fixed bug
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@ -127,9 +127,10 @@ namespace Unity_Studio
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byte[] blocksInfoBytes;
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if ((flag & 0x80) != 0)//at end of file
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{
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var position = b_Stream.Position;
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b_Stream.Position = b_Stream.BaseStream.Length - compressedSize;
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blocksInfoBytes = b_Stream.ReadBytes(compressedSize);
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b_Stream.Position = 0x2E;
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b_Stream.Position = position;
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}
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else
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{
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