientation _lastOrientation;
private bool _flipY;
private Texture _lastTexture;
private static Shader _shaderStereoPacking;
private static Shader _shaderAlphaPacking;
private static Shader _shaderAndroidOES;
private static Shader _shaderAndroidOESAlphaPacking;
private bool _isUserMaterial = true;
private Material _material;
private List<UIVertex> _vertices = new List<UIVertex>(4);
private static List<int> QuadIndices = new List<int>(new int[] { 0, 1, 2, 2, 3, 0 });
private Vector4 _drawingDimensions = Vector4.zero;
public Vector4 DrawingDimensions
{
get => _drawingDimensions;
}
protected override void Awake()
{
if (_mediaPlayer != null)
{
_mediaPlayer.Events.AddListener(OnMediaPlayerEvent);
}
base.Awake();
}
// Callback function to handle events
private void OnMediaPlayerEvent(MediaPlayer mp, MediaPlayerEvent.EventType et, ErrorCode errorCode)
{
switch (et)
{
case MediaPlayerEvent.EventType.FirstFrameReady:
if (_isUserMaterial && null != GetRequiredShader())
{
Debug.LogWarning("[AVProVideo] Custom material is being used but the video requires our internal shader for correct rendering. Consider removing custom shader or modifying it for AVPro Video support.", this);
}
LateUpdate();
break;
case MediaPlayerEvent.EventType.PropertiesChanged:
case MediaPlayerEvent.EventType.ResolutionChanged:
case MediaPlayerEvent.EventType.Closing:
LateUpdate();
break;
}
// TODO: remove this, we're just doing this so we can make sure texture is correct when running in EDIT mode
LateUpdate();
}
private void ChangeMediaPlayer(MediaPlayer player)
{
if (_mediaPlayer != player)
{
if (_mediaPlayer != null)
{
_mediaPlayer.Events.RemoveListener(OnMediaPlayerEvent);
}
_mediaPlayer = player;
if (_mediaPlayer != null)
{
_mediaPlayer.Events.AddListener(OnMediaPlayerEvent);
}
LateUpdate();
}
}
private static Shader EnsureShader(Shader shader, string name)
{
if (shader == null)
{
shader = Shader.Find(name);
if (shader == null)
{
Debug.LogWarning("[AVProVideo] Missing shader " + name);
}
}
return shader;
}
private static Shader EnsureAlphaPackingShader()
{
_shaderAlphaPacking = EnsureShader(_shaderAlphaPacking, "AVProVideo/Internal/UI/Transparent Packed (stereo)");
return _shaderAlphaPacking;
}
private static Shader EnsureStereoPackingShader()
{
_shaderStereoPacking = EnsureShader(_shaderStereoPacking, "AVProVideo/Internal/UI/Stereo");
return _shaderStereoPacking;
}
private Shader EnsureAndroidOESShader()
{
_shaderAndroidOES = EnsureShader(_shaderAndroidOES, "AVProVideo/Internal/UI/Stereo - AndroidOES");
return _shaderAndroidOES;
}
private static Shader EnsureAndroidOESAlphaPackingShader()
{
_shaderAndroidOESAlphaPacking = EnsureShader(_shaderAndroidOESAlphaPacking, "AVProVideo/Internal/UI/Transparent Packed (stereo) - AndroidOES");
return _shaderAndroidOESAlphaPacking;
}
protected override void Start()
{
_isUserMaterial = (this.m_Material != null);
if (_isUserMaterial)
{
_material = new Material(this.material);
this.material = _material;
}
base.Start();
}
protected override void OnDestroy()
{
// Destroy existing material
if (_material != null)
{
this.material = null;
#if UNITY_EDITOR
Material.DestroyImmediate(_material);
#else
Material.Destroy(_material);
#endif
_material = null;
}
ChangeMediaPlayer(null);
base.OnDestroy();
}
private Shader GetRequiredShader()
{
Shader result = null;
if (result == null && _mediaPlayer.TextureProducer != null)
{
switch (_mediaPlayer.TextureProducer.GetTextureStereoPacking())
{
case StereoPacking.Monoscopic:
break;
case StereoPacking.LeftRight:
case StereoPacking.TopBottom:
case StereoPacking.MultiviewLeftPrimary:
case StereoPacking.MultiviewRightPrimary:
result = EnsureStereoPackingShader();
break;
}
if (_mediaPlayer.TextureProducer.GetTextureTransparency() == TransparencyMode.Transparent)
{
