Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/Rewired/Demos/PressAnyButtonToJoinExample_Assigner.cs
2026-03-04 10:03:45 +08:00

59 lines
1.2 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace Rewired.Demos
{
[AddComponentMenu("")]
public class PressAnyButtonToJoinExample_Assigner : MonoBehaviour
{
private void Update()
{
if (ReInput.isReady)
{
AssignJoysticksToPlayers();
}
}
private void AssignJoysticksToPlayers()
{
IList<Joystick> joysticks = ReInput.controllers.Joysticks;
for (int i = 0; i < joysticks.Count; i++)
{
Joystick joystick = joysticks[i];
if (!ReInput.controllers.IsControllerAssigned(joystick.type, joystick.id) && joystick.GetAnyButtonDown())
{
Player player = FindPlayerWithoutJoystick();
if (player == null)
{
return;
}
player.controllers.AddController(joystick, removeFromOtherPlayers: false);
}
}
if (DoAllPlayersHaveJoysticks())
{
ReInput.configuration.autoAssignJoysticks = true;
base.enabled = false;
}
}
private Player FindPlayerWithoutJoystick()
{
IList<Player> players = ReInput.players.Players;
for (int i = 0; i < players.Count; i++)
{
if (players[i].controllers.joystickCount <= 0)
{
return players[i];
}
}
return null;
}
private bool DoAllPlayersHaveJoysticks()
{
return FindPlayerWithoutJoystick() == null;
}
}
}