Commit Graph

131 Commits

Author SHA1 Message Date
Perfare 4f88841026 Fixed #962 2022-06-01 15:33:01 +08:00
Perfare 973d50ce8b Fix type conversion bug 2022-05-21 05:46:44 +08:00
Perfare 50485a9bd3 update project file 2022-03-24 10:38:52 +08:00
Perfare dbb3d3fef7 revert 2022-03-24 09:47:36 +08:00
Perfare e1cfff63c3 minor fixes and improvements 2022-03-23 01:41:59 +08:00
Perfare 44514a4e10 Fixed #941 2022-03-22 22:54:49 +08:00
Perfare b1205808e2 Fix and improve Texture2D convert 2022-03-22 01:00:20 +08:00
Perfare d7dcd3f405 improved Sprite export
Fixed #944
Fixed #923
2022-03-19 07:43:53 +08:00
Perfare fe95c91759 Add net6.0 target framework 2021-12-09 19:00:59 +08:00
Perfare 3370f93037 Fixed bug 2021-12-06 17:37:59 +08:00
Perfare 80653711cd Performance improvement 2021-12-06 13:36:22 +08:00
Perfare e501940f03 Use a better way to crop Sprite 2021-12-04 08:44:33 +08:00
Perfare 5fa4934787 Add net5.0 target framework 2021-12-03 17:21:24 +08:00
Perfare a7e6d91f5b Fixed bug 2021-11-19 18:22:39 +08:00
Perfare 2ef52afe1e Fixed #835 2021-11-12 09:30:12 +08:00
nikitalita 34c38e1415 Fix AssemblyLoading bug
If the AssemblyLoader attempted to load a non-csil dll
while iterating through the file list, it would catch the exception
OUTSIDE the loop, and wouldn't load the rest.
This fix makes it catch inside the loop so it will continue iterating.
2021-10-07 13:36:03 -07:00
Perfare c85873b729 0.16.0 2021-07-06 16:03:54 +08:00
Perfare 3129d67fc1 Improve ShaderConverter 2021-07-06 12:45:24 +08:00
Perfare 53720e37ab Fixed #435 2021-06-30 06:31:05 +08:00
Perfare 7c3cb36630 update project files 2021-06-29 11:03:19 +08:00
Perfare 973a1076e4 support exporting AnimationClip versions below 4.3 2021-06-29 02:43:42 +08:00
Perfare 089e164756 improved Sprite export 2021-06-28 07:14:02 +08:00
Perfare 8dec094304 update project files 2021-06-27 09:27:40 +08:00
Perfare bedee240be Use ImageSharp to process textures 2021-06-27 07:33:20 +08:00
Perfare d963d71b12 clean up TypeDefinitionConverter code 2021-06-26 13:16:12 +08:00
Perfare 77a0c9c40a Fbx multiple uv export 2021-06-24 13:48:56 +08:00
Dan Weatherford 08b7bfcf9a Fix blend shape export with multiple submeshes
Share a single vertex list between submeshes in the exported mesh, which
makes the blend target vertex list indices line up correctly.

As a bonus, the exported FBX file will be smaller for meshes with more
than one submesh, since we're not duplicating vertices anymore.
2021-06-20 00:18:22 -05:00
Patrick King 57e4f7cefd Add an option to export all UVs as diffuse maps. 2021-06-11 17:12:15 -06:00
Perfare ab98585b6a Fix Shader reading. Close #720 2021-05-29 05:11:05 +08:00
Perfare 432116d834 Improve SerializedFile reading. 2021-05-28 22:23:07 +08:00
Perfare dfb74baf79 Fix for mesh weights output 2021-01-15 09:32:57 +08:00
Perfare 978e90a403 Fix if AudioClip does not contain subsound. Close #672 2021-01-15 05:39:45 +08:00
Perfare ee0cd4ab52 Fixed #609 2021-01-15 03:43:52 +08:00
Perfare d7f652d572 improved Sprite export 2021-01-14 19:27:57 +08:00
Perfare 32ce032655 Support 2020.2 2021-01-14 05:23:19 +08:00
Ishotihadus 32ee8b326f fix problems in exporting fbx with multiple blendshapes 2020-09-16 19:44:11 +09:00
Perfare 06ce479eb6 Fixes #591 2020-08-26 09:50:25 +08:00
Perfare ca60dd9834 Support exporting MonoBehaviour to json. Close #477 2020-08-14 15:45:48 +08:00
Perfare 7aa35b5b8c Fix get class from divided UnityEngine.dll 2020-08-14 01:31:49 +08:00
Perfare bd2decdb8f Fix element alignment errors 2020-08-14 01:18:43 +08:00
Perfare 9b2c85bcae Refactor MonoBehaviour reading 2020-08-14 00:02:59 +08:00
Perfare efbab7c43a using Nuget 2020-08-12 22:22:04 +08:00
Perfare 729a8a8263 implemented SPIR-V shader export 2020-08-12 22:11:26 +08:00
Perfare 0ec29f62ca Improve shader conversion, fixes #589 2020-08-12 20:49:36 +08:00
Perfare 1766dcbdeb Fixed #570 2020-08-06 13:31:17 +08:00
Jayatubi 813e8b10a6
Export local keywords of shader as well as global keywords (#554)
* Export local keywords of shader

* Export local keywords of shader
2020-08-06 10:39:48 +08:00
hozuki c76e41b1ab
Replace C++/CLI components with P/Invoke components (#562)
* Replace C++/CLI components with P/Invoke

* Deleted C++/CLI projects

* Use Utf8StringHandle to marshal UTF-8 strings

* Use plaform-default calling convention

* Handle DLL preloading on Linux and macOS

* Change intermediate and output directories of native projects

* Improve P/Invoke documentation
2020-08-06 10:35:50 +08:00
Perfare 4a81c461e8 Modify Sprite processing function as an extension function 2020-04-10 18:57:04 +08:00
Perfare b10d03d50d fixed bug 2020-04-10 18:51:43 +08:00
Perfare d259c7a5cd multiple uv export 2020-04-06 19:29:15 +08:00