AssetStudio/AssetStudio/UType.cs

156 lines
3.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class UType : IDictionary<string, object>
{
private List<string> keys;
private List<object> values;
public UType()
{
keys = new List<string>();
values = new List<object>();
}
private int GetValueIndex(string name)
{
for (int i = 0, n = keys.Count; i < n; i++)
{
if (string.Equals(keys[i], name, StringComparison.Ordinal))
{
return i;
}
}
return -1;
}
public bool TryGetValue<T>(string key, out T value)
{
var index = GetValueIndex(key);
if (index != -1)
{
value = (T)values[index];
return true;
}
else
{
value = default(T);
return false;
}
}
public object this[string key]
{
get
{
var index = GetValueIndex(key);
if (index != -1)
{
return values[index];
}
else
{
return null;
}
}
set
{
var index = GetValueIndex(key);
if (index == -1)
{
keys.Add(key);
values.Add(value);
}
else
{
values[index] = value;
}
}
}
public ICollection<string> Keys => keys;
public ICollection<object> Values => values;
public int Count => keys.Count;
public bool IsReadOnly => false;
public void Add(string key, object value)
{
keys.Add(key);
values.Add(value);
}
public void Add(KeyValuePair<string, object> item)
{
keys.Add(item.Key);
values.Add(item.Value);
}
public void Clear()
{
keys.Clear();
values.Clear();
}
public bool Contains(KeyValuePair<string, object> item)
{
throw new NotImplementedException();
}
public bool ContainsKey(string key)
{
return GetValueIndex(key) != -1;
}
public void CopyTo(KeyValuePair<string, object>[] array, int arrayIndex)
{
throw new NotImplementedException();
}
public IEnumerator<KeyValuePair<string, object>> GetEnumerator()
{
for (int i = 0, n = keys.Count; i < n; i++)
{
yield return new KeyValuePair<string, object>(keys[i], values[i]);
}
}
public bool Remove(string key)
{
throw new NotImplementedException();
}
public bool Remove(KeyValuePair<string, object> item)
{
throw new NotImplementedException();
}
public bool TryGetValue(string key, out object value)
{
var index = GetValueIndex(key);
if (index != -1)
{
value = values[index];
return true;
}
else
{
value = null;
return false;
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}