AssetStudio/AssetStudio/Classes/AssetBundle.cs

45 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class AssetInfo
{
public int preloadIndex;
public int preloadSize;
public PPtr<Object> asset;
public AssetInfo(ObjectReader reader)
{
preloadIndex = reader.ReadInt32();
preloadSize = reader.ReadInt32();
asset = new PPtr<Object>(reader);
}
}
public sealed class AssetBundle : NamedObject
{
public PPtr<Object>[] m_PreloadTable;
public KeyValuePair<string, AssetInfo>[] m_Container;
public AssetBundle(ObjectReader reader) : base(reader)
{
var m_PreloadTableSize = reader.ReadInt32();
m_PreloadTable = new PPtr<Object>[m_PreloadTableSize];
for (int i = 0; i < m_PreloadTableSize; i++)
{
m_PreloadTable[i] = new PPtr<Object>(reader);
}
var m_ContainerSize = reader.ReadInt32();
m_Container = new KeyValuePair<string, AssetInfo>[m_ContainerSize];
for (int i = 0; i < m_ContainerSize; i++)
{
m_Container[i] = new KeyValuePair<string, AssetInfo>(reader.ReadAlignedString(), new AssetInfo(reader));
}
}
}
}