result = EnsureAlphaPackingShader();
}
switch (_mediaPlayer.TextureProducer.GetTextureAlphaPacking())
{
case AlphaPacking.None:
break;
case AlphaPacking.LeftRight:
case AlphaPacking.TopBottom:
result = EnsureAlphaPackingShader();
break;
}
}
#if UNITY_PLATFORM_SUPPORTS_LINEAR
if (result == null && _mediaPlayer.Info != null)
{
if (QualitySettings.activeColorSpace == ColorSpace.Linear && !_mediaPlayer.Info.PlayerSupportsLinearColorSpace())
{
result = EnsureAlphaPackingShader();
}
}
#endif
if (result == null && _mediaPlayer.TextureProducer != null && _mediaPlayer.TextureProducer.GetTextureCount() == 2)
{
result = EnsureAlphaPackingShader();
}
// if (_mediaPlayer.TextureProducer != null && _mediaPlayer.IsUsingAndroidOESPath() && (_defaultTexture == null || _lastTexture != _defaultTexture ))
if (_mediaPlayer.TextureProducer != null && _mediaPlayer.IsUsingAndroidOESPath())
{
// This shader handles stereo too
result = EnsureAndroidOESShader();
if (_mediaPlayer.TextureProducer.GetTextureTransparency() == TransparencyMode.Transparent)
{
result = EnsureAndroidOESAlphaPackingShader();
}
switch (_mediaPlayer.TextureProducer.GetTextureAlphaPacking())
{
case AlphaPacking.None:
break;
case AlphaPacking.LeftRight:
case AlphaPacking.TopBottom:
result = EnsureAndroidOESAlphaPackingShader();
break;
}
}
return result;
}
/// <summary>
/// Returns the texture used to draw this Graphic.
/// </summary>
public override Texture mainTexture
{
get
{
Texture result = Texture2D.whiteTexture;
if (HasValidTexture())
{
Texture resamplerTex = _mediaPlayer.FrameResampler == null || _mediaPlayer.FrameResampler.OutputTexture == null ? null : _mediaPlayer.FrameResampler.OutputTexture[0];
result = _mediaPlayer.UseResampler ? resamplerTex : _mediaPlayer.TextureProducer.GetTexture();
}
else
{
if (_noDefaultDisplay)
{
result = null;
}
else if (_defaultTexture != null)
{
result = _defaultTexture;
}
#if UNITY_EDITOR
if (result == null && _displayInEditor)
{
result = Resources.Load<Texture2D>("AVProVideoIcon");
}
#endif
}
return result;
}
}
public bool HasValidTexture()
{
return (Application.isPlaying && _mediaPlayer != null && _mediaPlayer.TextureProducer != null && _mediaPlayer.TextureProducer.GetTexture() != null);
}
private void UpdateInternalMaterial()
{
if (_mediaPlayer != null)
{
// Get required shader
Shader currentShader = null;
if (_material != null)
{
currentShader = _material.shader;
}
Shader nextShader = GetRequiredShader();
// If the shader requirement has changed
if (currentShader != nextShader)
{
// Destroy existing material
if (_material != null)
{
this.material = null;
#if UNITY_EDITOR
Material.DestroyImmediate(_material);
#else
Material.Destroy(_material);
#endif
_material = null;
}
// Create new material
if (nextShader != null)
{
_material = new Material(nextShader);
}
}
this.material = _material;
}
}
// We do a LateUpdate() to allow for any changes in the texture that may have happened in Update()
void LateUpdate()
{
if (_setNativeSize)
{
SetNativeSize();
}
if (_lastTexture != mainTexture)
{
_lastTexture = mainTexture;
SetVerticesDirty();
SetMaterialDirty();
}
if (HasValidTexture())
{
if (mainTexture != null)
{
Orientation orientation = Helper.GetOrientation(_mediaPlayer.Info.GetTextureTransform());
if (mainTexture.width != _lastWidth || mainTexture.height != _lastHeight || orientation != _lastOrientation)
{
_lastWidth = mainTexture.width;
_lastHeight = mainTexture.height;
_lastOrientation = orientation;
SetVerticesDirty();
SetMaterialDirty();
}
}
}
if (Application.isPlaying)
{
if (!_isUserMaterial)
{
UpdateInternalMaterial();
}
}
if (material != null && _mediaPlayer != null)
{
// TODO: only run when dirty
VideoRender.SetupMaterialForMedia(materialForRendering, _mediaPlayer);
}
}
/// <summary>
/// Texture to be used.
