修正UV导出计算错误问题。 (#891)
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@ -152,6 +152,7 @@ namespace AssetStudioGUI
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#region UV
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#region UV
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if (m_Mesh.m_UV0?.Length > 0)
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if (m_Mesh.m_UV0?.Length > 0)
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{
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{
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c = 4;
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if (m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 2)
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if (m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 2)
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{
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{
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c = 2;
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c = 2;
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