Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/Obi/MoveAndRotate.cs
2026-03-04 10:03:45 +08:00

42 lines
849 B
C#

using System;
using UnityEngine;
namespace Obi
{
public class MoveAndRotate : MonoBehaviour
{
[Serializable]
public class Vector3andSpace
{
public Vector3 value;
public Space space = Space.Self;
}
public Vector3andSpace moveUnitsPerSecond;
public Vector3andSpace rotateDegreesPerSecond;
public bool ignoreTimescale;
private float m_LastRealTime;
private void Start()
{
m_LastRealTime = Time.realtimeSinceStartup;
}
private void FixedUpdate()
{
float num = Time.fixedDeltaTime;
if (ignoreTimescale)
{
num = Time.realtimeSinceStartup - m_LastRealTime;
m_LastRealTime = Time.realtimeSinceStartup;
}
base.transform.Translate(moveUnitsPerSecond.value * num, moveUnitsPerSecond.space);
base.transform.Rotate(rotateDegreesPerSecond.value * num, rotateDegreesPerSecond.space);
}
}
}