/// </summary>
public MediaPlayer CurrentMediaPlayer
{
get
{
return _mediaPlayer;
}
set
{
if (_mediaPlayer != value)
{
_mediaPlayer = value;
//SetVerticesDirty();
SetMaterialDirty();
}
}
}
/// <summary>
/// UV rectangle used by the texture.
/// </summary>
public Rect uvRect
{
get
{
return _uvRect;
}
set
{
if (_uvRect == value)
{
return;
}
_uvRect = value;
SetVerticesDirty();
}
}
/// <summary>
/// Adjust the scale of the Graphic to make it pixel-perfect.
/// </summary>
[ContextMenu("Set Native Size")]
public override void SetNativeSize()
{
Texture tex = mainTexture;
if (tex != null)
{
int w = Mathf.RoundToInt(tex.width * uvRect.width);
int h = Mathf.RoundToInt(tex.height * uvRect.height);
if (_mediaPlayer != null)
{
#if UNITY_PLATFORM_SUPPORTS_VIDEOTRANSFORM && !(!UNITY_EDITOR && UNITY_ANDROID)
if (_mediaPlayer.Info != null)
{
Orientation ori = Helper.GetOrientation(_mediaPlayer.Info.GetTextureTransform());
if (ori == Orientation.Portrait || ori == Orientation.PortraitFlipped)
{
w = Mathf.RoundToInt(tex.height * uvRect.width);
h = Mathf.RoundToInt(tex.width * uvRect.height);
}
}
#endif
if (_mediaPlayer.TextureProducer != null)
{
if (_mediaPlayer.TextureProducer.GetTextureAlphaPacking() == AlphaPacking.LeftRight ||
_mediaPlayer.TextureProducer.GetTextureStereoPacking() == StereoPacking.LeftRight)
{
w /= 2;
}
else if (_mediaPlayer.TextureProducer.GetTextureAlphaPacking() == AlphaPacking.TopBottom ||
_mediaPlayer.TextureProducer.GetTextureStereoPacking() == StereoPacking.TopBottom)
{
h /= 2;
}
}
}
rectTransform.anchorMax = rectTransform.anchorMin;
rectTransform.sizeDelta = new Vector2(w, h);
}
}
protected override void OnPopulateMesh(VertexHelper vh)
{
vh.Clear();
_OnFillVBO(_vertices);
vh.AddUIVertexStream(_vertices, QuadIndices );
}
private void _OnFillVBO(List<UIVertex> vbo)
{
_flipY = false;
if (HasValidTexture())
{
_flipY = _mediaPlayer.TextureProducer.RequiresVerticalFlip();
}
Rect uvRect = _uvRect;
Vector4 v = GetDrawingDimensions(_scaleMode, ref uvRect);
_drawingDimensions = v;
#if UNITY_PLATFORM_SUPPORTS_VIDEOTRANSFORM
Matrix4x4 m = Matrix4x4.identity;
if (HasValidTexture())
{
m = Helper.GetMatrixForOrientation(Helper.GetOrientation(_mediaPlayer.Info.GetTextureTransform()));
}
#endif
vbo.Clear();
var vert = UIVertex.simpleVert;
vert.color = color;
vert.position = new Vector2(v.x, v.y);
vert.uv0 = new Vector2(uvRect.xMin, uvRect.yMin);
if (_flipY)
{
vert.uv0 = new Vector2(uvRect.xMin, 1.0f - uvRect.yMin);
}
#if UNITY_PLATFORM_SUPPORTS_VIDEOTRANSFORM
vert.uv0 = m.MultiplyPoint3x4(vert.uv0);
#endif
vbo.Add(vert);
vert.position = new Vector2(v.x, v.w);
vert.uv0 = new Vector2(uvRect.xMin, uvRect.yMax);
if (_flipY)
{
vert.uv0 = new Vector2(uvRect.xMin, 1.0f - uvRect.yMax);
}
#if UNITY_PLATFORM_SUPPORTS_VIDEOTRANSFORM
vert.uv0 = m.MultiplyPoint3x4(vert.uv0);
#endif
vbo.Add(vert);
vert.position = new Vector2(v.z, v.w);
vert.uv0 = new Vector2(uvRect.xMax, uvRect.yMax);
if (_flipY)
{
vert.uv0 = new Vector2(uvRect.xMax, 1.0f - uvRect.yMax);
}
#if UNITY_PLATFORM_SUPPORTS_VIDEOTRANSFORM
vert.uv0 = m.MultiplyPoint3x4(vert.uv0);
#endif
vbo.Add(vert);
vert.position = new Vector2(v.z, v.y);
vert.uv0 = new Vector2(uvRect.xMax, uvRect.yMin);
