Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/UnityStandardAssets/Effects/SmokeParticles.cs
2026-03-04 10:03:45 +08:00

16 lines
321 B
C#

using UnityEngine;
namespace UnityStandardAssets.Effects
{
public class SmokeParticles : MonoBehaviour
{
public AudioClip[] extinguishSounds;
private void Start()
{
GetComponent<AudioSource>().clip = extinguishSounds[Random.Range(0, extinguishSounds.Length)];
GetComponent<AudioSource>().Play();
}
}
}