AssetStudio/AssetStudio/Classes/AnimatorOverrideController.cs

34 lines
940 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
class AnimatorOverrideController
{
public string m_Name;
public PPtr m_Controller;
public PPtr[][] m_Clips;
public AnimatorOverrideController(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
reader.Position = preloadData.Offset;
m_Name = reader.ReadAlignedString();
m_Controller = sourceFile.ReadPPtr();
int numOverrides = reader.ReadInt32();
m_Clips = new PPtr[numOverrides][];
for (int i = 0; i < numOverrides; i++)
{
m_Clips[i] = new PPtr[2];
m_Clips[i][0] = sourceFile.ReadPPtr();
m_Clips[i][1] = sourceFile.ReadPPtr();
}
}
}
}