29 lines
1.3 KiB
XML
29 lines
1.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<PackageId>AnitomySharp.NET6</PackageId>
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<PackageVersion>0.4.0</PackageVersion>
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<Version>0.4.0</Version>
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<Authors>tabratton;senritsu;chu-shen</Authors>
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<Description>AnitomySharp is a C# port of Anitomy by erengy, a library for parsing anime video filenames. All credit to erengy for the actual library and logic.
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This fork of AnitomySharp is inspired by tabratton and senritsu, which adds more custom rules.
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</Description>
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<RepositoryUrl>https://github.com/chu-shen/AnitomySharp.git</RepositoryUrl>
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<RepositoryType>git</RepositoryType>
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<PackageTags>Anitomy Anime</PackageTags>
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<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
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<PackageLicenseFile>LICENSE</PackageLicenseFile>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<DocumentationFile>AnitomySharp.xml</DocumentationFile>
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<GenerateDocumentationFile>false</GenerateDocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<None Include="..\LICENSE" Pack="true" Visible="false" PackagePath="" />
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<None Include="..\README.md" Pack="true" PackagePath=""/>
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</ItemGroup>
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</Project>
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