Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/WaterTopFX.cs
2026-03-04 10:03:45 +08:00

36 lines
738 B
C#

using UnityEngine;
public class WaterTopFX : MonoBehaviour
{
public GameObject[] topFxPrefabs;
public float radius = 10f;
public float waterHeight;
private void Start()
{
waterHeight = GameObject.FindWithTag("Water").transform.position.y;
base.transform.position = new Vector3(base.transform.position.x, waterHeight, base.transform.position.z);
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.B))
{
CreateFx();
}
}
private void CreateFx()
{
Object.Instantiate(topFxPrefabs[0], base.transform.position, Quaternion.identity, base.transform).GetComponent<TopFx>().Play();
}
private void OnDrawGizmos()
{
Gizmos.color = Color.yellow;
Gizmos.DrawWireSphere(base.transform.position, radius);
}
}