diff --git a/Unity Studio/Unity Classes/SkinnedMeshRenderer.cs b/Unity Studio/Unity Classes/SkinnedMeshRenderer.cs index ab76822..f9ed968 100644 --- a/Unity Studio/Unity Classes/SkinnedMeshRenderer.cs +++ b/Unity Studio/Unity Classes/SkinnedMeshRenderer.cs @@ -127,18 +127,18 @@ namespace Unity_Studio } else { - if (version[0] >= 4 || (version[0] == 4 && version[1] >= 3)) + if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) { int m_BlendShapeWeights = a_Stream.ReadInt32(); a_Stream.Position += m_BlendShapeWeights * 4; //floats } - if (version[0] >= 4 || (version[0] >= 3 && version[1] >= 5)) + if (version[0] > 4 || (version[0] >= 3 && version[1] >= 5)) { PPtr m_RootBone = sourceFile.ReadPPtr(); } - if (version[0] >= 4 || (version[0] == 3 && version[1] >= 4)) + if (version[0] > 4 || (version[0] == 3 && version[1] >= 4)) { //AABB float[] m_Center = { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };