166 lines
1.9 KiB
C#
166 lines
1.9 KiB
C#
using System;
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namespace TriangleNet.Geometry
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{
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public class Point : IComparable<Point>, IEquatable<Point>
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{
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internal int id;
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internal int label;
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internal double x;
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internal double y;
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internal double z;
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public int ID
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{
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get
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{
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return id;
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}
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set
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{
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id = value;
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}
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}
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public double X
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{
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get
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{
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return x;
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}
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set
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{
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x = value;
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}
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}
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public double Y
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{
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get
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{
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return y;
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}
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set
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{
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y = value;
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}
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}
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public double Z
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{
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get
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{
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return z;
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}
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set
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{
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z = value;
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}
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}
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public int Label
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{
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get
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{
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return label;
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}
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set
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{
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label = value;
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}
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}
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public Point()
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: this(0.0, 0.0, 0)
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{
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}
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public Point(double x, double y)
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: this(x, y, 0)
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{
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}
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public Point(double x, double y, int label)
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{
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this.x = x;
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this.y = y;
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this.label = label;
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}
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public static bool operator ==(Point a, Point b)
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{
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if ((object)a == b)
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{
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return true;
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}
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if ((object)a == null || (object)b == null)
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{
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return false;
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}
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return a.Equals(b);
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}
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public static bool operator !=(Point a, Point b)
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{
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return !(a == b);
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}
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public override bool Equals(object obj)
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{
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if (obj == null)
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{
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return false;
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}
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if (!(obj is Point point))
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{
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return false;
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}
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if (x == point.x)
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{
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return y == point.y;
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}
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return false;
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}
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public bool Equals(Point p)
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{
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if ((object)p == null)
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{
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return false;
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}
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if (x == p.x)
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{
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return y == p.y;
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}
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return false;
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}
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public int CompareTo(Point other)
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{
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if (x == other.x && y == other.y)
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{
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return 0;
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}
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if (!(x < other.x) && (x != other.x || !(y < other.y)))
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{
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return 1;
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}
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return -1;
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}
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public override int GetHashCode()
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{
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return (19 * 31 + x.GetHashCode()) * 31 + y.GetHashCode();
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}
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public override string ToString()
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{
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return $"[{x},{y}]";
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}
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}
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}
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