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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace RenderHeads.Media.AVProVideo.Editor
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{
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#if AVPRO_FEATURE_VIDEORESOLVE
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[CustomPropertyDrawer(typeof(VideoResolveOptions))]
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public class VideoResolveOptionsDrawer : PropertyDrawer
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{
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label) { return 0f; }
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, GUIContent.none, property);
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SerializedProperty propApplyHSBC = property.FindPropertyRelative("applyHSBC");
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EditorGUILayout.PropertyField(propApplyHSBC, new GUIContent("Image Adjustments"));
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if (propApplyHSBC.boolValue)
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{
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SerializedProperty propHue = property.FindPropertyRelative("hue");
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SerializedProperty propSaturation = property.FindPropertyRelative("saturation");
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SerializedProperty propBrightness = property.FindPropertyRelative("brightness");
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SerializedProperty propContrast = property.FindPropertyRelative("contrast");
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SerializedProperty propGamma = property.FindPropertyRelative("gamma");
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EditorGUILayout.PropertyField(propHue);
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EditorGUILayout.PropertyField(propSaturation);
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EditorGUILayout.PropertyField(propBrightness);
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EditorGUILayout.PropertyField(propContrast);
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EditorGUILayout.PropertyField(propGamma);
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}
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{
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SerializedProperty propTint = property.FindPropertyRelative("tint");
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SerializedProperty propGenerateMipMaps = property.FindPropertyRelative("generateMipmaps");
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EditorGUILayout.PropertyField(propTint);
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EditorGUILayout.PropertyField(propGenerateMipMaps);
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}
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EditorGUI.EndProperty();
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}
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}
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[CustomPropertyDrawer(typeof(VideoResolve))]
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public class VideoResolveDrawer : PropertyDrawer
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{
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label) { return 0f; }
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, GUIContent.none, property);
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SerializedProperty propOptions = property.FindPropertyRelative("_options");
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SerializedProperty propTargetRenderTexture = property.FindPropertyRelative("_targetRenderTexture");
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EditorGUILayout.PropertyField(propOptions, true);
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EditorGUILayout.PropertyField(propTargetRenderTexture, new GUIContent("Render Texture"));
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if (propTargetRenderTexture.objectReferenceValue != null)
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{
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SerializedProperty propTargetRenderTextureScale = property.FindPropertyRelative("_targetRenderTextureScale");
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EditorGUILayout.PropertyField(propTargetRenderTextureScale);
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}
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EditorGUI.EndProperty();
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}
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}
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#endif
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}
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