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using RenderHeads.Media.AVProVideo;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class OptionsAudioTrackPage : MonoBehaviour
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{
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[Header("Media Player")]
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[SerializeField] private MediaPlayer _MediaPlayer;
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[Header("Options Menu")]
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[SerializeField] private OptionsMenu _OptionsMenu;
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[Header("Content")]
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[SerializeField] private Transform _Content;
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[SerializeField] private RectTransform _ScrollViewRectTransform;
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[SerializeField] private RectTransform _ViewportRectTransform;
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[SerializeField] private GameObject _AudioTrackLinePrefab;
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private string m_SetupForAudioPath;
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private class CAudioTrackSet
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{
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public GameObject m_LineGO = null;
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}
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private List<CAudioTrackSet> m_lAudioTrackSets = new List<CAudioTrackSet>();
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void Start()
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{
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UpdateSets();
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}
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void Update()
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{
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UpdateSets();
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}
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private void AddAudioTrackSet( string title, bool bEnabled )
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{
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GameObject newLineGO = GameObject.Instantiate( _AudioTrackLinePrefab, _Content );
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if( newLineGO != null )
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{
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// Setup text
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Transform titleTransform = newLineGO.transform.Find( "TitleText" );
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Text titleText = ( titleTransform != null ) ? titleTransform.GetComponent<Text>() : null;
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if( titleText != null )
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{
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titleText.text = title;
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}
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// Tick icon
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if( bEnabled )
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{
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Transform tickIconTransform = newLineGO.transform.Find( "TickIcon" );
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Image tickIconImage = ( tickIconTransform != null ) ? tickIconTransform.GetComponent<Image>() : null;
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if( tickIconImage != null )
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{
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tickIconImage.enabled = true;
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}
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}
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// On click
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if( _OptionsMenu )
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{
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Button button = newLineGO.GetComponent<Button>();
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if( button )
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{
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int iIndex = m_lAudioTrackSets.Count;
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button.onClick.AddListener( delegate
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{
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_OptionsMenu.ChangeAudioTrack( iIndex );
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} );
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}
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}
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// Add it to the list
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CAudioTrackSet cAudioTrackSet = new CAudioTrackSet();
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cAudioTrackSet.m_LineGO = newLineGO;
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m_lAudioTrackSets.Add( cAudioTrackSet );
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}
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}
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public void UpdateSets()
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{
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if( _MediaPlayer != null && _MediaPlayer.Control.HasMetaData() )
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{
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if( m_SetupForAudioPath == null || !m_SetupForAudioPath.Equals( _MediaPlayer.MediaPath.Path ) )
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{
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m_SetupForAudioPath = _MediaPlayer.MediaPath.Path;
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foreach( CAudioTrackSet AudioTrackSet in m_lAudioTrackSets )
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{
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GameObject.Destroy( AudioTrackSet.m_LineGO );
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AudioTrackSet.m_LineGO = null;
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}
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// Remove everything
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m_lAudioTrackSets.Clear();
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// Add all subtitle sets
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foreach( AudioTrack AudioTrack in _MediaPlayer.AudioTracks.GetAudioTracks() )
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{
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AddAudioTrackSet( AudioTrack.DisplayName, false );
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}
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if( m_lAudioTrackSets.Count > 1 )
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{
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// Reposition everything
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float fLineHeight = 40.0f;
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float fTotalHeight = fLineHeight * m_lAudioTrackSets.Count;
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RectTransform contentRectTransform = ( _Content != null ) ? _Content.GetComponent<RectTransform>() : null;
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if( contentRectTransform != null )
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{
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contentRectTransform.sizeDelta = new Vector2( contentRectTransform.sizeDelta.x, fTotalHeight );
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}
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float fY = (fTotalHeight * 0.5f) - (fLineHeight * 0.5f);
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foreach( CAudioTrackSet AudioTrackSet in m_lAudioTrackSets )
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{
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RectTransform rectTransform = AudioTrackSet.m_LineGO.GetComponent<RectTransform>();
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if ( rectTransform )
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{
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rectTransform.anchoredPosition = new Vector2( 0.0f, fY );
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fY -= fLineHeight;
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}
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}
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if( _ViewportRectTransform && _ScrollViewRectTransform )
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{
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float fMaxHeight = 222.0f;
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float fNewHeight = Mathf.Clamp( fTotalHeight, fLineHeight, fMaxHeight );
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float fBottomPadding = 12.0f;
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RectTransform rectTransform = transform.GetComponent<RectTransform>();
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rectTransform.sizeDelta = new Vector2( rectTransform.sizeDelta.x, 60.0f + fNewHeight + fBottomPadding );
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_ScrollViewRectTransform.sizeDelta = new Vector2( _ScrollViewRectTransform.sizeDelta.x, fNewHeight );
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_ViewportRectTransform.sizeDelta = new Vector2( _ViewportRectTransform.sizeDelta.x, fNewHeight );
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}
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}
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ChangeAudioTrack( _MediaPlayer.AudioTracks.GetAudioTracks().GetActiveTrackIndex(), false );
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}
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}
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}
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public void ChangeAudioTrack( int iTrackIndex, bool bSetTrack = true )
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{
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AudioTracks audioTracks = ( _MediaPlayer ) ? _MediaPlayer.AudioTracks.GetAudioTracks() : null;
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if( audioTracks != null )
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{
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if( bSetTrack )
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{
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// Change Audio track on the media player
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_MediaPlayer.AudioTracks.SetActiveAudioTrack( ( iTrackIndex > -1 && iTrackIndex < audioTracks.Count ) ? audioTracks[ iTrackIndex ] : null );
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}
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// Sort out UI
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int iIndex = 0;
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foreach ( CAudioTrackSet AudioTrackSet in m_lAudioTrackSets )
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{
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Transform tickIconTransform = AudioTrackSet.m_LineGO.transform.Find( "TickIcon" );
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Image tickIconImage = ( tickIconTransform != null ) ? tickIconTransform.GetComponent<Image>() : null;
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if ( tickIconImage != null )
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{
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tickIconImage.enabled = ( iIndex == iTrackIndex );
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}
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++iIndex;
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}
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}
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}
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}
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