Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/TriangleNet/Topology/SubSegment.cs
2026-03-04 10:03:45 +08:00

56 lines
839 B
C#

using TriangleNet.Geometry;
namespace TriangleNet.Topology
{
public class SubSegment : ISegment, IEdge
{
internal int hash;
internal Osub[] subsegs;
internal Vertex[] vertices;
internal Otri[] triangles;
internal int boundary;
public int P0 => vertices[0].id;
public int P1 => vertices[1].id;
public int Label => boundary;
public SubSegment()
{
vertices = new Vertex[4];
boundary = 0;
subsegs = new Osub[2];
triangles = new Otri[2];
}
public Vertex GetVertex(int index)
{
return vertices[index];
}
public ITriangle GetTriangle(int index)
{
if (triangles[index].tri.hash != -1)
{
return triangles[index].tri;
}
return null;
}
public override int GetHashCode()
{
return hash;
}
public override string ToString()
{
return $"SID {hash}";
}
}
}