Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/MTAssets/UltimateLODSystem/MeshSimplifier/Vector3d.cs
2026-03-04 10:03:45 +08:00

309 lines
6.6 KiB
C#

using System;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace MTAssets.UltimateLODSystem.MeshSimplifier
{
public struct Vector3d : IEquatable<Vector3d>
{
public static readonly Vector3d zero = new Vector3d(0.0, 0.0, 0.0);
public const double Epsilon = double.Epsilon;
public double x;
public double y;
public double z;
public double Magnitude
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return Math.Sqrt(x * x + y * y + z * z);
}
}
public double MagnitudeSqr
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return x * x + y * y + z * z;
}
}
public Vector3d Normalized
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
Normalize(ref this, out var result);
return result;
}
}
public double this[int index]
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return index switch
{
0 => x,
1 => y,
2 => z,
_ => throw new ArgumentOutOfRangeException("index", "Invalid Vector3d index!"),
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
switch (index)
{
case 0:
x = value;
break;
case 1:
y = value;
break;
case 2:
z = value;
break;
default:
throw new ArgumentOutOfRangeException("index", "Invalid Vector3d index!");
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Vector3d(double value)
{
x = value;
y = value;
z = value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Vector3d(double x, double y, double z)
{
this.x = x;
this.y = y;
this.z = z;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Vector3d(Vector3 vector)
{
x = vector.x;
y = vector.y;
z = vector.z;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3d operator +(Vector3d a, Vector3d b)
{
return new Vector3d(a.x + b.x, a.y + b.y, a.z + b.z);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3d operator -(Vector3d a, Vector3d b)
{
return new Vector3d(a.x - b.x, a.y - b.y, a.z - b.z);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3d operator *(Vector3d a, double d)
{
return new Vector3d(a.x * d, a.y * d, a.z * d);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3d operator *(double d, Vector3d a)
{
return new Vector3d(a.x * d, a.y * d, a.z * d);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3d operator /(Vector3d a, double d)
{
return new Vector3d(a.x / d, a.y / d, a.z / d);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3d operator -(Vector3d a)
{
return new Vector3d(0.0 - a.x, 0.0 - a.y, 0.0 - a.z);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Vector3d lhs, Vector3d rhs)
{
return (lhs - rhs).MagnitudeSqr < double.Epsilon;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(Vector3d lhs, Vector3d rhs)
{
return (lhs - rhs).MagnitudeSqr >= double.Epsilon;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Vector3d(Vector3 v)
{
return new Vector3d(v.x, v.y, v.z);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Vector3(Vector3d v)
{
return new Vector3((float)v.x, (float)v.y, (float)v.z);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Set(double x, double y, double z)
{
this.x = x;
this.y = y;
this.z = z;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Scale(ref Vector3d scale)
{
x *= scale.x;
y *= scale.y;
z *= scale.z;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Normalize()
{
double magnitude = Magnitude;
if (magnitude > double.Epsilon)
{
x /= magnitude;
y /= magnitude;
z /= magnitude;
}
else
{
x = (y = (z = 0.0));
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Clamp(double min, double max)
{
if (x < min)
{
x = min;
}
else if (x > max)
{
x = max;
}
if (y < min)
{
y = min;
}
else if (y > max)
{
y = max;
}
if (z < min)
{
z = min;
}
else if (z > max)
{
z = max;
}
}
public override int GetHashCode()
{
return x.GetHashCode() ^ (y.GetHashCode() << 2) ^ (z.GetHashCode() >> 2);
}
public override bool Equals(object obj)
{
if (!(obj is Vector3d vector3d))
{
return false;
}
if (x == vector3d.x && y == vector3d.y)
{
return z == vector3d.z;
}
return false;
}
public bool Equals(Vector3d other)
{
if (x == other.x && y == other.y)
{
return z == other.z;
}
return false;
}
public override string ToString()
{
return $"({x:F1}, {y:F1}, {z:F1})";
}
public string ToString(string format)
{
return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)})";
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double Dot(ref Vector3d lhs, ref Vector3d rhs)
{
return lhs.x * rhs.x + lhs.y * rhs.y + lhs.z * rhs.z;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Cross(ref Vector3d lhs, ref Vector3d rhs, out Vector3d result)
{
result = new Vector3d(lhs.y * rhs.z - lhs.z * rhs.y, lhs.z * rhs.x - lhs.x * rhs.z, lhs.x * rhs.y - lhs.y * rhs.x);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double Angle(ref Vector3d from, ref Vector3d to)
{
Vector3d lhs = from.Normalized;
Vector3d rhs = to.Normalized;
return Math.Acos(MathHelper.Clamp(Dot(ref lhs, ref rhs), -1.0, 1.0)) * (180.0 / Math.PI);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Lerp(ref Vector3d a, ref Vector3d b, double t, out Vector3d result)
{
result = new Vector3d(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Scale(ref Vector3d a, ref Vector3d b, out Vector3d result)
{
result = new Vector3d(a.x * b.x, a.y * b.y, a.z * b.z);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Normalize(ref Vector3d value, out Vector3d result)
{
double magnitude = value.Magnitude;
if (magnitude > double.Epsilon)
{
result = new Vector3d(value.x / magnitude, value.y / magnitude, value.z / magnitude);
}
else
{
result = zero;
}
}
}
}