158 lines
4.0 KiB
C#
158 lines
4.0 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace I2.Loc
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{
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public class LocalizeTarget_UnityUI_Text : LocalizeTarget<Text>
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{
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private TextAnchor mAlignment_RTL = TextAnchor.UpperRight;
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private TextAnchor mAlignment_LTR;
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private bool mAlignmentWasRTL;
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private bool mInitializeAlignment = true;
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static LocalizeTarget_UnityUI_Text()
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{
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AutoRegister();
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}
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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private static void AutoRegister()
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{
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LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<Text, LocalizeTarget_UnityUI_Text>
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{
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Name = "Text",
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Priority = 100
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});
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}
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public override eTermType GetPrimaryTermType(Localize cmp)
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{
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return eTermType.Text;
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}
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public override eTermType GetSecondaryTermType(Localize cmp)
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{
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return eTermType.Font;
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}
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public override bool CanUseSecondaryTerm()
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{
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return true;
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}
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public override bool AllowMainTermToBeRTL()
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{
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return true;
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}
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public override bool AllowSecondTermToBeRTL()
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{
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return false;
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}
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public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
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{
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primaryTerm = (mTarget ? mTarget.text : null);
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secondaryTerm = ((mTarget.font != null) ? mTarget.font.name : string.Empty);
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}
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public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
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{
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Font secondaryTranslatedObj = cmp.GetSecondaryTranslatedObj<Font>(ref mainTranslation, ref secondaryTranslation);
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if (secondaryTranslatedObj != null && secondaryTranslatedObj != mTarget.font)
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{
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mTarget.font = secondaryTranslatedObj;
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}
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if (mInitializeAlignment)
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{
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mInitializeAlignment = false;
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mAlignmentWasRTL = LocalizationManager.IsRight2Left;
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InitAlignment(mAlignmentWasRTL, mTarget.alignment, out mAlignment_LTR, out mAlignment_RTL);
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}
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else
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{
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InitAlignment(mAlignmentWasRTL, mTarget.alignment, out var alignLTR, out var alignRTL);
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if ((mAlignmentWasRTL && mAlignment_RTL != alignRTL) || (!mAlignmentWasRTL && mAlignment_LTR != alignLTR))
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{
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mAlignment_LTR = alignLTR;
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mAlignment_RTL = alignRTL;
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}
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mAlignmentWasRTL = LocalizationManager.IsRight2Left;
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}
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if (mainTranslation != null && mTarget.text != mainTranslation)
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{
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if (cmp.CorrectAlignmentForRTL)
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{
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mTarget.alignment = (LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR);
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}
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mTarget.text = mainTranslation;
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mTarget.SetVerticesDirty();
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}
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}
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private void InitAlignment(bool isRTL, TextAnchor alignment, out TextAnchor alignLTR, out TextAnchor alignRTL)
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{
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alignLTR = (alignRTL = alignment);
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if (isRTL)
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{
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switch (alignment)
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{
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case TextAnchor.UpperRight:
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alignLTR = TextAnchor.UpperLeft;
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break;
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case TextAnchor.MiddleRight:
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alignLTR = TextAnchor.MiddleLeft;
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break;
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case TextAnchor.LowerRight:
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alignLTR = TextAnchor.LowerLeft;
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break;
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case TextAnchor.UpperLeft:
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alignLTR = TextAnchor.UpperRight;
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break;
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case TextAnchor.MiddleLeft:
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alignLTR = TextAnchor.MiddleRight;
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break;
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case TextAnchor.LowerLeft:
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alignLTR = TextAnchor.LowerRight;
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break;
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case TextAnchor.UpperCenter:
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case TextAnchor.MiddleCenter:
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case TextAnchor.LowerCenter:
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break;
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}
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}
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else
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{
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switch (alignment)
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{
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case TextAnchor.UpperRight:
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alignRTL = TextAnchor.UpperLeft;
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break;
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case TextAnchor.MiddleRight:
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alignRTL = TextAnchor.MiddleLeft;
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break;
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case TextAnchor.LowerRight:
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alignRTL = TextAnchor.LowerLeft;
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break;
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case TextAnchor.UpperLeft:
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alignRTL = TextAnchor.UpperRight;
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break;
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case TextAnchor.MiddleLeft:
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alignRTL = TextAnchor.MiddleRight;
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break;
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case TextAnchor.LowerLeft:
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alignRTL = TextAnchor.LowerRight;
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break;
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case TextAnchor.UpperCenter:
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case TextAnchor.MiddleCenter:
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case TextAnchor.LowerCenter:
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break;
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}
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}
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}
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}
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}
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