Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/WaterRiverSet.cs
2026-03-04 10:03:45 +08:00

31 lines
528 B
C#

using UnityEngine;
public class WaterRiverSet : MonoBehaviour
{
public BoxCollider boxCollider;
[Tooltip("siła prądu")]
public float PowerCurrent = 1f;
private void Start()
{
}
private void Update()
{
}
private void OnDrawGizmos()
{
Gizmos.DrawWireCube(base.transform.position, boxCollider.bounds.size);
}
private void OnTriggerStay(Collider other)
{
if (other.TryGetComponent<FWaterDisplacement>(out var component))
{
component.ForceByWaterCurrent(base.transform.forward, PowerCurrent);
}
}
}