Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/UltimateWater/ShaderVariables.cs
2026-03-04 10:03:45 +08:00

244 lines
7.5 KiB
C#

using UnityEngine;
namespace UltimateWater
{
public class ShaderVariables
{
private static int _LocalDisplacementMap = -1;
private static int _LocalNormalMap = -1;
private static int _LocalDiffuseMap = -1;
private static int _LocalMapsCoords = -1;
private static int _LocalMapsCoordsPrevious = -1;
private static int _UnderwaterMask = -1;
private static int _UnderwaterMask2 = -1;
private static int _AdditiveMask = -1;
private static int _SubtractiveMask = -1;
private static int _DisplacementsMask = -1;
private static int _Gbuffer0 = -1;
private static int _Gbuffer1 = -1;
private static int _Gbuffer2 = -1;
private static int _Gbuffer3 = -1;
private static int _OcclusionMap = -1;
private static int _OcclusionMap2 = -1;
private static int _OcclusionMapProjection = -1;
private static int _FoamParameters = -1;
private static int _FoamShoreIntensity = -1;
private static int _FoamIntensity = -1;
private static int _WaterTileSizeInvSrt = -1;
private static int _WaterTileSize = -1;
private static int _WaterTileSizeInv = -1;
private static int _WaterTileSizeScales = -1;
private static int _MaxDisplacement = -1;
private static int _TotalDisplacementMap = -1;
private static int _DisplacementMask = -1;
private static int _WaterDepthTexture = -1;
private static int _UnityMatrixVPInverse = -1;
private static int _DepthClipMultiplier = -1;
private static int _RefractTex = -1;
private static int _WaterlessDepthTexture = -1;
private static int _WaterShadowmap = -1;
private static int _Velocity = -1;
private static int _CameraDepthTexture2 = -1;
private static int _PlanarReflectionTex = -1;
private static int _ButterflyTex = -1;
private static int _ButterflyPass = -1;
private static int _Offset = -1;
private static int _MaxDistance = -1;
private static int _AbsorptionColorPerPixel = -1;
private static int _SurfaceOffset = -1;
private static int _WaterId = -1;
private static int _Cull = -1;
private static int _Period = -1;
private static int _BumpMapST = -1;
private static int _DetailAlbedoMapST = -1;
private static int _HeightTex = -1;
private static int _DisplacementTex = -1;
private static int _HorizontalDisplacementScale = -1;
private static int _JacobianScale = -1;
private static int _RenderTime = -1;
private static int[] _DisplacementDeltaMaps;
public static int LocalDisplacementMap => Cache(ref _LocalDisplacementMap, "_LocalDisplacementMap");
public static int LocalNormalMap => Cache(ref _LocalNormalMap, "_LocalNormalMap");
public static int LocalDiffuseMap => Cache(ref _LocalDiffuseMap, "_LocalDiffuseMap");
public static int LocalMapsCoords => Cache(ref _LocalMapsCoords, "_LocalMapsCoords");
public static int LocalMapsCoordsPrevious => Cache(ref _LocalMapsCoordsPrevious, "_LocalMapsCoordsPrevious");
public static int UnderwaterMask => Cache(ref _UnderwaterMask, "_UnderwaterMask");
public static int UnderwaterMask2 => Cache(ref _UnderwaterMask2, "_UnderwaterMask2");
public static int AdditiveMask => Cache(ref _AdditiveMask, "_AdditiveMask");
public static int SubtractiveMask => Cache(ref _SubtractiveMask, "_SubtractiveMask");
public static int DisplacementsMask => Cache(ref _DisplacementsMask, "_DisplacementsMask");
public static int Gbuffer0 => Cache(ref _Gbuffer0, "_CameraGBufferTextureOriginal0");
public static int Gbuffer1 => Cache(ref _Gbuffer1, "_CameraGBufferTextureOriginal1");
public static int Gbuffer2 => Cache(ref _Gbuffer2, "_CameraGBufferTextureOriginal2");
public static int Gbuffer3 => Cache(ref _Gbuffer3, "_CameraGBufferTextureOriginal3");
public static int OcclusionMap => Cache(ref _OcclusionMap, "_OcclusionMap");
