AssetStudio/AssetStudio/Classes/MovieTexture.cs

37 lines
977 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
class MovieTexture
{
public string m_Name;
public byte[] m_MovieData;
public MovieTexture(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
m_Name = reader.ReadAlignedString();
if (readSwitch)
{
var m_Loop = reader.ReadBoolean();
reader.AlignStream(4);
//PPtr<AudioClip>
sourceFile.ReadPPtr();
var size = reader.ReadInt32();
m_MovieData = reader.ReadBytes(size);
var m_ColorSpace = reader.ReadInt32();
}
else
{
preloadData.extension = ".ogv";
preloadData.Text = m_Name;
}
}
}
}