if (_flipY)
{
vert.uv0 = new Vector2(uvRect.xMax, 1.0f - uvRect.yMin);
}
#if UNITY_PLATFORM_SUPPORTS_VIDEOTRANSFORM
vert.uv0 = m.MultiplyPoint3x4(vert.uv0);
#endif
vbo.Add(vert);
}
private Vector4 GetDrawingDimensions(ScaleMode scaleMode, ref Rect uvRect)
{
Vector4 returnSize = Vector4.zero;
if (mainTexture != null)
{
var padding = Vector4.zero;
var textureSize = new Vector2(mainTexture.width, mainTexture.height);
{
// Adjust textureSize based on orientation
#if UNITY_PLATFORM_SUPPORTS_VIDEOTRANSFORM && !(!UNITY_EDITOR && UNITY_ANDROID)
if (HasValidTexture())
{
Matrix4x4 m = Helper.GetMatrixForOrientation(Helper.GetOrientation(_mediaPlayer.Info.GetTextureTransform()));
textureSize = m.MultiplyVector(textureSize);
textureSize.x = Mathf.Abs(textureSize.x);
textureSize.y = Mathf.Abs(textureSize.y);
}
#endif
#if UNITY_PLATFORM_SUPPORTS_VIDEOASPECTRATIO
if (HasValidTexture())
{
float par = _mediaPlayer.TextureProducer.GetTexturePixelAspectRatio();
if (par > 0f)
{
if (par > 1f)
{
textureSize.x *= par;
}
else
{
textureSize.y /= par;
}
}
}
#endif
// Adjust textureSize based on alpha/stereo packing
if (_mediaPlayer != null && _mediaPlayer.TextureProducer != null)
{
if (_mediaPlayer.TextureProducer.GetTextureAlphaPacking() == AlphaPacking.LeftRight ||
_mediaPlayer.TextureProducer.GetTextureStereoPacking() == StereoPacking.LeftRight)
{
textureSize.x /= 2;
}
else if (_mediaPlayer.TextureProducer.GetTextureAlphaPacking() == AlphaPacking.TopBottom ||
_mediaPlayer.TextureProducer.GetTextureStereoPacking() == StereoPacking.TopBottom)
{
textureSize.y /= 2;
}
}
}
Rect r = GetPixelAdjustedRect();
// Fit the above textureSize into rectangle r
int spriteW = Mathf.RoundToInt( textureSize.x );
int spriteH = Mathf.RoundToInt( textureSize.y );
var size = new Vector4( padding.x / spriteW,
padding.y / spriteH,
(spriteW - padding.z) / spriteW,
(spriteH - padding.w) / spriteH );
{
if (textureSize.sqrMagnitude > 0.0f)
{
if (scaleMode == ScaleMode.ScaleToFit)
{
float spriteRatio = textureSize.x / textureSize.y;
float rectRatio = r.width / r.height;
if (spriteRatio > rectRatio)
{
float oldHeight = r.height;
r.height = r.width * (1.0f / spriteRatio);
r.y += (oldHeight - r.height) * rectTransform.pivot.y;
}
else
{
float oldWidth = r.width;
r.width = r.height * spriteRatio;
r.x += (oldWidth - r.width) * rectTransform.pivot.x;
}
}
else if (scaleMode == ScaleMode.ScaleAndCrop)
{
float aspectRatio = textureSize.x / textureSize.y;
float screenRatio = r.width / r.height;
if (screenRatio > aspectRatio)
{
float adjust = aspectRatio / screenRatio;
uvRect = new Rect(uvRect.xMin, (uvRect.yMin * adjust) + (1f - adjust) * 0.5f, uvRect.width, adjust * uvRect.height);
}
else
{
float adjust = screenRatio / aspectRatio;
uvRect = new Rect(uvRect.xMin * adjust + (0.5f - adjust * 0.5f), uvRect.yMin, adjust * uvRect.width, uvRect.height);
}
}
}
}
returnSize = new Vector4( r.x + r.width * size.x,
r.y + r.height * size.y,
r.x + r.width * size.z,
r.y + r.height * size.w );
}
return returnSize;
}
}
}
#endif

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using UnityEngine;
using UnityEngine.UI;
//-----------------------------------------------------------------------------
