Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/ShopPackageItem.cs
2026-03-04 10:03:45 +08:00

51 lines
1.2 KiB
C#

using UnityEngine;
using UnityEngine.UI;
public class ShopPackageItem : MonoBehaviour
{
public Text nameText;
public Text amountText;
public int index;
public GameManager.ItemType itemType;
public int itemID;
private ShopManager shopManager;
private ShopPackagePage shopPackagePage;
private void Start()
{
shopManager = Object.FindObjectOfType<ShopManager>();
shopPackagePage = Object.FindObjectOfType<ShopPackagePage>();
}
private void FixedUpdate()
{
}
private ShopManager.Categories CastItemTypeToShopCategory(GameManager.ItemType _itemType)
{
return itemType switch
{
GameManager.ItemType.Rod => ShopManager.Categories.Rods,
GameManager.ItemType.Reel => ShopManager.Categories.Reels,
GameManager.ItemType.Line => ShopManager.Categories.Lines,
GameManager.ItemType.Leader => ShopManager.Categories.Leaders,
GameManager.ItemType.Float => ShopManager.Categories.Floats,
GameManager.ItemType.Hook => ShopManager.Categories.Hooks,
GameManager.ItemType.Bait => ShopManager.Categories.Baits,
GameManager.ItemType.Feeder => ShopManager.Categories.Feeders,
GameManager.ItemType.Weight => ShopManager.Categories.Weights,
_ => ShopManager.Categories.Rods,
};
}
public void SelectItem()
{
}
}