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UltimateFishing2020/ProjectSettings/DynamicsManager.asset
2026-03-04 10:03:45 +08:00

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!55 &1
PhysicsManager:
serializedVersion: 13
m_ObjectHideFlags: 0
m_Gravity: {x: 0, y: -9.81, z: 0}
m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2
m_DefaultMaxDepenetrationVelocity: 10
m_SleepThreshold: 0.005
m_DefaultContactOffset: 0.01
m_DefaultSolverIterations: 6
m_DefaultSolverVelocityIterations: 1
m_QueriesHitBackfaces: 0
m_QueriesHitTriggers: 1
m_EnableAdaptiveForce: 0
m_ClothInterCollisionDistance: 0
m_ClothInterCollisionStiffness: 0
m_ContactsGeneration: 1
m_LayerCollisionMatrix: ff1394-fff0395,bff0f95,bfffffd,fff1f95,bff0395,bffffff/fffffff/fff1fd5,fff2184-fdc6190,bdce180,bd98191,bc80e9d,bc80c80,bc818d5,bfeb195,bc00000,0ffa395,fc82080,bffb585,bc80080,bc88180,bfffffd,bfffffd,bfffffd,bc90304,8fffffd,fc10200,0c00000,0ffffff/fffffff/f
m_AutoSimulation: 1
m_AutoSyncTransforms: 1
m_ReuseCollisionCallbacks: 1
m_ClothInterCollisionSettingsToggle: 0
m_ClothGravity: {x: 0, y: -9.81, z: 0}
m_ContactPairsMode: 0
m_BroadphaseType: 0
m_WorldBounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 250, y: 250, z: 250}
m_WorldSubdivisions: 8
m_FrictionType: 0
m_EnableEnhancedDeterminism: 0
m_EnableUnifiedHeightmaps: 1
m_ImprovedPatchFriction: 0
m_SolverType: 0
m_DefaultMaxAngularSpeed: 7