public static int OcclusionMap2 => Cache(ref _OcclusionMap2, "_OcclusionMap2");
public static int OcclusionMapProjection => Cache(ref _OcclusionMapProjection, "_OcclusionMapProjection");
public static int FoamParameters => Cache(ref _FoamParameters, "_FoamParameters");
public static int FoamShoreIntensity => Cache(ref _FoamShoreIntensity, "_FoamShoreIntensity");
public static int FoamIntensity => Cache(ref _FoamIntensity, "_FoamIntensity");
public static int WaterTileSizeInvSrt => Cache(ref _WaterTileSizeInvSrt, "_WaterTileSizeInvSRT");
public static int[] DisplacementDeltaMaps
{
get
{
if (_DisplacementDeltaMaps == null)
{
_DisplacementDeltaMaps = new int[4] { -1, -1, -1, -1 };
Cache(ref _DisplacementDeltaMaps[0], "_DisplacementDeltaMap");
Cache(ref _DisplacementDeltaMaps[1], "_DisplacementDeltaMap1");
Cache(ref _DisplacementDeltaMaps[2], "_DisplacementDeltaMap2");
Cache(ref _DisplacementDeltaMaps[3], "_DisplacementDeltaMap3");
}
return _DisplacementDeltaMaps;
}
}
public static int WaterTileSize => Cache(ref _WaterTileSize, "_WaterTileSize");
public static int WaterTileSizeInv => Cache(ref _WaterTileSizeInv, "_WaterTileSizeInv");
public static int WaterTileSizeScales => Cache(ref _WaterTileSizeScales, "_WaterTileSizeScales");
public static int MaxDisplacement => Cache(ref _MaxDisplacement, "_MaxDisplacement");
public static int TotalDisplacementMap => Cache(ref _TotalDisplacementMap, "_TotalDisplacementMap");
public static int DisplacementMask => Cache(ref _DisplacementMask, "_DisplacementsMask");
public static int WaterDepthTexture => Cache(ref _WaterDepthTexture, "_WaterDepthTexture");
public static int UnityMatrixVPInverse => Cache(ref _UnityMatrixVPInverse, "UNITY_MATRIX_VP_INVERSE");
public static int DepthClipMultiplier => Cache(ref _DepthClipMultiplier, "_DepthClipMultiplier");
public static int RefractTex => Cache(ref _RefractTex, "_RefractionTex");
public static int WaterlessDepthTexture => Cache(ref _WaterlessDepthTexture, "_WaterlessDepthTexture");
public static int CameraDepthTexture2 => Cache(ref _CameraDepthTexture2, "_CameraDepthTexture2");
public static int Velocity => Cache(ref _Velocity, "Velocity");
public static int WaterShadowmap => Cache(ref _WaterShadowmap, "_WaterShadowmap");
public static int PlanarReflectionTex => Cache(ref _PlanarReflectionTex, "_PlanarReflectionTex");
public static int ButterflyTex => Cache(ref _ButterflyTex, "_ButterflyTex");
public static int ButterflyPass => Cache(ref _ButterflyPass, "_ButterflyPass");
public static int Offset => Cache(ref _Offset, "_Offset");
public static int MaxDistance => Cache(ref _MaxDistance, "_MaxDistance");
public static int AbsorptionColorPerPixel => Cache(ref _AbsorptionColorPerPixel, "_AbsorptionColorPerPixel");
public static int SurfaceOffset => Cache(ref _SurfaceOffset, "_SurfaceOffset");
public static int WaterId => Cache(ref _WaterId, "_WaterId");
public static int Cull => Cache(ref _Cull, "_Cull");
public static int Period => Cache(ref _Period, "_Period");
public static int BumpMapST => Cache(ref _BumpMapST, "_BumpMap_ST");
public static int DetailAlbedoMapST => Cache(ref _DetailAlbedoMapST, "_DetailAlbedoMap_ST");
public static int HeightTex => Cache(ref _HeightTex, "_HeightTex");
public static int DisplacementTex => Cache(ref _DisplacementTex, "_DisplacementTex");
public static int HorizontalDisplacementScale => Cache(ref _HorizontalDisplacementScale, "_HorizontalDisplacementScale");
public static int JacobianScale => Cache(ref _JacobianScale, "_JacobianScale");
public static int RenderTime => Cache(ref _RenderTime, "_RenderTime");
private static int Cache(ref int value, string name)
{
if (value != -1)
{
return value;
}
value = Shader.PropertyToID(name);
return value;
}
}
}