AssetStudio/Unity Studio/Unity Classes
Radu 235b74a9cd - export mesh deformers with dummies or bones
- FBX code re-arranged to get object count
- changed the way FBX ASCII lines are split at every ~2000 chars
- added option to export tangents
- fixed a problem with treeview continuous search
2015-11-11 19:59:28 +02:00
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AudioClip.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
BuildSettings.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
Font.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
GameObject.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
Material.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
Mesh.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
MeshFilter.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
PlayerSettings.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
RectTransform.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
Renderer.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
SkinnedMeshRenderer.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
TextAsset.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
Texture2D.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
Transform.cs - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00