Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/UnityEngine/AzureSky/AzureThunderEffect.cs
2026-03-04 10:03:45 +08:00

43 lines
940 B
C#

namespace UnityEngine.AzureSky
{
public class AzureThunderEffect : MonoBehaviour
{
public AudioClip audioClip;
public AnimationCurve lightFrequency;
public float audioDelay;
private AudioSource m_audioSource;
private Light m_thunderLight;
private float m_time;
private bool m_canPlayAudioClip = true;
private void Start()
{
m_audioSource = GetComponent<AudioSource>();
m_thunderLight = GetComponent<Light>();
m_audioSource.clip = audioClip;
}
private void Update()
{
m_time += Time.deltaTime;
m_thunderLight.intensity = lightFrequency.Evaluate(m_time / audioClip.length);
Shader.SetGlobalFloat(AzureShaderUniforms.ThunderLightningEffect, m_thunderLight.intensity);
if (m_time >= audioDelay && m_canPlayAudioClip)
{
m_audioSource.Play();
m_canPlayAudioClip = false;
}
if (m_time >= audioDelay + audioClip.length)
{
Object.Destroy(base.gameObject);
}
}
}
}