19 lines
292 B
C#
19 lines
292 B
C#
using UnityEngine;
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namespace UltimateWater.Samples
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{
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public class ForceMove : MonoBehaviour
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{
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[SerializeField]
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private Rigidbody _Rigidbody;
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[SerializeField]
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private float _Force;
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private void FixedUpdate()
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{
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_Rigidbody.AddForce(base.transform.forward * _Force);
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}
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}
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}
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