using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.Linq; using System.Text; namespace AssetStudio { static class SpriteHelper { public static Bitmap GetImageFromSprite(Sprite m_Sprite) { if (m_Sprite.m_SpriteAtlas.TryGetPD(out var assetPreloadData)) { var m_SpriteAtlas = new SpriteAtlas(assetPreloadData); var index = m_SpriteAtlas.guids.FindIndex(x => x == m_Sprite.first); if (index >= 0 && m_SpriteAtlas.textures[index].TryGetPD(out assetPreloadData)) { try { if (m_Sprite.m_PhysicsShape.Length > 0) { return CutImage(assetPreloadData, m_SpriteAtlas.textureRects[index], m_Sprite); } return CutImage(assetPreloadData, m_SpriteAtlas.textureRects[index]); } catch { return CutImage(assetPreloadData, m_SpriteAtlas.textureRects[index]); } } } else { if (m_Sprite.texture.TryGetPD(out assetPreloadData)) { return CutImage(assetPreloadData, m_Sprite.textureRect); } } return null; } private static Bitmap CutImage(AssetPreloadData texture2DAsset, RectangleF textureRect) { var texture2D = new Texture2DConverter(new Texture2D(texture2DAsset, true)); using (var originalImage = texture2D.ConvertToBitmap(false)) { if (originalImage != null) { var spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb); spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipY); return spriteImage; } } return null; } private static Bitmap CutImage(AssetPreloadData texture2DAsset, RectangleF textureRect, Sprite sprite) { var texture2D = new Texture2DConverter(new Texture2D(texture2DAsset, true)); using (var originalImage = texture2D.ConvertToBitmap(false)) { if (originalImage != null) { var spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb); using (var brush = new TextureBrush(spriteImage)) { using (var path = new GraphicsPath()) { foreach (var p in sprite.m_PhysicsShape) path.AddPolygon(p); using (var matr = new Matrix()) { matr.Translate(sprite.m_Rect.Width * sprite.m_Pivot.X, sprite.m_Rect.Height * sprite.m_Pivot.Y); matr.Scale(sprite.m_PixelsToUnits, sprite.m_PixelsToUnits); path.Transform(matr); var bitmap = new Bitmap((int)textureRect.Width, (int)textureRect.Height); using (var graphic = Graphics.FromImage(bitmap)) { graphic.FillPath(brush, path); bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY); return bitmap; } } } } } } return null; } } }