// Copyright 2015-2021 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProVideo
{
/// <summary>
/// Update a standard uGUI Text element with subtitle text as it plays from the MediaPlayer
/// </summary>
[AddComponentMenu("AVPro Video/Subtitles uGUI", 201)]
[HelpURL("http://renderheads.com/products/avpro-video/")]
public class SubtitlesUGUI : MonoBehaviour
{
[SerializeField] MediaPlayer _mediaPlayer = null;
[SerializeField] Text _text = null;
[SerializeField] Image _backgroundImage = null;
[SerializeField] int _backgroundHorizontalPadding = 32;
[SerializeField] int _backgroundVerticalPadding = 16;
[SerializeField, Range(-1, 1024)] int _maxCharacters = 256;
public MediaPlayer Player
{
set { ChangeMediaPlayer(value); }
get { return _mediaPlayer; }
}
public Text Text
{
set { _text = value; }
get { return _text; }
}
void Start()
{
ChangeMediaPlayer(_mediaPlayer);
}
void OnDestroy()
{
ChangeMediaPlayer(null);
}
void Update()
{
// TODO: Currently we need to call this each frame, as when it is called right after SetText()
// the ContentSizeFitter hasn't run yet, so effectively the box is a frame behind.
UpdateBackgroundRect();
}
public void ChangeMediaPlayer(MediaPlayer newPlayer)
{
// When changing the media player, handle event subscriptions
if (_mediaPlayer != null)
{
_mediaPlayer.Events.RemoveListener(OnMediaPlayerEvent);
_mediaPlayer = null;
}
SetText(string.Empty);
if (newPlayer != null)
{
newPlayer.Events.AddListener(OnMediaPlayerEvent);
_mediaPlayer = newPlayer;
}
}
private void SetText(string text)
{
_text.text = text;
UpdateBackgroundRect();
}
private string PrepareText(string text)
{
// Crop text that is too long
if (_maxCharacters >= 0 && text.Length > _maxCharacters)
{
text = text.Substring(0, _maxCharacters);
}
// Change RichText for Unity uGUI Text
text = text.Replace("<font color=", "<color=");
text = text.Replace("</font>", "</color>");
text = text.Replace("<u>", string.Empty);
text = text.Replace("</u>", string.Empty);
return text;
}
private void UpdateBackgroundRect()
{
if (_backgroundImage)
{
if (string.IsNullOrEmpty(_text.text))
{
_backgroundImage.enabled = false;
}
else
{
_backgroundImage.enabled = true;
_backgroundImage.rectTransform.sizeDelta = _text.rectTransform.sizeDelta;
_backgroundImage.rectTransform.anchoredPosition = _text.rectTransform.anchoredPosition;
_backgroundImage.rectTransform.offsetMin -= new Vector2(_backgroundHorizontalPadding, _backgroundVerticalPadding);
_backgroundImage.rectTransform.offsetMax += new Vector2(_backgroundHorizontalPadding, _backgroundVerticalPadding);
}
}
}
// Callback function to handle events
private void OnMediaPlayerEvent(MediaPlayer mp, MediaPlayerEvent.EventType et, ErrorCode errorCode)
{
switch (et)
{
case MediaPlayerEvent.EventType.Closing:
{
SetText(string.Empty);
break;
}
case MediaPlayerEvent.EventType.SubtitleChange:
{
SetText(PrepareText(_mediaPlayer.Subtitles.GetSubtitleText()));
break;
}
}
}
}
}

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{
"name": "AVProVideo.Extensions.UnityUI",
"references": [
"AVProVideo.Runtime"
],
"includePlatforms": [],
"excludePlatforms": []
}

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