31 lines
1.2 KiB
C#
31 lines
1.2 KiB
C#
using UnityEngine;
|
|
|
|
public class RainSetting : MonoBehaviour
|
|
{
|
|
public GUIStyle Normal;
|
|
|
|
public RealWater WaterPlane;
|
|
|
|
private float native_width = 1920f;
|
|
|
|
private float native_height = 1080f;
|
|
|
|
private void OnGUI()
|
|
{
|
|
float x = (float)Screen.width / native_width;
|
|
float y = (float)Screen.height / native_height;
|
|
GUI.matrix = Matrix4x4.TRS(new Vector3(0f, 0f, 0f), Quaternion.identity, new Vector3(x, y, 1f));
|
|
GUI.depth = 1;
|
|
GUI.Label(new Rect(57.6f, 248.40001f, 288f, 43.2f), "Rain", Normal);
|
|
bool rainEnabled = GUI.Toggle(new Rect(115.2f, 253.8f, 57.6f, 32.399998f), WaterPlane.RainSettings.RainEnabled, " ");
|
|
WaterPlane.RainSettings.RainEnabled = rainEnabled;
|
|
if (WaterPlane.RainSettings.RainEnabled)
|
|
{
|
|
GUI.Label(new Rect(326.4f, 270f, 153.59999f, 43.2f), "Rain Speed:", Normal);
|
|
GUI.Label(new Rect(326.4f, 324f, 153.59999f, 43.2f), "Rain Force:", Normal);
|
|
WaterPlane.RainSettings.RainSpeed = GUI.HorizontalSlider(new Rect(470.40002f, 278.63998f, 288f, 32.399998f), WaterPlane.RainSettings.RainSpeed, 1f, 30f);
|
|
WaterPlane.RainSettings.RainForce = GUI.HorizontalSlider(new Rect(470.40002f, 336.96002f, 288f, 32.399998f), WaterPlane.RainSettings.RainForce, 0.01f, 1f);
|
|
}
|
|
}
|
|
}
|